Force Sensitive Archive

Thread: So when you're throwing grenades at lairs do you have this problem?

cpscdave
Sat Dec 04, 2004 7:54 am
#1

I find that some of the spawn stop agroing me and wander away from the lair so they arent' hit w/ my grenades?! I can even target them and then do /unarmedlunge1 hit them and sometimes even then they wont re-agro me. ANyone else see this? Any solutions to prevent it from happening?



"No matter how much we ask after the truth, self-awareness is often unpleasant.
We do not feel kindly toward the Truthsayer" - Frank Herbert in God Emperor of Dune
MasterKadanne
Sat Dec 04, 2004 8:14 am
#2

yes...


and no... I haven't figured out why they d o it... or how to stop them from doing it... very annoying...





"The ability to type does not make you intelligent."
cpscdave
Sat Dec 04, 2004 8:29 am
#3

Yeah I dunno I asked a friend in game if that happens to him he said no and said the mobs are probally running away from my smell... So he was no help



"No matter how much we ask after the truth, self-awareness is often unpleasant.
We do not feel kindly toward the Truthsayer" - Frank Herbert in God Emperor of Dune
MasterKadanne
Sat Dec 04, 2004 8:41 am
#4






cpscdave wrote:

Yeah I dunno I asked a friend in game if that happens to him he said no and said the mobs are probally running away from my smell... So he was no help




lol....






"The ability to type does not make you intelligent."
WolfWipeout
Sat Dec 04, 2004 10:30 am
#5






MasterKadanne wrote:





cpscdave wrote:

Yeah I dunno I asked a friend in game if that happens to him he said no and said the mobs are probally running away from my smell... So he was no help




lol....







Whoa haha



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ExperiencedPilot
Sat Dec 04, 2004 2:07 pm
#6






bodeco wrote:

This is just my experience... someone else may have seen different. I would never chase the wanderers. They always eventually came back to the lair and re-aggroed me. Obviously if it's the last mob in the lair, follow him and take him out. If not, just be patient, they will be back.







Same with me


Pretty much every mob runs away when it has low health this is the reason ...

The max amount of agros is 5 so once the wanderer un agros another one agros you so im guessing thats why.. if they are running when they still have a lot of health then im not sure why



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Kcocemag
Sat Dec 04, 2004 2:29 pm
#7

My theory. Due to the max aggro number, those that have not aggroed will stay away until one of those that is aggroing you eithre dies or hauls tail away. That is what I have noticed with those baz's. As far as the low health ones, i would reccomend waiting until the lair is dead before chasing them down UNLESS it is a giant baz nitch scout. The scouts like to walk away and then warp to about 80m away. I actually found one wandering about 300m away once after I had killed its lair. Best bet is to wipe out the scouts before they start their retreat.





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bodeco
Sun Dec 05, 2004 1:56 am
#8

This is just my experience... someone else may have seen different. I would never chase the wanderers. They always eventually came back to the lair and re-aggroed me. Obviously if it's the last mob in the lair, follow him and take him out. If not, just be patient, they will be back.
Taish
Tue Dec 07, 2004 8:51 am
#9

I read that you only get 5 aggros on you at one time, even if you target and hit the ones away from you. Once a mob on you dies, watch and see if those away from you run in for the fight.
Handb00k
Tue Dec 07, 2004 9:20 am
#10

Is the max 5 aggro something new? When I was a TKM on Dant I know for sure I could be fighting up to 10 of those horrible poison lizard critters...
Camrux
Tue Dec 07, 2004 10:04 am
#11






Handb00k wrote:

Is the max 5 aggro something new? When I was a TKM on Dant I know for sure I could be fighting up to 10 of those horrible poison lizard critters...







I think it's related to group size, when a group is 10-15 people I only get 5 aggros max.


When it gets close to 20 I get 7 or so. I just let the critters run away, either they come back when I am blasting the lair at the end or I go hunt them down after. Either way there is no escape for them




Marcelleus - LM Jedi and crappy rebel pilot
Camrux - MBH / MR / MM and also a crappy rebel pilot
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