Force Sensitive Archive
Thread: At what point should I attempt to become Force Sensitive?
SadisticSavior wrote:
Yeah I understand that part. What I need to know is if I am strong enough already to do this stuff...can any new character do this or do you need to beef up some skills first? I am just now at the point where I can kill things in the Cornet front yard without dying too much.
Is there a minimum you'd recommend before I even try this stuff or can any n00b do it?
It depends on the goals you have in mind for your character. If you're going mainly artisan/crafter, you'll need to bear in mind that you'll have a difficult time with some of the combat-oriented theme-park badges, like the ImperialRetreator theRebel Base theme parks. Also, the Sith Shadow NPCs in Phases 3 and 4 are very tough, especially the Thugs. Fortunately, those missions are a long way off.
I'd say start with the "exploration" badges. Most of those are easy and fun to pick up, so you can start on them immediately, especially the set around Tatooine.Just stay on your bike if you venture to the Great Sarlacc, because it likes to cough up gobs of nasty goo that will disease you if you dawdle.
Once you get to level 3 or 4 in a combat skill, you can start thinking about doing the Jabba theme park. You'll want to have a suit of composite armor for the theme parks, to protect you against the NPCs' energy weapons. So depending on your cash flow, that might be the limiting factor for you, more so than your combat skill level.
Nym's Palace is a step or two up, mainly because it's on Lok instead of Tatooine. The missions themselves aren't all that difficult; you can figure on being successful as a low-level elite combat profession.
After that, the ante goes up a bit with the Imperial Retreat or Rebel Base(s). With these, you start running into NPCs like Stormtrooper Commandos that like to hit you with knockdown/dizzy combo attacks. My recommendation would be to be fairly high-level in an elite combat skill, and know your way around some basic food buffs. Thakitillo (the anti-knockdown food) is a lifesaver here.
And then, you can mix and match depending on your personal tastes in gameplay. Most people will investigateThe Warren on Dantooine for their last two "theme park" badges. Others will go hard-core and pick up one or two badges from either the Rebel or Imperial Corvette. The Warren is more of a story-driven exploration dungeon, which places a premium on puzzle solving rather than combat. It's fun, with a fascinating storyline. The Corvette, on the other hand,is definitely a high-level combat environment, with super battledroids and very tough NPC's. You'd want to only go there as a full elite master combatant, fully armored, and as part of a high-powered group that knows how to work as a team.
Hopefully, that will get you started on your own journey to the Glow. Be sure to check you progress by typing /che or /check as you go. Good luck!
Actually, all you need for profession masteries is one mastered profession. Even just one of the six basic professions will do.
TKA-MC wrote:
You must first get a visit by the "Old Man". To get a visit you must meet certain qualifications. You do this through "Badges", POI badges,Content Badges (themeparks), and must master at least two professions. There are some guides that explain everything that can be and need's to be explained.
The first character I did it on "got glowy" on becoming Master Marksman. He did the Jabba themepark with three boxes in rifles & pistols and the Rebel with four in each. It wasn't until after he was glowing that he had an elite novice box.
Starting an elite profession will make it easier to complete, and if you want to do the trials it's almost manditory, but not necessary for the most part.