Force Sensitive Archive
Thread: Grenade Question (please read) help needed
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wickedHangover
Thu Jan 06, 2005 2:13 pm
#1
you're too close to the end, if you drop and pickup to do that you would have lost the time it takes to get like 600k of force xp. Just stick it out, use c-12's and you're fine, you have a good template to take to padawan with you so I wouldn't mess it up. I mean if you had 4 trees to go, I'd feel different, but you basically only need to grind out 2 more trees.
DRWolfe
Thu Jan 06, 2005 2:30 pm
#2
You can use C12s without Commando to enhance your FS XP.
I know it is a lot slower than having Commando, but this way you don't have to change your template.
You have to decide if this is quicker than your method, but what I do (did this exact thing just last night) is get Doc buffs and a large solo group and head to Dath. I get two Giant Baz Nitch mission in the same direction and head out. I equip my Ubese armor and my Gaffi while hotkeying 4 powered-up C12 stacks (5 throws each) and drinking 2 hits of good Brandy.
When I reach the lair, I hit it a couple of times to get the aggro on me, then hit Feign Death. I wait for the second wave to full spawn, so there are 10 mobs around me and then stand up. Since I was FD and the last thing I hit was the lair, all 10 will aggro me instead of just 5. I attack the lair again as I move into it, Center of Being (to keep the armor wear down, it's not the grenades that kill the armor, it's all those mobs beating on it), then start pitching grenades, re-activating CoB every 4 tosses.
When I've thrown my last grenade, the mobs are all very low on HAM, some may even be running away (which I hate 'cause I have to track down the ones that warp away), so I finish them individually off with the One-Hand Health Hit (to maximize Combat XP by not doing too much weapons damage).
Then I unequip the Gaffi and beat the lair to half so the next wave spawns. I kill them with TKA and then kill the lair.
I did 6 lairs last night, took about 1.5 hours. In that time, I got 284478 Combat XP, 43789 1-Hand XP, 225620 Unarmed XP, and a tiny bit of Pistol XP (by shooting the warpers). This converted to 103825 FS XP.
Now, one of the 6 lairs I did was a wild lair that had only 6 mobs in the first two waves being hit by the C12s, so with 6 mission lairs, there would have been more Combat XP and less Unarmed XP, therefore a bit more total FS XP.
As I said, 103825 FS XP in 1.5 hours is slow compared to what some people get, even without Commando or grenades, and definitely slower than what a Commando can pull in, but it works for me. You have to decide if it's faster or slower than what you get now, and also if you want to change your template. Finally, grenades are costly. C12s are about 40k a crate on my server, and at this rate, the whole thing would take about 70 crates of grenades and 105 crates of Powerups (which are 4k a crate of 10 on my server). With out powerups, it would take more grenades, of course.
I know it is a lot slower than having Commando, but this way you don't have to change your template.
You have to decide if this is quicker than your method, but what I do (did this exact thing just last night) is get Doc buffs and a large solo group and head to Dath. I get two Giant Baz Nitch mission in the same direction and head out. I equip my Ubese armor and my Gaffi while hotkeying 4 powered-up C12 stacks (5 throws each) and drinking 2 hits of good Brandy.
When I reach the lair, I hit it a couple of times to get the aggro on me, then hit Feign Death. I wait for the second wave to full spawn, so there are 10 mobs around me and then stand up. Since I was FD and the last thing I hit was the lair, all 10 will aggro me instead of just 5. I attack the lair again as I move into it, Center of Being (to keep the armor wear down, it's not the grenades that kill the armor, it's all those mobs beating on it), then start pitching grenades, re-activating CoB every 4 tosses.
When I've thrown my last grenade, the mobs are all very low on HAM, some may even be running away (which I hate 'cause I have to track down the ones that warp away), so I finish them individually off with the One-Hand Health Hit (to maximize Combat XP by not doing too much weapons damage).
Then I unequip the Gaffi and beat the lair to half so the next wave spawns. I kill them with TKA and then kill the lair.
I did 6 lairs last night, took about 1.5 hours. In that time, I got 284478 Combat XP, 43789 1-Hand XP, 225620 Unarmed XP, and a tiny bit of Pistol XP (by shooting the warpers). This converted to 103825 FS XP.
Now, one of the 6 lairs I did was a wild lair that had only 6 mobs in the first two waves being hit by the C12s, so with 6 mission lairs, there would have been more Combat XP and less Unarmed XP, therefore a bit more total FS XP.
As I said, 103825 FS XP in 1.5 hours is slow compared to what some people get, even without Commando or grenades, and definitely slower than what a Commando can pull in, but it works for me. You have to decide if it's faster or slower than what you get now, and also if you want to change your template. Finally, grenades are costly. C12s are about 40k a crate on my server, and at this rate, the whole thing would take about 70 crates of grenades and 105 crates of Powerups (which are 4k a crate of 10 on my server). With out powerups, it would take more grenades, of course.
Pedman
Thu Jan 06, 2005 2:32 pm
#3
yea i wouldent drop your template for it i use c12s and they work fine. they cost about 15-40k per crate where as higher level nades can go for 70k+ a crate. c12s about 2.6 400-800 and thermals are around 3.0 1500-3000 of the top of my head not to sure but it takes up alot of skillpoints and cost more. just depends on how much money you have and if you want to invest the time and skill points to get commando 4/0/0/0
OutkastMarksman
Fri Jan 07, 2005 1:53 am
#4
Ok currently im Master Rifleman/Tka 0,0,1,3/.
Ive been grinding 900k Rifle Xp/100k Combat xp with Rifles, i have 2 branchs unlocked (free unlocks)
and 2 more unlocked but not filled in. Xp has been going Way slow, and im starting to here about "i get 74k Combat xp" from 1 quenker misson from Grenades.. Alot of people are saying they are helping ALOT,
my question is, Is the Nade xp soooooo good that i should drop either some Rifleman or TKA to pick up commando and the nade line, What Type of nade is the best for Grinding, How expensive will the nades i need be?..I just need a overall opions and tips.. about nades and if there good or bad to use etc... much help needed i thank all of you who do help.. Thanks!
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