Force Sensitive Archive

Thread: Phase 1 Cure the sick

Copperheadr
Thu Dec 02, 2004 6:28 am
#1

Phase 1 "Cure the sick" mission , a friend Master Doc needs these cures, willing to buy ! (Bria)

Message Edited by Copperheadr on 12-02-2004 05:33 AM

TheBigDogWalker
Thu Dec 02, 2004 7:47 am
#2

This one is VERY easy, you just need to buy some good ingredients and get the guide. If you wanna get dragged over the coals go ahead and pay someone to make em for you, you can make em yourself for far less...



Bigg Dogg
Elder Jedi

Bigg' Dogg
Master Bounty Hunter

Doggiz Walkenfaster
Master Structures Trader
Structures Vendor
Outside Bestine, Tattoine -1919 -3836
Cassinko
Thu Dec 02, 2004 8:32 am
#3






TheBigDogWalker wrote:

This one is VERY easy, you just need to buy some good ingredients and get the guide. If you wanna get dragged over the coals go ahead and pay someone to make em for you, you can make em yourself for far less...






and buy some really crappy ingredients for like fever and vomiting and such



aEebika
{Rogue}
{HELM}
Doobi
Thu Dec 02, 2004 10:25 am
#4



TheBigDogWalker wrote:
This one is VERY easy, you just need to buy some good ingredients and get the guide. If you wanna get dragged over the coals go ahead and pay someone to make em for you, you can make em yourself for far less...




Erm guide?
Could you pls point me to it?

thanks
TheBigDogWalker
Thu Dec 02, 2004 12:23 pm
#5

fever = 0-8% experimentation
vomiting = 8-16% experimentation
open sores == 17-25% experimentation
puss filled lesions = 25-33% experimentation
erratic heart rate = 33-41% experimentation
respiratory failure = 42-50% experimentation
lost vision = 50-58% experimentation
partial paralysis = 58-66% experimentation
violent spasms = 67-75% experimentation
bloody cough = 75-83% experimentation
swelling = 83-91% experimentation
internal bleeding = 92-100% experimentation


Found the info here:

http://forums.station.sony.com/swg/board/message?board.id=Forcesensitive&message.id=4543&highlight=phase+1+doc+guide#M4543



Bigg Dogg
Elder Jedi

Bigg' Dogg
Master Bounty Hunter

Doggiz Walkenfaster
Master Structures Trader
Structures Vendor
Outside Bestine, Tattoine -1919 -3836
TheBigDogWalker
Fri Dec 03, 2004 6:32 am
#6


When you goto craft the medications, your experimentation level will determine which ailments that med will cure. I.E. if the patient needs to cure their respiratory failure, you will need to experiment the med to 42-50% and so on...

Now to reach the high (internal bleeding) and low (fever) you will need both high quality and low quality ingredients...

Hope this helps



Bigg Dogg
Elder Jedi

Bigg' Dogg
Master Bounty Hunter

Doggiz Walkenfaster
Master Structures Trader
Structures Vendor
Outside Bestine, Tattoine -1919 -3836
kcisler27
Fri Dec 03, 2004 7:12 am
#7

Thanks Big Dog Walker!



Devik Zlade
Imperial Colonel (Jedi Apprentice)



"Et Tu Brute?" March 15 44BC
kcisler27
Fri Dec 03, 2004 1:11 pm
#8

This may sound stupid but I'm not sure I understand the guide. Can anyone please explain it?

Thanks,



Devik Zlade
Imperial Colonel (Jedi Apprentice)



"Et Tu Brute?" March 15 44BC
kcisler27
Fri Dec 03, 2004 1:12 pm
#9


This may sound stupid but I'm not sure I understand the guide. Can anyone please explain it?

Thanks,



Devik Zlade
Imperial Colonel (Jedi Apprentice)



"Et Tu Brute?" March 15 44BC
BannisterYork
Wed Dec 08, 2004 11:21 pm
#10

Very helpful, Bigg Dogg! Thanks!


Bannister York

CEO/The Consortium



There are two kinds of people in the world: Those who can count
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