Force Sensitive Archive

Thread: Grinding FS with grenades

tynie
Wed May 18, 2005 9:26 am
#1


Hi guys,


well i want to know weather theres anyone out there still grinding combat xp with grenades for exchange to force sensitive. because i see that the grenades damage have been reduce by alot. asking you guys opinion before i respec. and also that now the creatures are much harder to kill, if i do area dmg it would call all the creatures to attack me and i will die instantly.
negima
Wed May 18, 2005 9:48 am
#2


I am still nade grinding..


i get incapped alot. but nothing i worry about.. You dont have to respec. you buy some c12 nades, damage dosnt matter. as if you damage 1 to each you get full xp.


They all will mob you. be sure you dont attack em or you will gain 50% or more of the weap xp you attack with. After throwing the nade. the mobs will get red thoose you hitten (you will gain about 5k combat xp when they die by your group)


Sit back and let your group kill the rest.. when there are spawned some more. Throw another nade. Be sure just not to throw 3 nades within 10 mins or you die and need to clone..


I managed to get nearly 2 boxes "after" the double xp. and its been pretty fun


MrDoppa
Wed May 18, 2005 2:40 pm
#3

I myself got up to 5.5 trees pre cu. Nades are like a complete waste of time and no fun any more. If you are a Master Commando and you use the grenades to knock things down, that is fun. But for FS grinding, no fun whatsoever! Best thing to do now is to get a ranged prof and max all gun categories then xchange.



Doppa Ethradapa Sith ApprenticeDark Overlord of Kauri


"…the Dark Side awaits ......


(ccggccggcg9ggggggggggggggggggggg)


GrimzKeeper
Thu May 19, 2005 12:35 am
#4






tynie wrote:


Hi guys,


well i want to know weather theres anyone out there still grinding combat xp with grenades for exchange to force sensitive. because i see that the grenades damage have been reduce by alot. asking you guys opinion before i respec. and also that now the creatures are much harder to kill, if i do area dmg it would call all the creatures to attack me and i will die instantly.



Personally I do not like to group with nade grinders. Smart grouping means you concentrate on ONE target. The guy chucks a nade and aggros everyone. then we either need to help him by pulling the aggro off him, wait till he heals or gets healed to continue after this is done. this gets very annoying after the 2nd mob. He basically causes the aggro then expects the group to finish it off. Groups like the help, nade grinders dont help....





AleronPre CU Jedi Elder

LAW
Fordep
Thu May 19, 2005 2:35 am
#5

As a TKM, MFencer, MBrawler I can easily cap Unarmed, Fencer, Pikes and Swords in just a few hours. I also cap Carbines, Pistols and Rifles sometimes (right now you can cap them at 200k without even having novice marksman)


When I go to the village I have 3.2 mil Weapons xp and 300k Combat xp. Turn that in and you'll have 206666 FS xp. Making 206666 FS xp every day or two is plenty. You have 24 weeks to make it if you're just starting. If you managed to cap exactly the same way I did and you do it every day of the week for all 24 weeks you'll have 34720000 FS combat/reflex xp... which is WAY more than you need.

So lets say you just cap these ever 4th day. You'll have made 8680000 FS xp while waiting to finish all your trials to unlock.
nepri
Sat May 21, 2005 1:38 pm
#6

what did you hunt to get enough xp to cap pikes, swords, and tk? Thats 3,000,000 xp isnt it? And you did this in a couple of hours? Wow lol



W3 F1ght F0r Teh W1n!
-SuP- -SuperioR- -SuP-
A Proud Headsmasher and Fist Swinger of Gorath!
Fordep
Sat May 21, 2005 3:45 pm
#7

mostly pikets on Dant with a group of hard hitters and Jedi.


The Jedi would just walk right in and tank the entire lair while using AOEs and their amazing heal abilities and all everyone else had to do is lay down fire and be sure to hit everything once.


Even in a lesser group you can cap a skill a 1.2mil every hour to hour anda half.
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