Force Sensitive Archive
Thread: turrets and sith...tips and tricks...
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Lotussutol
Sat Jul 23, 2005 4:02 pm
#1
So...you have a group of sith and you need one sith at a time...easy enough. Figure out what the range is on YOUR weapon...use a rifle as it is easier is my experiences...
A rifle caps at 64m...run into around 60m from the sith you want to kill...then start running away and fire a shot at the closest sith when you hit the 61m mark RUNNING AWAY! this will normally only agro the one you shot...keep running and pull the sith from the group and then kill it.
You can also back up near a wild spawn of creatures as the sith LOVE to fire off a dizzy or stun attack that will agro all the creatures on it.
turrets...turrets are BUGGED...they should not be firing up to 200m away and hitting you for 10 shots in a second. SOE has known about this bug and has refused to fix it...here is the WORK A ROUND on getting rid of turrets...
use a probot...probots can attack the turrets and the turrets will NOT fight back...stand at a safe distance and tell the probot to attack the turret.
I would say this is an exploit but it isn't...it is a work a round for bugged turrets.
Happy hunting
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