Force Sensitive Archive

Thread: Combat FS skills boost CL?

--Qilue-UCW--
Thu May 19, 2005 6:54 pm
#1

Do Combat Prowess and Highened Reflex skill boxescount towards your CL?


I really hope soo.... I am a Dancer/MRM/Scout 2040, and I am CL 55, I am going to have to drop Scout skills to get FS boxes, that will dropmy CL back to 54.. I'm hopeing that Combat Prowess and Highened Reflex boxes from FS will give CL enough to boost me back to 55 or Higher perhaps..



Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

GrimzKeeper
Thu May 19, 2005 6:55 pm
#2

no just the actual profession skill boxes




AleronPre CU Jedi Elder

LAW
Jedi_Xan
Fri May 20, 2005 5:39 am
#3






GrimzKeeper wrote:
no just the actual profession skill boxes





maybe you should drop dancer (non combat) skills instead. Dancer is what is holding you back from getting higher cl.



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Cuit
Fri May 20, 2005 5:47 am
#4

As master Dancer/TKM/Master Brawler my level is only 56


Yeah I'm not a power house . . . then again there is anever a time in SWG that I don't have something to do. LOL oddly enough, Master dancer actually gives ramge and melee defense (at least it fif pre-CU, I'll have to check if it still does)


The only way to substantially increase CL is to take another elite combat proff. Since you have master rifleman, you may want to look at picking up some pistoleer or carbineer ( no idea which is better) since you already have 1/2 the requirements in marksman.





Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
--Qilue-UCW--
Fri May 20, 2005 8:55 am
#5






Cuit wrote:

As master Dancer/TKM/Master Brawler my level is only 56


Yeah I'm not a power house . . . then again there is anever a time in SWG that I don't have something to do. LOL oddly enough, Master dancer actually gives ramge and melee defense (at least it fif pre-CU, I'll have to check if it still does)


The only way to substantially increase CL is to take another elite combat proff. Since you have master rifleman, you may want to look at picking up some pistoleer or carbineer ( no idea which is better) since you already have 1/2 the requirements in marksman.








I really don't see the point it taking up any Pistols or Carbineer skill at this point.


I had been thinking of gettingcarbinerr 0004 for the root, but as soon as phase 1 comes back around again I would have to drop some of it to get Ranged accuracy I and what ever other boxes I'll qualify for once I convert all the Xp I have been collecting.


I am never droping ANY Dancer.


Just seems that if your going to be putting SP into the boxes they sould give some CL bonus.. even if its something like 1 CL per2 branches (So at the mostit would be 4 CL for Master Reflexes and Master Combat)



Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

Jedi_Xan
Fri May 20, 2005 9:58 am
#6






--Qilue-UCW-- wrote:





Cuit wrote:

As master Dancer/TKM/Master Brawler my level is only 56


Yeah I'm not a power house . . . then again there is anever a time in SWG that I don't have something to do. LOL oddly enough, Master dancer actually gives ramge and melee defense (at least it fif pre-CU, I'll have to check if it still does)


The only way to substantially increase CL is to take another elite combat proff. Since you have master rifleman, you may want to look at picking up some pistoleer or carbineer ( no idea which is better) since you already have 1/2 the requirements in marksman.








I really don't see the point it taking up any Pistols or Carbineer skill at this point.


I had been thinking of gettingcarbinerr 0004 for the root, but as soon as phase 1 comes back around again I would have to drop some of it to get Ranged accuracy I and what ever other boxes I'll qualify for once I convert all the Xp I have been collecting.


I am never droping ANY Dancer.


Just seems that if your going to be putting SP into the boxes they sould give some CL bonus.. even if its something like 1 CL per2 branches (So at the mostit would be 4 CL for Master Reflexes and Master Combat)





you mean pistol xxx4



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Cuit
Fri May 20, 2005 10:00 am
#7

i brought up pistoleer and carboneer bacause yo'de already have 1/2 the marksman requirement so I would only cost you 20 points to get novice in either rather than having to get novice brawler . .the 2 skill trees needed in that to go an elite melee profession. Since CL seems to go yup more substantially when gaining boxes in an elite, I felt it was the cheapest way to go seeinghow you want to keep dancer.


Supposedly, just the CL number helps diffuse damage against you (which I only assume because so many are saying that being in a level 80 group actually affects the damage they are taking).


The gained professions will most lekely be given up when you attain the jedi rank for jedi skills. The route I brought up was for the quick gain of CL to make the grind easier





Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
Cuit
Fri May 20, 2005 10:07 am
#8

also something to keep in mind . . . . just because you have the XP and tree open . .doesn't mean you should buy the skill yet. Many players are "banking" all their FS XP to buy all there skills at once. Doing this will allow for faster grinding (due to your already decent template) and no loss in abilities till the gain outweighs the loss


for example I can buy melee defense 1 and 2 (which is +10 ) right now but that would require me to lose my master brawler (like you . . . I want to keep my dancer), Master brawler gives me melee def +10 and ranged def +10 so until I get my ranged def and can buy it, it would be unwise to give up Master brawler right now . .so I'll stat to bank my XP till the gain equals the loss





Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
--Qilue-UCW--
Fri May 20, 2005 7:06 pm
#9






Cuit wrote:

also something to keep in mind . . . . just because you have the XP and tree open . .doesn't mean you should buy the skill yet. Many players are "banking" all their FS XP to buy all there skills at once. Doing this will allow for faster grinding (due to your already decent template) and no loss in abilities till the gain outweighs the loss





Thats not a bad Idea... I was not aware you could store thatmuchFS..I may do just that



Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

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