Force Sensitive Archive

Thread: A grim Discovery

CcycloneC
Sat Apr 02, 2005 11:26 pm
#1


Ok, Today i was testing the CU again. And i was checking the advanced professions, pikeman, pistoleer, TKM, etc....and i Found

the XP requirements for advancing in such professions is MASSIVELY up. As a scale i think 150k nov. 250k 1st boxes 350k next and finally 1 million to be master....


The effect of this is 2 fold.


1. This could have a relation to the XP requirementfor the FS brances shooting up, or conversion rates up.


OR.


2. The limit for the ammount of XP you can have, Before CU TKM could max at 900k combat. After could max at say 1.5-2mil XP

Which could reduce village times...


I just dont know how this will play out.


"It is just a beta, maybe changes will happen"


I hope so....

Message Edited by CcycloneC on 04-02-2005 10:27 PM

Gnecymec
Sun Apr 03, 2005 12:41 am
#2

don't look at the amount of xp for stuff just yet. Remember they are testing just the novice professions and probably have the xp requirements too high and the amount of xp given too low because they want the novice professions thoroughly (spelling?) and that wouldn't get done if people could master it in a hour. REMEMBER, THIS IS JUST THE TEST PHASE AND LOTS OF CHANGES WILL OCCUR. JUST BE PATIENT
OrionSeven
Sun Apr 03, 2005 4:35 am
#3

Oh, it gets better.


The MOBs are gonna be a lot harder to take down. no more solo-grouping and Dathomir. No more buffs, no more armor. No more solo'ing things.


We're actually pretty screwed. If you don't unlock before the CU, don't expect to unlock for a LONG LONG time.




With the Jedi getting their second Respec, it's only fair that the FS people should get a full FS respec, so we can at least hit initiate in our lifetime, you know?!



~~~~Ario Freelight~~~~
iakoi
Sun Apr 03, 2005 7:08 am
#4

On the upper end of elite professions it needs to be up a little. Players shouldn't have the ability to master and elite combat profession in a couple of days. Then again, in the CU we won't have the buffs and armor we do today that make such things possible, and the mobs are going to be more difficult. Who knows, I expect we will find a happy medium before the CU goes gold, and everything will be balanced. Right now the CU is very much 'rough' and allot of things need to be worked out, and that's why we have beta.
JAVEWS
Sun Apr 03, 2005 7:39 am
#5

This is all good info I just hope that they don't get SOOO focused on increasing team play aspects that they completely screw the solo players. Alot of us have the whole family/job thing. I love the game just don't always have the time for a two hour Krayt Hunt and it kind of irritates people if you're key to the group and have to bale because of other stuff.


Sum it up: Just hope they remember there are folks that solo alot.



JAVEWS
Shadowfire
Teras Kasi Master / Master Rifleman / FS
SparkyNine
Sun Apr 03, 2005 8:19 am
#6

If they make it impossible to solo I just cancel. It's really that simple. I've left other mmorpgs because I just dont have the time (work, family) to devote to a group-heavy play style.



2xTKM/MCM + Rifle/Doc+ Ranger/Doc + chef/DE + padawan/CM + Smuggler/BH

^^^^^^^ All those accounts are cancelled.
good luck with SWG: Beta 3
Soapflake
Sun Apr 03, 2005 8:45 am
#7

SWG wasn't meant to make us grind for months to master a profession.



------------------ VETERANS OF AHAZI -----------------

-----------------------------SOAPFLAKE!-------------------------------

------------------MOS OASIS, TATOOINE----------------

----------------------------------


belfair
Sun Apr 03, 2005 9:28 am
#8

They did screw solo'ers. That was the whole point of the CU. They want you to have to group.
Silberado
Sun Apr 03, 2005 11:02 am
#9






SparkyNine wrote:
If they make it impossible to solo I just cancel. It's really that simple. I've left other mmorpgs because I just dont have the time (work, family) to devote to a group-heavy play style.




They aren't going to make it a requirement for you to group. You'll still be able to solo most MOBs but not the high end ones.







EQ3SWG The Everlasting Beta
Pfej::Kauri h Master Commando/TKM M
Bulldog::Naritus h Pistoleer N
Silberado::Chilastra h Noob
?


Aviada
Sun Apr 03, 2005 2:16 pm
#10


Soloing high end mobs is semi boring anyway. Great for loot since a lot of people are tools about decent loot, but it's more fun to do those things with people. If they completely do away with soloing, however, my accounts will go away as well. Just by reading these boards we see how many jerk offs are around, with ego problems and elitest attitudes. In general, I don't meet a lot of people who I don't feel like stabbingrepeatedly with sharp objects, hence why I enjoy the solo aspect of the game.


I've never understood why developers always want to make these games so group oriented. Sure it's fun but not everyone has an easy time meeting people. I started over and has it been hard trying to fit in with people's already established cliques.

Message Edited by Aviada on 04-03-2005 03:47 PM

z3v3n
Sun Apr 03, 2005 2:38 pm
#11

Only one word it seems. F!1!1!

justapilgrim
Sun Apr 03, 2005 9:20 pm
#12






OrionSeven wrote:

Oh, it gets better.


The MOBs are gonna be a lot harder to take down. no more solo-grouping and Dathomir. No more buffs, no more armor. No more solo'ing things.


We're actually pretty screwed. If you don't unlock before the CU, don't expect to unlock for a LONG LONG time.




With the Jedi getting their second Respec, it's only fair that the FS people should get a full FS respec, so we can at least hit initiate in our lifetime, you know?!




you my friend are retarded




SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
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Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Chuckles24
Sun Apr 03, 2005 10:01 pm
#13

I agree that they need to do something about grinding to master in a few days and I also agree that if you take a mission with 10 people you should need roughly around 10 to beat the mission. The one major drawback that I see if for new characters. Every here knows the CU is going to hit and everyone is preparing, getting their templates perfect and such. Now that it will probably take weeks to months to reach master it will be very hard for new characters/players to start. If even a fourth of the people that say they are going to quit do + new players getting fruastrated because no one will want to run level 1 missions it will be very bad for SWG.



~I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.~
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