Force Sensitive Archive
Thread: Grenade Strategies??
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Camrux
Mon Nov 22, 2004 8:54 am
#1
Last night I finished up Commando 4/0/0/0 and have started using some hi quality Thermals with some sweet Max dmg/Wound PUP's.
Combat Spam says that I am hitting for over 3k per grenade on mob's/lairs.
My template is a Master TKA, Commando 4/0/0/0, and Scout 4/0/4/0
I use full buffs, 2 canapes, 2 Brandies, and a synthsteak. I keep a muon and a pixie handy in case of trouble.
My overall strategy is to take Picket defender lairs and sneak up on them and toss 2 grenades at the lair as an opening. This usually gets me 7 or so aggros that I am able to hold on me for an indefinite amount of time with the buffs and food.
I'll start off sticking a dizzy and a blind before going to town on each picket with the grenades in turn.
This seems to work pretty well for me insofar as I max Unarmed and Combat XP at the same time (or pretty close to it)
Has anyone else found a better way of doing this? For me it doesnt seem that the grenades are a "true" area attack damaging all mobs in range.
Is anyone still just sticking to the lairs only? I seem to be using a ton of grenades and I am questioning the value of grenades used to XP earned here.
EuroTrash
Mon Nov 22, 2004 8:59 am
#2
Are you throwing nades at the lair? I think you said you throw at each picket - you need to throw at the lair while standing in the middle to hurt al 5 on you at the same time... What type of damage your nades do? Make sure the mob does not have any portection against it - like Gaping Spiders vs. C12 (blast damage).... Also, remember that capped unarmed convrts to 30k FS XP and capped Combat to 100K FS XP. So don't waste too much time on Unarmed....
Camrux
Mon Nov 22, 2004 9:14 am
#3
EuroTrash wrote:
Are you throwing nades at the lair? I think you said you throw at each picket - you need to throw at the lair while standing in the middle to hurt all 5 on you at the same time... What type of damage your nades do? Make sure the mob does not have any portection against it - like Gaping Spiders vs. C12 (blast damage).... Also, remember that capped unarmed convrts to 30k FS XP and capped Combat to 100K FS XP. So don't waste too much time on Unarmed....
Thanks for the tip.
I was not aware of this, I have been hitting each picket in turn assuming that there should be some collateral damage to the others. That would explain the high useage rate.
I don't waste too much time on unarmed, it just gets there on it's own
JediForceSeeker
Mon Nov 22, 2004 10:39 am
#4
Since your hitting the lair, its garunteed youll hit everytime, im not sure if its garunteed sucess when hitting the pikets though.
DraysonFarseeker
Mon Nov 22, 2004 10:55 am
#5
I always open my attack by hitting the lair with my pistol, wait for more spawns to generate to defend the lair then move in with the 'nades. Make sure, (as said) attack the lair only with the nades. Don't bother with any direct attacks on the critters, just stay within 3m of the lair, preferrably dead center. If there is just one or two half dead critters left after blasting away for awhile I usually issue a 'coup de grace' with my pistol since the nades are expensive.
EuroTrash
Mon Nov 22, 2004 11:20 am
#6
Exactly. And when making sure to be hitting the lair with nades (you would by default try to hit back the last thing that hit you - in this case a Piket), that is why is good to attack couple of times (double tap) the lair - then when tossing nades (I use macro for 6 stacks), you need to makes sure that at the bottom of your combat queue says Lair!
Caerid_Loc
Mon Nov 22, 2004 3:13 pm
#7
it might also be worth it to you to invest in high blast comp armor, like 80 - 85%, if you havent already. that will help deflect a lot of the nade damage.
lnflux
Tue Nov 23, 2004 1:12 am
#9
i just try to get the highest health buffs possible, thermal detonatos kill my health bar, so i always suck on a neutron pixie. enteratiner buffs with that, makes u pretty much invincible. i go kill two baz nitch lairs near south east of science outpost, after that i get capped combat xp. i now have 4k journy to the village to dump the xp and start again. its by far the fastest way ive found to get combat xp. so im on a roll.
Ryquin
Tue Nov 23, 2004 6:54 am
#10
lnflux wrote:
i just try to get the highest health buffs possible, thermal detonatos kill my health bar, so i always suck on a neutron pixie. enteratiner buffs with that, makes u pretty much invincible. i go kill two baz nitch lairs near south east of science outpost, after that i get capped combat xp. i now have 4k journy to the village to dump the xp and start again. its by far the fastest way ive found to get combat xp. so im on a roll.
How are you capping after 2 lairs?
I killed a couple giant baz nitches the other day and only got about 4K combat xp each.
EuroTrash
Tue Nov 23, 2004 8:16 am
#11
Not sure if hes Master Commando and what he can do with which nades but I doubt he can cap on two lairs. I think he was saying after these 2 am capped... You on the ohter hand my friend are not doing something right - you need to get between 40K and 60K Combat XP per lair - on whatever (I have no Commando so use C12s, on Hurton Stalker or Gaping Spiders). Read the guide here on fron page of FS profession, follow it. Toss nades on to lair, dont use your weapon except to finish them off - more weapon XP less Combat XP... TKM I get 5100+510 Combat XP for each Stalker or 4180+418 Combat XP for each gaping spider. Make sure you're in full Solo group to get 15 spawns out of each. Wild spawns are even more of them.
Auhal
Tue Nov 23, 2004 10:45 am
#13
only the payouts (and that is still broken) the xp bonus is still there.
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