Force Sensitive Archive

Thread: Quick guide for the melee accuracy quest (phase 3)

ExcaliburCH
Sat Jan 15, 2005 8:58 am
#1

Hi there

Here is a quick guide for this hard quest.. but with this guide, it is very easy to do and very quick too..

So, please stick that guide on top for all the others....

Here is how it works (step by step)
-----------------------------------

Prerequisits
============

First thing you need are two groups! In one group are only the two people which are doing the quest! The other group is meant to cover the person who captures the commander!
Before you lower the base shield, let a pet take out the two guns in front of the base.
It doesn't matter which part of the quest you got from the village.

Tactic
======

One of the two quest persons has to lower the shield while the other, who is capturing the commander is ready on his bike to ride into the base.
As soon as the shield got lowered, the person who did that lurks away the 10 siths.
The second group takes out the front gate and the remaining gun within the base.
When they are away, the other person rushes into the base and gets ready for the commander to spawn!

When the capturer is ready, the shield lowerer has to die.. This is how the commander will spawn. The caputere captures the commander and heads back to the village straight on. The second party has to cover him until he reaches the village.

If there is a rezzer within the second group, he can rez the shield lowerer. Otherwise the shield lowerer can clone after the commander was captured! and head back to the village straight on. Just stay in this group.
Shield lowerer: Don't let the capturer wait too long. The sith pirats will even spawn in front or in the village!!!

With the above tactic, the quest can be finished withn 30 minutes with no sith kill.


Sidenote
========

Per each person in the quest group will spawn 5 sith. So the bigger the group, the more sith will spawn as soon as the shields are down!! Thats why only the 2 quest person should be in the quest group!


Repeat the above until everybody was able to finish the quest!!!

The Shield lowerer will get his rewards too, even when he dies while lurking away the sith.

cheers
Exi

Message Edited by ExcaliburCH on 01-16-2005 04:22 PM



(ggggggggggggggggggggggx=======
Minatorra - goodness of peace
=======xgggggggggggggggggggggg)

fix those bugs first
Voave25
Sat Jan 15, 2005 9:08 am
#2

Excellent guide.
Tdayiel
Sat Jan 15, 2005 9:13 am
#3

First of all this is a horrible guide because it requires one person to die lol that's moronic. I tried this mission 3 times before completing my first time, but i've done it many times since than (that was the LAST phase 3) easiest way to do it I'LL make a guide.


Commence Learning


Step 1: Get the mission


Step 2: Have another person get mission.


Step 3: Complete Mission (Instructions included)


OK Start off get 2 people. One needs to be master rifleman or carbineer for the ranged defense + mitigation. Or at least get a rifleman PLUS the 2 people doing mission. Start off by first person opening base (ooooo hard). Rifleman or Carbineer then shoots a few sith, gets them on a chase. As Master it won't be too hard to stay alive as long as you keep running 50-60m away (if possible. my friend was using a Kaadu so he could run faster and still shoot). If anyone straggles away or respawns at base he needs to run in and shoot the guy once again to get aggro. These sith are stupid and will follow anyone that attacks so it won't be hard. The turrets are fairly weak, as are the doors. If one of the 2 people doing mission are elite combat prof masters it won't be a problem. Keep going until you get the commander. Once he's 100m away the rifleman can just hop on his swoop that he's had ready, and fly away until he loses argo. Then he joins up with you 2, and walks with you back to village. With a master rifleman walking with you he can most likely take out any sith that come after you before they even get close. Plus any other red dots on the radar that are close. Try that and you're pretty much guaranteed to win long as the rifleman knows what he's doing and knows how to run well. Another plus is if he's doc or medic.


Step 4: Grind more xp until you die


End Learning




______________________
Judgementand Redemption
(ggggggggggggggg8WX}}}}e`hhh`e}}}}WX9gggggggggggggggg)
kImperial Jedi Padawank
Master Powers - Master Enhancer - Healer 4040
- SECTION ONE -
______________________
-Ikabod-
Sat Jan 15, 2005 9:22 am
#4

The commander will spawn when 5 sith die, there is no need to let the person who lowers the shield die



Ikabod

Ikabod Loser Padawan

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ExcaliburCH
Sat Jan 15, 2005 9:32 am
#5



-Ikabod- wrote:
The commander will spawn when 5 sith die, there is no need to let the person who lowers the shield die





Thats true.. but to kill a sith it takes between 5 to 15 minutes.. this way the whole guide takes 30 min.

cheers
Exi



(ggggggggggggggggggggggx=======
Minatorra - goodness of peace
=======xgggggggggggggggggggggg)

fix those bugs first
ExcaliburCH
Sat Jan 15, 2005 9:35 am
#6



Tdayiel wrote:
First of all this is a horrible guide because it requires one person to die lol that's moronic. I tried this mission 3 times before completing my first time, but i've done it many times since than (that was the LAST phase 3) easiest way to do it I'LL make a guide.
Commence Learning
Step 1: Get the mission
Step 2: Have another person get mission.
Step 3: Complete Mission (Instructions included)
OK Start off get 2 people. One needs to be master rifleman or carbineer for the ranged defense + mitigation. Or at least get a rifleman PLUS the 2 people doing mission. Start off by first person opening base (ooooo hard). Rifleman or Carbineer then shoots a few sith, gets them on a chase. As Master it won't be too hard to stay alive as long as you keep running 50-60m away (if possible. my friend was using a Kaadu so he could run faster and still shoot). If anyone straggles away or respawns at base he needs to run in and shoot the guy once again to get aggro. These sith are stupid and will follow anyone that attacks so it won't be hard. The turrets are fairly weak, as are the doors. If one of the 2 people doing mission are elite combat prof masters it won't be a problem. Keep going until you get the commander. Once he's 100m away the rifleman can just hop on his swoop that he's had ready, and fly away until he loses argo. Then he joins up with you 2, and walks with you back to village. With a master rifleman walking with you he can most likely take out any sith that come after you before they even get close. Plus any other red dots on the radar that are close. Try that and you're pretty much guaranteed to win long as the rifleman knows what he's doing and knows how to run well. Another plus is if he's doc or medic.
Step 4: Grind more xp until you die
End Learning





You call it moronic, I call it easy We did not have to kill one sith.. so.. I'm happy with this way

cheers
Exi

Ps. If you like the hard way, than be it.. but I don't like it that hard



(ggggggggggggggggggggggx=======
Minatorra - goodness of peace
=======xgggggggggggggggggggggg)

fix those bugs first
Tdayiel
Sat Jan 15, 2005 10:30 am
#7

alright it took me a min to solo 1 sith when I did it so wasn't hard for me. when i went with 2 other people it was me (TKM/master doc) a master rifle+master marksman, and a master swordsman. we did so much mind dmg we had each one down in literally 15-20 sec a piece so only took 2 min or so to get in. not counting walk back we had commander within literally 5 min and entire thing done in 12 min and some change (just because we managed to get a base 6k away from village) so what you call easy I call moronic matter of opinion I guess I'd just rather not die if there is any way to not do it. Mainly because buffs are now 12k+ on Bloodfin and I dropped doc about a week ago




______________________
Judgementand Redemption
(ggggggggggggggg8WX}}}}e`hhh`e}}}}WX9gggggggggggggggg)
kImperial Jedi Padawank
Master Powers - Master Enhancer - Healer 4040
- SECTION ONE -
______________________
Archlurker
Sat Jan 15, 2005 10:51 am
#8

Lol -Tdayiel, take your flames elsewhere. This method works, you don't even need a specific professions help, though it is nice to have Doc in support to Rez. You can also do it using this method with only 2 people if you don't have asupport group. Nothing moronic here apart fromyour pointless flame... /move along....



____________________________________________

Malrath - Bounty Hunter ...has Mastered the Pilot Profession
Geraith - Jedi ...has Mastered the Pilot Profession
Klavis. - Officer ... Alliance Ace Pilot
____________________________________________

Auction win drop off at Space Items & Loot vendor - Rori near the Reb Outpost 3980, -6400
ExcaliburCH
Sun Jan 16, 2005 1:28 pm
#9

/bump



(ggggggggggggggggggggggx=======
Minatorra - goodness of peace
=======xgggggggggggggggggggggg)

fix those bugs first
Cryogenetic
Sun Jan 16, 2005 1:43 pm
#10



Tdayiel wrote:
alright it took me a min to solo 1 sith when I did it so wasn't hard for me. when i went with 2 other people it was me (TKM/master doc) a master rifle+master marksman, and a master swordsman. we did so much mind dmg we had each one down in literally 15-20 sec a piece so only took 2 min or so to get in. not counting walk back we had commander within literally 5 min and entire thing done in 12 min and some change (just because we managed to get a base 6k away from village) so what you call easy I call moronic matter of opinion I guess I'd just rather not die if there is any way to not do it. Mainly because buffs are now 12k+ on Bloodfin and I dropped doc about a week ago





LOL dont make me laugh....show me proof that u and ur buds can take out a sith in 15 secs, my group had a master swords, master rifleman, tkm/doc, master pistols (me) and a doc/cm and it took a GOOD 2min+ to kill a sith



Cryo. . /\ N-Tri
//////..t..\\\\\\
The Most Handsome Guy In The Galaxy - Self Proclaimed!


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