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Thread: Yet another Doc XP cap / DB rez thread

makittot
Thu Jan 06, 2005 2:37 pm
#1






I don’t like the hold DB rez for doc xp, it ruins the atmosphere of the village and it dose seem to be on the boarder line of exploit.


However consider this:
Master combat player can take down good size mobs killing something about every 90sec (getting about 4k-5k xp and combat 400- 500xp per kill)


A master Doc can buff a player in 90sec (getting about 6k-7k xp per set of buffs)
But docs have a 80k xp cap, that’s 11 players buffed to cap med xp!!!!!
Combat players can you image capping out after killing 11 things!!!!


Solution to DB and rez:
Raisethe med xp cap way way way up, if you do that it will do away with DB and rez in the Village. It will alsohelp the combat players too by lowering the price of buffs, because all the docs will be buffing in Dantoone and C-Net for xp and not DB and Rezing in the Village.

Message Edited by makittot on 01-06-2005 01:52 PM



Makittot
WayneInAustin
Thu Jan 06, 2005 2:56 pm
#2






makittot wrote:
.....

Master combat player can take down good size mobs killing something about every 90sec (getting about 4k-5k xp and combat 400- 500xp per kill)

.....




It's even worse than that. I think most Master Combat players can kill something every 5 seconds or faster. I am master rifleman (just got TKM recently) and I can wipe out a boatloadof 5K animals in 90 secs! (I'll leave it to individual players to defind "boatload"... lol)




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
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Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Marzuk147
Thu Jan 06, 2005 3:47 pm
#3

Speed capped swordsman here, and I can do an entire lair with ease in 90 seconds.
garen_taym
Thu Jan 06, 2005 6:31 pm
#4



Marzuk147 wrote:
Speed capped swordsman here, and I can do an entire lair with ease in 90 seconds.


QFE. Combat proffs got it easy. 80k cap for Doc is just silly... considering we have 60k required xp for the top boxes.




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Galen111
Fri Jan 07, 2005 10:18 am
#5

I know that I cap out after buffing about 13 people... That is ludicrous



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makittot
Fri Jan 07, 2005 2:29 pm
#6








Galen111 wrote:

I know that I cap out after buffing about 13 people... That is ludicrous






buffed some players yesterday for some PvP, used realy good buffs, caped after 9 sets

Message Edited by makittot on 01-07-2005 01:31 PM



Makittot
DravTroele
Fri Jan 07, 2005 2:56 pm
#7

TKM and I can do a whole lair in 90 seconds as well. What needs to happen is the exp caps need to be kept in place, however, after you cap exp, you should start getting FS exp that can be converted at the village for a one to one conversion. Let me give an example, I will use TKM since that is what I am.

I cap my Unarmed exp. I continue to get exp in fs exp at the conversion rate of 30 to 1, so if I made 5000 unarmed off one kill it would now be 167 fs exp and 500 combat exp. So now I go along and cap out combat exp and continue to grind. Instead of the orignal 5000 unarmed and 500 armed I am getting 334 fs exp per kill. That is equal to 5000 unarmed converted at 30 to 1 and 500 combat converted at 3 to 1. This FS exp would be a generic fs exp and would be converted at the village at a 1 to one for whatever exp is required for a branch.



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