Force Sensitive Archive

Thread: The village is WAY Too combat Centric

vinterthoor
Mon Mar 07, 2005 2:07 pm
#1

If I want to fill Melee speed I only have to make 9 or 10 trips to the village. With Nades I could cap out pretty quick on top of it. Combat is a 3 to 1 exchange with a 300k cap.

Now if I want to fill persuassion (a much less usefull skill at this point) I'd have to cap my medical xp and exchange it 153 times (80K cap at Master Combat Medic). Medical experience is 10 to 1 exchange.

Anyone else see a problem here?



Master Medic / BH / Carbineer

REBEL Colonel
CourtJester73
Mon Mar 07, 2005 2:39 pm
#2

Seeing as how the only skills that really help you once you are a jedi are the combat ones, get used to it. There isn't any part of jedi that isn't about combat.


Now if you are trying to unlock the crafting branches to become a FS crafter (which it doesn't sound like you are), then you just have to find the right thing to craft and you can be done rather fast.


Personally, I agree with the sentiment in that I would have liked more quests along the lines of the Padawan trials, but that would probably take them a year or more to create and code as it would take a whole lot of those to equate to the amount of xp you have to get for FS and for Jedi.


All in all, it's supposed to be a reward for a long period of work and not a grind. Unfortunately, the holo-grind put it in our heads that these things were supposed to be done the fastest way possible. That is unfortunate as I remember the beginning of the game when it was fun just going out and doing things and you didn't worry about leveling, you were just happy when you did. Oh well.....



Gaarawarr - Elder Creature Handler, Leader of the Order of the Crimson Blade
DeusEx Machina - Elder Rifleman
TheMan InBlack - Fine Art Dealer
Repio James - Commando
Gaarawar (Mini-me) - Officer in training
Order of the Crimson Blade
NJ_Ragman
Mon Mar 07, 2005 2:42 pm
#3



vinterthoor wrote:
If I want to fill Melee speed I only have to make 9 or 10 trips to the village. With Nades I could cap out pretty quick on top of it. Combat is a 3 to 1 exchange with a 300k cap.

Now if I want to fill persuassion (a much less usefull skill at this point) I'd have to cap my medical xp and exchange it 153 times (80K cap at Master Combat Medic). Medical experience is 10 to 1 exchange.

Anyone else see a problem here?



I hate to correct you, but i think you're looking at two specific things and using those as examples, when they can't be compared. There are other professions in the Heightened senses tree that do give out a 3:1 ratio of xp conversion the same as combat xp does for the combat related trees.
For instance, slicing is 5:1 i believe.



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

vinterthoor
Mon Mar 07, 2005 2:59 pm
#4

I guess my problem really boils down to the caps and the return for time spent. I go fight things and I cap 900K weapons xp and 300K combat xp or I go heal/poison/dance/slice and cap out at 70k/80K/notsure/100K xp. Its a lot more work for a lot less return.


And I will agree with the other poster. Jedi in swg is 100% combat. But should it be? Was that their role in the movies? In the movies Jedis embody a lot of different traits and skills but the developers of swg have decided to make them killing machines. Its a shame.



Master Medic / BH / Carbineer

REBEL Colonel
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