Force Sensitive Archive
Thread: Combat Revamp and a lot harder FS Grind
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Mstayt
Tue Dec 07, 2004 9:47 pm
#1
I was kinda worried about the upcomming CR when one of my guildies mentioned that it would be a lot harder to grind exp when the CR comes into play. Are there any rumors that can support this? I wanna know if i need to work hard right now to get expor if i can take my time to get the exp needed. Any input is usefull thanks.
DaMadness42
Wed Dec 08, 2004 12:36 am
#2
There is no date set for the combat revamp yet. The beta for combat revamp didnt even started yet.
So i think there is gonna be some more time to do grind it the old way.
I suggest you better hurry and grind xp asfast as you can, so you dont get in trouble when the combat revamp comes faster than expected. 
DarthXadius
Wed Dec 08, 2004 5:38 am
#4
ZypherBountyHunter wrote:
actually beta did start already.
actually, no it didnt.
Tuscany
Wed Dec 08, 2004 5:38 am
#5
According to what TH posted Monday (Dec 6) in this post, the CR is still in alpha:
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=54299#M54299
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=54299#M54299
jphillips1868
Wed Dec 08, 2004 9:24 am
#6
Best guess for the CU hitting live is six months, although the range is 2 months to 1 year. That being said I totally agree that the CU will probably make grinding xp much harder, that is assuming they don't tweak the ratios. The general outline for the CU, as best we non-sandbox testers can tell is:
Nerf Buffs,
Nerf Armour and add certs for itspread out through the professions trees
Nerf Weapon Speed
Specials costs comes out of a specific pool (like force specials do now)
Nerf defense stacking
In short make it necessary to group to take on hard stuff, melee up front soaking up damage/controling agro, but not dealing much out, and ranged back at various ranges doing the majority of the damage with healers keeping the melee folks alive, CHs using their pets to tank again, etc.
WayneInAustin
Wed Dec 08, 2004 10:03 am
#7
jphillips1868 wrote:
Best guess for the CU hitting live is six months, although the range is 2 months to 1 year. That being said I totally agree that the CU will probably make grinding xp much harder, that is assuming they don't tweak the ratios. The general outline for the CU, as best we non-sandbox testers can tell is:
Nerf Buffs,
Nerf Armour and add certs for itspread out through the professions trees
Nerf Weapon Speed
Specials costs comes out of a specific pool (like force specials do now)
Nerf defense stacking
In short make it necessary to group to take on hard stuff, melee up front soaking up damage/controling agro, but not dealing much out, and ranged back at various ranges doing the majority of the damage with healers keeping the melee folks alive, CHs using their pets to tank again, etc.
I have not kept up with the CU rumors, so thanks for that, jp. Even though they are just rumors, its usually a high percentage ofrumors that turn out to be true.
I too have been concerned that grind XP will be much harder to come by after CU. As master rifleman, I plan on getting as much done as possible before it goes live.
Mstayt
Wed Dec 08, 2004 9:33 pm
#8
ok thanks for the info ill get cracking at it harder, hopefully i can max tkm and swords exp every day and catch up with the terrible 1 tree in 12 weeks deal i did.
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