Force Sensitive Archive
Thread: All the FS Grind Questions are answered here
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Kuval
Thu Jun 30, 2005 8:44 pm
#1
MBH... thats all you need, M-BEE-H
Get C12 grenades, grind lairs on Dantooine, make sure you're CL80.
900k Combat Exp is your cap
In double exp, it changes at a rate of 2:3
Thats 600k FS exp per run out to the village.
Heres the process:
Get a group, make it only cl80 people, and make sure none of them are grenade grinding *best to do with your clan, or a group full of high level Jedi*.
Toss a nade that will hit the MOST amount of Bols or pikets at your lair... and don't care if you pull more things, you are going to get incap'd. If there are Jedi dirvishing, throw a nade only after they're all around the Jedi. This way you will hit all of them!
You should get 200-300k Combat exp per lair, if you grind properly. This means in 3-5 lairs you should fully finish your combat exp.
It took me about 30 minutes to do all of the lairs to cap my combat exp... 30 minutes for a village trip, thus 1 hour gets you 600k FS exp. Lets say some trips for some reason you don't cap on exp... works out to 14 trips roughly. Thats 14 hours you can FULLY GRIND OUT your FS Xp.
You still have a few days left... spend like 2 hours a day and youre set!
Good luck to those of you who read this.
Message Edited by Kuval on 06-30-2005 09:45 PM
Arxy
Thu Jun 30, 2005 9:57 pm
#2
I naded as well, and as a MBH run your duel stance macro, and just bike away, saves you the incap, which can get you killed if the group is moving fast and you get tripple incapped. Again not an issue if you have a rezzor in group, but just something to think about. Nades are great but word of advice dont do this in pick up groups out of Dant ect as many folk dislike this playstyle. So your advice as to your clan or PA is a good idea, as they will be more understanding.
. Cheers
jcecil
Fri Jul 01, 2005 1:52 pm
#4
Who has 7 CL80 Jedi friends who are willing to drop everything and help them grind village xp for the next 14 hours?
Don't get me wrong, it all works out on paper and is correct. But this is an extremely/perfectly ideal situation. It just doesn't seem that practical. Maybe i'm just on the wrong server or in the wrong guild.
Were you actually able to do this?, or did you just crunch the numbers? If so, congrats not so much that you were able to finish so quickly, but that you were able to inspire such a super team and have such good friends.
Don't get me wrong, it all works out on paper and is correct. But this is an extremely/perfectly ideal situation. It just doesn't seem that practical. Maybe i'm just on the wrong server or in the wrong guild.
Were you actually able to do this?, or did you just crunch the numbers? If so, congrats not so much that you were able to finish so quickly, but that you were able to inspire such a super team and have such good friends.
deXtoRious
Fri Jul 01, 2005 3:14 pm
#6
I did this for my last 1.5 lines of FS crap (that's what I found myself lacking after recently reactivating my account). You don't need a full group of CL80s. All you need is a group capable of killing the lair even if they kill one mob at a time. Just run in first, throw a 'nade on the lair and let the mobs incap ya. Then watch your group kill them all.
You don't need to do CL80 either... I did this at CL61 and still had the 900k cap and received about 10-11k combat xp per mob.
Good luck.
You don't need to do CL80 either... I did this at CL61 and still had the 900k cap and received about 10-11k combat xp per mob.
Good luck.
Kuval
Fri Jul 01, 2005 11:33 pm
#7
I'd rather recieve 14-15k than 8-10k, thus why I said CL80.
Just tips to grind better.
Asterrach
Sat Jul 02, 2005 5:05 pm
#8
Could someone please give me more details on boxes in each profession..... 0,4,4,4 in MBH, etc? I know I sound dumb.. I'm just confused.
Asterrach
Sat Jul 02, 2005 5:10 pm
#9
My understanding right now is that I need MBH 0,3,3,3 and Grenade skills from Commando?
Can someone tell me if I'm correct on this?
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