Force Sensitive Archive

Thread: what do some of these FS skills really do ??

NinjaVai
Thu Nov 18, 2004 8:31 am
#1

Does any one know what some of these skills do ? Fpr example Persuation. Has a cool description but all you get is a discount on trainers ? big deal.

What does Luck do ? most of these skills are useless it seems.
Bossman505
Thu Nov 18, 2004 9:06 am
#2

Well Luck now helps when looting....see another post for more info.





Osto Apa | Master Commando
Bo-Sar | Master Droid Engineer
Kallbow | Spy
SunFall Rebels


SSSnuggles
Thu Nov 18, 2004 10:48 am
#3

Directly from my FAQ/Guide:




  • R. Accuracy [+12] increases your accuracy with Ranged Weapons [currently not working].
  • M. Speed [+12] increases your speed with Melee Weapons [Including Lightsabers]
  • M. Accuracy [+12] increases your accuracy with Melee Weapons [Including Lightsabers]
  • R. Speed [+12] increases your speed with Ranged Weapons [currently not working].


  • Survival [+5 Camping/Foraging/Trapping/Mask Scent/Terrain Negotiation/Creature Knowledge/Harvesting] Camps/TN works without Scout
  • Vehicular Control [Control +20, Speed +3] increases acceleration and turning.
  • R. Defense [+20] adds ranged defense
  • M. Defense [+20] adds melee defense


  • Persuasion [+20] lower skill training costs, higher % pass of scans, any faction npc's will aid you if anything is aggroed
  • Survey [+20] Gives you 64/64 surveying without Artisan, 384x384 if you have survey
  • Luck [+4] More credits on loot, might help get better loots
  • Healing [+10 Injury Treatment&Speed, +20 Wound Healing Dance/Music] Helps healing power (think stims), DOES NOT affect buffs.


  • Assembly [+20] Increases your Assembly Roll
  • Technique [+4] Decreases your failure rate on experiments
  • Experimentation [+20] Increases your Experimentation Roll *DOES NOT GIVE EXTRA POINTS*
  • Repair [+20] Increases your Repair Roll

NinjaVai
Thu Nov 18, 2004 10:54 am
#4

Thanks guys
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