Force Sensitive Archive

Thread: Doh I chose the wrong professions to grind FS xp

EvilHomerSimpson
Sun Dec 19, 2004 2:48 pm
#1

Droid Engineer all the way! 240K XP for 48FS XP grinding (advanced droid frames)steel and fibreplast for 400XP each. Search on this topic. I have a detailed write-up on it on this forum.



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Dimear
Sun Dec 19, 2004 3:40 pm
#2

Cool thanks. I looked at the different professions and decided on DE as well. Mostly because it's a good way for me to use up some gas. I seriously have several million units of gas that I can't get rid of (it doesn't sell at 2 cpu). Steel is expensive right now though. So I'm thinking of grinding Weapon Droid Crafting Station Modules. I can do it in the village itself (no crafting station required), and it only takes gas and inexpensive metal. The adv. droid frames would also be a good way to go (twice as much xp per craft cycle), but I'd rather use up the gas I have around. Thanks for the advice.





Thus sayeth Dimear

Augger
Sun Dec 19, 2004 5:43 pm
#3


I did not author this, but it seems appropriate here to help you decide ....



CRAFTING SKILLS



The Crafting Master tree is populated using the various crafting skills. The exchange chart is as follows.

Architect (Structure) XP exchanges at 35:1. Master Architect maxes out at ??? XP (at least 150k).


Armor XP exchanges at 5:1. Master Armorsmith maxes out at 120k XP.


Bio-Engineer XP exchanges at 5:1. Master BE maxes out at 120k XP.


Droid Engineer XP exchanges at 5:1. Master DE maxes out at 240k XP.


Chef (Food) XP exchanges at 5:1. Master Chef maxes out at 120 XP.


General Crafting XP exchanges at 8:1. Engineer 4 or Domestic 4 maxes out at 50k XP.


Medicine XP exchanges at 5:1. Doctor Med Craft 4 maxes out at ??? XP (at least 40k).


Spice XP exchanges at 5:1. Smuggler Spice 4 maxes out at 40k XP.


Tailor XP exchanges at 5:1. Master Tailor maxes out at 120k XP.


Weapon XP exchanges at 5:1. Master Weaponsmith maxes out at 120k XP.




Architect XP might seem like a great choice, but the exchange rate and resource usage is painful. Making Gungan Head Statues at 5k XP for 3k resource each, you can earn 3 million XP per hour, or 85.7k FS XP / hour which is an amazing rate even at 35:1. But in this same hour you would use up 1.2 million units of ore and 600k units of gems. That's 1.8 million units of resources. You also max out around 150k XP, which means you need to trade in XP every 3 minutes... which will slow you down some. Doing this for 14.5 hours and using 26 million units of resources can fill a 4 box branch. Doing this approach requires 49 skill points invested (Architect Construction 4).

General Crafting XP can be aquired quickly in two ways. First is doing X34 Speeders at 1.6k XP for 4.25k resources each. Doing these you can get 960k XP / hour, or 120k FS XP / hour by using up 2.55 million resources an hour. With a 50k max, you actually fill up your XP every 3.1 minutes and need to trade in, which will slow you down. Doing this for 10.5 hours and using 26 million units of resources can fill a 4 box branch. Doing this approach requires 77 skill points invested (Master Artisan). This is the fastest path, but it's very resource intensive.

The other way to do General Crafting XP is doing Wind Power Generators. These earn 425 XP each for 260 resources each. Doing these, you can get 255k XP / hour, or 31.9k FS XP / hour by using up 156k resources an hour. With a 50k max, you fill your XP every 12 minutes. Doing this for 38.5 hours and using 6 million units of resources can fill a 4 box branch. Doing this approach requires 29 skill points invested (Artisan Engineering 4).

Spice Crafting XP can be aquired quickly making Booster Blue at 240 XP for 45 resources each. Doing these you can get 144k XP / hour, or 28.8k FS XP / hour by using up 27k resources an hour. With a 40k max, you fill up your XP every 17 minutes. Doing this for 42.5 hours and using 1.15 million units of resources can fill a 4 box branch. Doing this approach requires 68 skill points (Smuggler Spice 4). This is by far the most resource efficient crafting path.

Droid Crafting XP can be acquired quickly making Adv. Droid Frame Units at 460 XP for 220 resources each. Doing these you can get 276k XP / hour, or 55.2 FS XP / hour by using up 132k resources an hour. With a 240k max, you fill up your XP every 52 minutes. Doing this for 22.25 hours and using about 3 million units of resources can fill a 4 box branch. Doing this approach requires 49 skill points (Droid Engineer Blueprints 4) . This seems to offer the best time to resource ratio for crafting.

Chef (Food) Crafting XP can be acquired quickly making Kiwik Klusjo Swirls at 260 XP for 95 resources each. Doing these you can get 156k XP / hour, or 31.2k FS XP / hour by using up 57k resources an hour. With a 120k max, you fill your XP every 46 minutes. Doing this for 39.25 hours and using about 2.25 million units of resources can fill a 4 box branch. Doing this approach requires 49 skill points (Chef Desserts 4).

Tailor Crafting XP can be acquired quickly making Cartridge Belts at 285 XP for 110 resources each. Doing these you can get 171k XP / hour, or 34.2k FS XP / hour by using 66k resources an hour. With a 120k max, you fill your XP every 42 minutes. Doing this for 36 hours and using about 2.4 million units of resources can fill a 4 box branch. Doing this requires 49 skill points (Tailor Field Wear 4).

Tailor Crafting XP can also be acquired making Tactical Skinsuits at 950 XP for 360 resources each. Doing these you can get 570k XP / hour, or 114k FS XP / hour by using 216k resources an hour. With a 120k max, you fill your XP every 12.5 minutes. Doing this for 11 hours and using about 2.4 million units of resources can fill a 4 box branch. Doing this requires 92 skill points (Master Tailor). The killer is that the Skinsuits require factory made parts and you can use up an entire 1000 unit run of parts every 25 minutes of grinding... for a total of 27 factory runs required. If you have calendar time but don't want to sit around grinding as many hours this can be a good path.

All of the above are simple items that can be crafted at the rate of about 10 per minute. All XP numbers are non-practice. You get 5% more XP in practice mode, but you also get about 5% crit failures over long periods so it averages out in the long run to give the base XP.

It is worth noting that 1 million units of resources is roughly equivalent to a week of running 10 BER 13 harvesters. So while the 26 million unit paths are 4 times faster in the grind they also use up 4 times as much harvester time to get the resources or 4 times the cash to get the resources.




Augger Draconis - Elder Weaponsmith | Elder Jedi
Absolut Stress - Elder Chef | Shipwright

Please offer winning items to my offers vendor in New Freeport, Naboo (-2509 -4371)
Dimear
Mon Dec 20, 2004 1:57 am
#4

I mistakenly chose the wrong professions to try to get FS xp. I started with merchant. By my calculations, it will take 34.2 years and 43,576 trips to the village to complete a skill tree using merchant xp. But I had read this somewhere - that it takes forever for a master merchant to get any FS xp. So I was prepared and decided to get my FS xp a different way.

I decided to grind some FS crafting xp. I'm a master artisan, so I ground out some artisan xp. But the max artisan xp I get carry around isn't much. And I get an 8:1 conversion ratio. So instead of 34.2 years, it would take about 4 years. Much better, but I still wanted something better. I had heard somewhere that elite professions (like merchant) get a better conversion ratio, so I picked up architect. Just ground out 1 architect tree so I could have a higher max architect xp limit, and ground out 240,000 architect xp. I just went to the village and discovered the dismal 35:1 conversion ratio. Guess I should have read the FS FAQ's first.

Anyone have a suggestion on which elite crafting profession I should grind? I'd prefer something based only off the artisan tree, as I'm master merchant/artisan, and have a few swordsman skills for self defense. Not enough SP for doc or anything. I have a ton of organic material, TONS of inert gas, and plenty of chemicals on hand. I can get metals fairly easily, but I usually sell them pretty quickly. Creature resources are hard for me to get. Any advice?





Thus sayeth Dimear

GammaThree
Mon Dec 20, 2004 3:02 am
#5

Ok, another one to add:
Chef (Food) Crafting XP: The Master Chef food Thakitillo provides 360xp per combine for90 resources. This works out as 72 FSxp per combine. If you can average crafting10 every minute, then you can make 216K xp/hour, or 43.2k FSxp/hour, using 54k resources. This is probably the most resource to xp efficient item to make for FSxp. One tree would require 1.7 million resources (around a month of harvesting if you use 4 BER13 harvestors on a 70% seam).




Grogar
Master Chef (12pt - shared), Master Tailor (12pt)
Food and Drink Vendor: Reliance (Nr Rebel Outpost), Rori 3732 -6724

Dixos
Mon Dec 20, 2004 8:42 am
#6

Try grenade grinding aswell



Dixos Solarion
----|------------------- Valcyn


lilceaser
Tue Dec 21, 2004 3:55 pm
#7

my recommendation is this:


pick up brawler: grind unarmed 1-4 make a macro like this:


/berserk1;

/loot;

/macro berserk (name of macro) set your guy up at a static mugger/meatlump spawn


do this all the way to 4.


then get novice marksman, master it i would get some good tier 3 krayt weapons and power them up...easier...then get commando tactics all the way to 4 for grenades


you can grind 200k of force xp in a buff session..possibly 300k if you book it with grenades..i can master a tree in about 3 to 4 days...Ceasar



vVadinv
SpaceLordse
Tue Dec 21, 2004 4:27 pm
#8

Read that doing the Doc grind is easy, have no personal experience but u just havea m8 and yourself duel then DB him and rez him. Keep this up and u can fill an entire tree in 5 hours or so I think. Someone said that healing a guy doing pet tricks is also good.
jcesare
Tue Dec 21, 2004 4:52 pm
#9

Read This:


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=545079&highlight=analysis#M545079






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branny
Tue Dec 21, 2004 9:07 pm
#10

change to nades...the CU is no where near..and it looks like they are not going to change the payout for nade xp anyway..... if you can't beat em, join 'em....



Colonel Sinistarr Maxmus
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Sikess
Wed Dec 22, 2004 5:07 am
#11



branny wrote:
change to nades...the CU is no where near..and it looks like they are not going to change the payout for nade xp anyway..... if you can't beat em, join 'em....





What he say Does work pretty well but is a bit expensive over time
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