Force Sensitive Archive

Thread: Dont Dispair I may have a solution: Solo Grouping

JanusKesyd
Thu Aug 18, 2005 4:05 am
#1


The hell you say. SOLO GROUPING whats that. Let me explain.


First of what is the problem with grouping now with publish 22 - the xp is divided by 8 so in theory u get 1/8 of the xp u were getting before.


Secondly what is the other problem the xp bonus provided by the group is not greater then the xp done solo. Is this correct.


Third what is wrong with soloing - it takes to long to earn xp even though the xp rate is better.


I will use SOEs example.


For example:



  • If you solo a creature then you get 6000 experience.

  • If I solo a creature then I get 6000 experience.

  • If we group and kill two creatures together, then we get 3000 experience per creature each (6000xp total), plus an additional bonus amount of experience because we are grouped (and two of us together can kill those two creatures more quickly than we could have solo'd one each).

SOLO GROUPING


  • If you solo a creature then you get 6000 experience.

  • If I solo a creature then I get 6000 experience.

  • If we group at MO then arrive at the mission, then disband the group then we both get 6000 xp for each kill in half the time.

  • How does this sound. Will it work.Can two players attack a bol for example ungrouped and still earn the same amount of xp.If u can this will work. But hunting can get out of hand.For it to be effective this is what is required.


    A group of 8 players joining at MO


    1 leader an experienced player who knows the game well and can pull.


    The leader then disbands the group at the mission.


    He then pulls a bol for example and each player hits the bol at least once. (provided this hasnt been nurfed)


    Once the lair is done 1 group macro which the leader runs that automatically targets players within that group inviting them to join.


    The players excepting.


    The group moving on to the next mission.


    Rinse and repeat.


    What this will do is allow players to effectively earn solo xp at a rate that is as fast as group xp without the penalty of 1/8.


    Questions, comments anyone? Otherwise enjoy.









      Onus Keysyd - TKM - Pre CU
      Jedi Elder - Pre-NGE

      Rebel Alliance Colonel
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      Janu's Saybers - Master Shipwright - Shop Location - 950m from Mining Outpost and 3730 -2440 in Peoples Republic on Lok 20m from shuttle.
      If its not Saybers its not civilised.
      MrZink
      Thu Aug 18, 2005 4:10 am
      #2

      You sure about this?
      I thought only the person/group that done majority of damage get xp...



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      JanusKesyd
      Thu Aug 18, 2005 4:19 am
      #3


      Can two players attack a bol for example ungrouped and still earn the same amount of xp.


      Refering to my original post. This is why i asked the question. Did they change it back to the old way where the person who does the most dmg gets the xp. If they did this wont work. If they didnt and all it requires is 1 hit by each party this will work.





      Onus Keysyd - TKM - Pre CU
      Jedi Elder - Pre-NGE

      Rebel Alliance Colonel
      Alliance Ace Pilot - Sunrunner

      Janu's Saybers - Master Shipwright - Shop Location - 950m from Mining Outpost and 3730 -2440 in Peoples Republic on Lok 20m from shuttle.
      If its not Saybers its not civilised.
      HMMurdock2K
      Thu Aug 18, 2005 4:31 am
      #4

      Not gonna work, the person who does most XP gets the damage when everyone is ungrouped.



      "Twice the pride, double the fall." - Count Dooku
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      Obi-Wan: "You want to go home and re-think your game."
      SOE: "I want to go home and re-think my game."

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      jedi_knight24
      Thu Aug 18, 2005 4:31 am
      #5


      Hmm, yes, that could even make AOE-ing possible that way, ...but theres just one thing, Jedi would get great VIS :S

      Message Edited by jedi_knight24 on 08-18-2005 04:31 AM



      Lichlord
      Master Of NGE

      JanusKesyd
      Thu Aug 18, 2005 4:45 am
      #6


      At the time of writing i did consider the jedi and how this would affect their visibility. Thats why i posted it in the Force Sensitive forums. Unfortuntaly if this were to work it would be a risk for jedi they would gain visibility. The other thingisxp may be givento the player who does the highest dmg outside of the group but im not a 100% as i have not tested this. What if there were4 groups of 2. Would this be a better solution. Or would it be the same thing. The group who has done the highest dmg would earn the xp in that situation. Anyone have any thoughts or ideas as how to combat this.




      Onus Keysyd - TKM - Pre CU
      Jedi Elder - Pre-NGE

      Rebel Alliance Colonel
      Alliance Ace Pilot - Sunrunner

      Janu's Saybers - Master Shipwright - Shop Location - 950m from Mining Outpost and 3730 -2440 in Peoples Republic on Lok 20m from shuttle.
      If its not Saybers its not civilised.
      Norewgian-Scout
      Thu Aug 18, 2005 5:06 am
      #7



      HMMurdock2K wrote:
      Not gonna work, the person who does most damage gets the XP when everyone is ungrouped.





      Fixed and correct




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      jayhof
      Thu Aug 18, 2005 6:17 am
      #8

      All it means is if you were to do it the way you suggest is that people will be fighting over who gets the kill. This sucksits going to be like going to the crystal cave on dant when a bunch of people are there and trying to get loot rights by outdamaging the other players. Its just not right. I would agree with something like lowering the amount of xp to say 3k on a lvl 82. And yes to get the xp you have to outdamage everyone else that is hitting it. Go to the village and do the phase 4 protect the village quest and see how far you get solo.
      Deathmound_lostdog
      Thu Aug 18, 2005 6:38 am
      #9


      Clicky



      Hellmount
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      RakovMoonrider
      Thu Aug 18, 2005 6:39 am
      #10

      we have officially returned to pre-cu...except we dont have lightsaber damage, buffs, or any of that cool stuff...
      Nakazado
      Thu Aug 18, 2005 7:19 am
      #11






      RakovMoonrider wrote:

      we have officially returned to pre-cu...except we dont have lightsaber damage, buffs, or any of that cool stuff...





      Not to mention squills just don't cut it now
      furrycat
      Thu Aug 18, 2005 8:52 am
      #12

      The full XP when ungroup bug lasted, what, two days before being fixed?

      What you can do is form your group, take your missions and disband once everyone has their lairs. There will be more critters around it since the group was large when the group is formed.

      Downside to this would be that unless everyone in the group grinds at the same speed, you will either be waiting for them to head back to reform the group or looking around for another group.

      I suppose a group of eight enterprising players could spawn lairs and sell the waypoints to people...




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      Guyvii2
      Thu Aug 18, 2005 9:19 am
      #13


      OH ! what a shock. Just solo group with your pet or droid , have them wait somewhere safe and kill your mission like you did before CU.

      you get all the xp for yourself and the group bonus. It is like everyone forgot how to play in a month.



      Guyous Starconquest
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