Force Sensitive Archive
Thread: Phase 3 melee Accuracy questions/clarifications.. Help?
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Grunzer
Sun Jul 10, 2005 10:18 pm
#1
Ok, I havea few questions, as it seems my server is going to change over this coming saturday and it looks like we have 5 people in our guild who need to do it.
Question #1: If 5 of us group and each take the quest, do we have to do this over 5 times to get credit? or do we get credit for just doing it 1 time?
Question #2: If answer to #1 is just 1 time, then do we each get a sunrider's and a mind crystal at the end? or just the person who finished the quest.
Question #3: I'd like clarification on the escort part of this quest. If, say, (I) escort the NPC, will he indeed NOT take poison as long as (I) don't attack any of the sith that pop up? And Can I use FD to avoid any aggro without harm?
Question #4: IF he doesn't take poison as long as I don't attack anyone, can we get him back in time from any of the bases or is the closest one still the only way to do this.
Thanks a bunch.
Fellstaff
Sun Jul 10, 2005 11:21 pm
#2
The phase 3 quest can only be completed by 2 people at a time. One person to disable the shields, the second person escorts the commander. Both people will get credit, and both crystals.
As for which bases work.. Everytime I did this the Commander walked (not ran) fast enough to get back to the village from almost every base, before the CU.I hear the commander has issues walking up hills now after the CU.. Supposedly this is all 'fixed' in pub 20, which is on TC now, but should be out next week....
Message Edited by Fellstaff on 07-11-2005 01:23 AM
DATA-LUX
Mon Jul 11, 2005 1:27 am
#3
The captain takes the poison ass soon you click on him and chose capture.
If you don't kill the siths, they will kill you (pretty fast too)
The only thing to move along faster is to take the closest base and to get another group of 8 ppl that kills the siths that spawn after the capture so the 2 quest holders can move all the time back to the village and don't have to mess alot witht he siths
If you don't kill the siths, they will kill you (pretty fast too)
The only thing to move along faster is to take the closest base and to get another group of 8 ppl that kills the siths that spawn after the capture so the 2 quest holders can move all the time back to the village and don't have to mess alot witht he siths
Slayer-Titan
Mon Jul 11, 2005 2:34 am
#4
the sith hurt pretty bad...the captain poisons himself, if this isnt truely fixed...then there is about a 10% chance you will get it done
Grunzer
Wed Jul 13, 2005 12:39 am
#5
Slayer-Titan wrote:
the sith hurt pretty bad...the captain poisons himself, if this isnt truely fixed...then there is about a 10% chance you will get it done
Yeah, that's what I'm figuring. Sucks butt. heh.
Just as an FYI, It's not listed in the patch notes as being fixed. So I have to assume it's going to go ANOTHER 12 weeks broken. Meh. WTG SOE.
What they Supposedly fixed was the exit quest.
Message Edited by Grunzer on 07-12-2005 12:42 PM
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