Force Sensitive Archive
Thread: Crazy Template Idea
I know there is a lot of long time knights that have said double master for the the extra force and power.
nah thats not crazy, its pretty hardcore
you lose force max and regen but force pool flies away as it is anyway.
doesnt matter, not many of us will be around long enough to care
renardh wrote:
you lose force max and regen but force pool flies away as it is anyway.
Marksman 0004
Medic 0400
Scout 4040 - Harvest XP
BH 0444 - Carbine XP/Pistol XP/Rifle XP
Combat Medic 4000 - Healing XP
CH 4000 - CH XP
Commando 4030 - Combat XP/Heavy Weapons XP
Can anyone else think of a better template to achieve this ?
Am I crazy not getting at least one master ?
Has anyone else unlocked their jedi alt as a jedi - does it all work correctly being an alt char ?
Is the respec period for your alt over yet?
jcecil wrote:
I only question what your final Combat Level would be. If it's too low since you don't have any masters, that could be a problem.
Is the respec period for your alt over yet?
Thanks for all the replies so far.
Unfortunately yes, I was so busy getting my Jedi template perfected that I only thought about this after the respec had run out for the other chars. I figure quickest way to get xp is in a big group now anyway so that should bump up the combat level and if I am going solo I can group with my other account that is level 80 - assuming it works at distance.
Good to know the Warren can still be done ![]()
No your missing the point like i was a MBH Mcarb my carb xp would cap at 1.2 mill now rifles and pistols would cap at 900k and combat 300k and so by you not reaching a tier 4 on a combat prof im sure your xp cap would be lower on that weapon wich sure i guess you wouldhave a bunchof different types of xp to trade in but really Combat and Reflexs use combat and weapons xp and Crafting and Senses use scout med and whatever.. so the cap of a weapon skill at master is 1.2 mill the cap on teir 4 is 900k why would you want your skills to cap lower i mean sure you get all different types of xp but it will take you 4 times longer to grind out and fill 1 tree in combat or refllex's simply by grinding out all the other crap for things you havnt even unlocked yet .
I guess a bunch of 900ks would be ok but heres my main complaint about your temp unless theres a way to pump up combat xp i for the most part by the time i finish maxing out my 2nd weapon its not too far to go to cap out my Combat xp wich really does the damage on the force xp exchange and i actually respeced to tkm,master swords and having 2 skills that cap at 1.2 mill will put me about 1/2 of a mission to cap out combat xp at 300k.
Message Edited by thepulse on 06-02-2005 01:57 PM
^^^^^
yeah that is a big thing if your not a cl 80 you wont get CL 80 lvl of xp making the village grind even longer
also, from what i have observed from my soloing (yes .... soloing is still possible post cu) you seem to get a fixed amount of exp from a crit. when you throw in healing and creatures the set exp get divided up between whatever skills you used while killing the crit based on how much they affected the kill. Say a crit gives 5k xp... if you shot it once with a rifle and then healed yerself the rest of the time while yer pet killed it you would get something like 200 rifle, 3200 ch exp and 1600 medical exp. These are just wild numbers off the top of my head but you get the idea. With multiple exp sources you are just spreading the exp around not really getting it faster.