Force Sensitive Archive
Thread: C-12 Grinding: Okay, so what am I doing wrong?
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MEDIC4EVR
Wed Dec 08, 2004 6:59 am
#1
Hi folks,
Just got glowy not too long ago and read about using the C-12 grenades and how to use them to gain combat XP quickly. Well, obviously I'm doing something wrong here. I do exactly as everypne seems to be saying what to do: I get a few crates of C-12s; I add a damage power-up to them; I head out to Dathomir or Dantooine and take a mission involving Huurtons, Pickets, or Baz Natches; I stand in the middle of the lair and hit the lair a couple of times to have the animals surround the lair; I start to lob my grenades until animals are dead; I then continue to do damage to lair until second wave comes; Kill them with the 'nades; Continue to do damage with the 'nades until lair health bar is very low; I back off and let the health bar regenerate and repeat the above only this time I destroy the lair.
My whopping Combat XP after all this: 24 - 35K
Amount of Time Taken: 15 - 20 Minutes
Number of Grenades used: A full crate at least
My Estimated Amount of Time to 300K: 3 - 4 hours
Does this sound right to you? Or am I screwing up the works here?
Thanks
super_moomoo
Wed Dec 08, 2004 7:20 am
#2
first ar eyou in a near full solo group? you need to be for full xp gaining. second after the first "wave is dead" pull out your weapon of choice (ie if you a swordsmen a PH ect.) and beat the lair till the second wave comes then start nading again. once this second wave is dead just go. there was a topic about capping in 2 lairs. use the idea from that although itll take you alot long with c-12s than everyone with thermals and imp dets
DRWolfe
Wed Dec 08, 2004 7:41 am
#3
If you're not a Commando using the higher powered grenades, is it really worth it to throw the things until everything is dead? I suppose so, if you have easy access to C12s.
What I do is go to the mission, kill any babies, hit the lair until the 5 critters are aggro'd, pitch 3 stacks of C12s, kill everything with a weapon (includes the first wave damaged with grenades and the second wave), hit the lair to get the last wave, kill all of them with a weapon.
This is a bit slower I guess, but after an hour and a half, I've done 6 missions, gained around 50-60k FS XP (about 150k Combat and 400k Weapons XP), and used 18 stacks of grenades. That would just about cap Combat XP and give around 800 weapons XP in a 3-hour buff session (120-130k FS XP).
What I do is go to the mission, kill any babies, hit the lair until the 5 critters are aggro'd, pitch 3 stacks of C12s, kill everything with a weapon (includes the first wave damaged with grenades and the second wave), hit the lair to get the last wave, kill all of them with a weapon.
This is a bit slower I guess, but after an hour and a half, I've done 6 missions, gained around 50-60k FS XP (about 150k Combat and 400k Weapons XP), and used 18 stacks of grenades. That would just about cap Combat XP and give around 800 weapons XP in a 3-hour buff session (120-130k FS XP).
jphillips1868
Wed Dec 08, 2004 9:04 am
#4
If you have the skill points or a willing to alter your template to free them up, get at least 3-x-x-x commando, its really worth it. I tried the C-12 method and while many people make it work, Iwasn't really impressed. But with imp detonators and thermals (you'll need 4-x-x-x to use those), xp is coming much faster. Im glad I did it. But I wouldn't count on this tactic being available for every so toss those nades now!
DRWolfe
Wed Dec 08, 2004 9:11 am
#5
jphillips1868 wrote:If you have the skill points or a willing to alter your template to free them up, get at least 3-x-x-x commando, its really worth it. I tried the C-12 method and while many people make it work, I wasn't really impressed. But with imp detonators and thermals (you'll need 4-x-x-x to use those), xp is coming much faster. Im glad I did it. But I wouldn't count on this tactic being available for every so toss those nades now!
Even though the XP would come in much faster, I didn't really want to change my template, and besides that, I'm too poor to afford the high powered grenades (especially since the solo group nerf), and I think they'd be even harder to come by than the C12s are sometimes.
Silvarran
Wed Dec 08, 2004 10:29 am
#6
I cap out my combat xp with only 3 lairs using C-12's....first you need to make sure your C-12's are good..850 damage or higher...good powerups with +32% max dmg....then solo group and get level 100+ Giant Baz Nitch lairs.....Tap the lair once and toss grenades til both waves are dead...go 300m away...pause...come back and its respawned so tap it again..kill them all again then take the lair to just under 1/2 dead...kill that wave with nades and then finish the lair off with your weapon...i get between 100-130 combat xp per lair doing this....Key point is what Level missions your getting....getting the lower level lairs does not give out good xp.
Tristik
Wed Dec 08, 2004 12:24 pm
#7
~~
"first are you in a near full solo group? you need to be for full xp gaining."
I thought Group XP bonuses capped at around 8 people?
~~
"first are you in a near full solo group? you need to be for full xp gaining."
I thought Group XP bonuses capped at around 8 people?
~~
Han_Solo_67
Wed Dec 08, 2004 7:52 pm
#8
i leveled a giant biz natch lair with two stacks of powered up imp detonators last night, those htings are nice!
lilceaser
Wed Dec 08, 2004 8:20 pm
#9
i haven't done the baz nitches on dathomir..but i'm a 4000 commando and tkm...i just normally run solo missions out of dantooine..and run huurton huntresses lairs..i get about 4k xp per kill...and they die a little bit faster...i do about 5 1/2 lairs and max out..i max out in a bout 45min to an hour..i can do two and half runs in a buff session oh..i use thermal detonaotors with a powerup...Ceasar
TigerJedi01
Thu Dec 09, 2004 1:51 am
#10
Tristik wrote:
~~
"first are you in a near full solo group? you need to be for full xp gaining."
I thought Group XP bonuses capped at around 8 people?
~~
i believe they cap at 20
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