Force Sensitive Archive
Thread: do i need to be commando?
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Othdrakk
Thu Dec 30, 2004 12:51 am
#1
Thinking of doing some raids with grenades for combat xp.
I dont need to be commando to use them proberly do i?
Coz i were thinking of ordering between 70 and 100 crates
Coz i were thinking of ordering between 70 and 100 crates
and that would suck if i couldnt use them good 
Strykorr
Thu Dec 30, 2004 2:26 am
#2
Chroma_Key wrote:
I suggest going commando 4000 and using thermals. From Novice Commando to field tactics 4 you will need about 3-4 crates of c12s.
Everyone says that anybody can use c12s yet their certification comes with novice commando. I had never tried throwing a c12 before the novice box so I can't compare the damage.
I agree, I know people who have tried with c12's and decided that it would be better to just go 4000 commando and use thermals.
RamMan70
Thu Dec 30, 2004 6:56 am
#3
I agree with the others. I also think TKM, 4/0/0/0 commando is the best combo for the FS xp grind if that's what your doing. That's my opinion, I'm sure everyone has there own special way to do it.
Osgiliath_
Thu Dec 30, 2004 6:59 am
#4
My opinion is capping two professions when going to the village to convert xp. I cap Fencer and I cap TKM, 900k a piece and 180k of combat. That's 120k of FS XP every visit to the village. And I cap both of these in less than 2 hours.
TKA-MC
Thu Dec 30, 2004 7:44 am
#5
As far as my experience w/ grenades....yes, it is far better to use better grenades. If you get some Therm's w/ either speed enhancer's or Damage enhancer's you can pull in about 3k+ Combat Exp. per kill (typically Hurtons.....or really anything reasonably high lvl.) But Proton's now....now we are TALKING (Master Commando Cert) Feel the pain of a Commando when you see that you will also damage yourself as well as an unreasonably high HAM cost......On a side note, off topic, typically how much exp do you get (directed to whom ever would like to answer) max per kill. Commando's is 3k Heavy Wep's Exp.
ChatjaSWG
Thu Dec 30, 2004 8:44 am
#6
I'm master commando and master Teras Kasi, and I can get either 3k heavy weapon exp, 5k unarmed exp, or 5k combat exp, depending what I use.
In a buff session, done on Dath, it's somewhat easy to chat in guild and tells, and still get 400k FS exp (4 caps of combat exp).
Chatja - Kauri
Amsterdoominator
Thu Dec 30, 2004 9:48 am
#7
I'm Teras Kasi Master and 4000 Commando.
I bought 50 crates of Imperial Detonators with 2.8 speed and 1000 min and 2100 max dmg. I believe I use about 8 or 9 crates per branch.
I use a +33 powerup on every grenade I throw.
Whenever a grenade hits the lair the damage varies from 1500 to 4500.
I find Imp detonators are better cause the damage is higher, the speed is better and you don't need medium armor piercing.
I go to Dathomir, get giant baz nitch missions and I'm able to get 500k FS Combat XP (That's 1.5 Mill Combat XP) within one buff (3 hours 15 min). Now you can figure out what's the best and fastest way cause I'm not telling 
Just remember that travelling takes up a lot of time and the village lies east of the outpost 
It is expensive and rather boring but it doesn't takea lot oftime and that is what I like.
lockage
Thu Dec 30, 2004 9:55 am
#8
youre missing the point, even if the damage on thermals is lower, its AP2 wich deals more damage than AP1 so its about the same damage. I know imp detonators take more time to make and on my server cost more than thermals.
About c12, at novice commando you get fragmentation grenade cert, wich allows you to use c22 grenades. anyone can use c12 it's like cdef weapons.
SovietStu
Thu Dec 30, 2004 10:04 am
#9
TKA-MC wrote:
On a side note, off topic, typically how much exp do you get (directed to whom ever would like to answer) max per kill. Commando's is 3k Heavy Wep's Exp.
I use Thermal Detonators on Gurks on my home planet of Lok. I get 3.5k for the kill and an intitial 350 per gurk (as combat xp is the xp of grenades, so if i killed the gurk with TKA i'd get 3.5k unarmed xp, and 350 combat xp if you follow me) so you basically get 4k combat xp per kill. Thats for standard gurks and out of some lairs you get a few bigger gurks occasionally, they are about 4.9k per kill and 490, so your talking over 5k combat xp for those 
It's the same with quenkers etc, i just find gurks drop faster than most other high xp mobs...
Handb00k
Thu Dec 30, 2004 10:04 am
#10
Just to emphasise - SPEED powerups do nothing on grenades. It is broken. You will throw 1 grenade every 7-9 seconds, regardless of powerup, level of grenades or speed of the grenade itself. Why it varies from 7-9 seconds only the Devs know, but I have tossed every type of grenade (cept protons) and that is what I saw (use powerups / without powerups = same result.)
Chroma_Key
Thu Dec 30, 2004 1:31 pm
#11
I suggest going commando 4000 and using thermals. From Novice Commando to field tactics 4 you will need about 3-4 crates of c12s.
Everyone says that anybody can use c12s yet their certification comes with novice commando. I had never tried throwing a c12 before the novice box so I can't compare the damage.
Barrenn
Thu Dec 30, 2004 4:07 pm
#12
so do i trow like one grenade in lets say a group of squils and finnish them off with swordsman
get 5k normal xp and 5k combat xp? or do i have to kill them with trowing loads of grenades?
Amsterdoominator
Thu Dec 30, 2004 4:28 pm
#13
Barrenn wrote:
so do i trow like one grenade in lets say a group of squils and finnish them off with swordsman
get 5k normal xp and 5k combat xp? or do i have to kill them with trowing loads of grenades?
The combat XP replaces the normal 2 handed XP you'll get for killing an enemy.
So instead of getting 5000 2 handed and 500 combat you'll get 5000 combat and 500 combat.
and when you take 50% of his HAM down with your sword and the other 50% with grenades you'll get 2500 2 handed XP, 2500 combat and 500 combat.
As for the sort of grenades:
imperial detonators > thermal detonators
Theyare faster and tend to do more damage because their damage is higher.
Against baz nitches they are certainly better.
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