Force Sensitive Archive
Thread: SMALL BLOCK TURRET HITS FOR 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, etc...
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mindspat
Mon Oct 24, 2005 8:02 am
#1
The "Small Block Turrets" found on the sith bases in phase3 are....bugged again!!!
The commander escort is impossible to complete with this bug. I was hit 9 times in one second for 500 points each...!
Is this still bugged from 5 months ago!?!?!?!
GrimzKeeper
Mon Oct 24, 2005 1:29 pm
#2
I along with a guildmate completed it just fine over the weekend. I didnt find the turrets to be buggy like some say. Only once was I hit 5 times in 4 secs. The rest were balanced. Tactic you can use, a combat droid. Not 100% if SOE would consider this an exploit, but you can use your droid to take out the turrets and a ranged person with both ranged arms to take them from afar.
theEwokDude
Mon Oct 24, 2005 2:03 pm
#3
Yea, I did this with one other guy also. We both had probot combat droids. Sent the droids in and destroyed the turrets and gate before we even moved.
StarPilot3000
Mon Oct 24, 2005 2:21 pm
#4
GrimzKeeper wrote:
I along with a guildmate completed it just fine over the weekend. I didnt find the turrets to be buggy like some say. Only once was I hit 5 times in 4 secs. The rest were balanced. Tactic you can use, a combat droid. Not 100% if SOE would consider this an exploit, but you can use your droid to take out the turrets and a ranged person with both ranged arms to take them from afar.
I personally had master doc ate some steak turned on bacta infusion macro killed each turrent while both pelted me ranged arms dont matter thos thing are bugged so they can shoot through mountains and thousands of meters away
GrimzKeeper
Mon Oct 24, 2005 7:01 pm
#5
StarPilot3000 wrote:
GrimzKeeper wrote:
I along with a guildmate completed it just fine over the weekend. I didnt find the turrets to be buggy like some say. Only once was I hit 5 times in 4 secs. The rest were balanced. Tactic you can use, a combat droid. Not 100% if SOE would consider this an exploit, but you can use your droid to take out the turrets and a ranged person with both ranged arms to take them from afar.
I personally had master doc ate some steak turned on bacta infusion macro killed each turrent while both pelted me ranged arms dont matter thos thing are bugged so they can shoot through mountains and thousands of meters away
I did it fine from range without getting hit.If I would go within 60m I would take hits. Outside that I was fine. Glad to hear you got through it as well though.
Caesar0217
Mon Oct 24, 2005 8:08 pm
#6
i just did the quest (or tried) with 2 jedi and 4 ranged and i got hit once and incapped but looked in the combat log and it showed 23hits 550pts each and one miss. Just talked to CSR-Nickk and he refused to look at my combat log saying that the quest isn't bugged and that we simply have to do it over again.
StarPilot3000
Mon Oct 24, 2005 8:35 pm
#7
Csr-Nickk i dealth with him before hes Really Ignorant! More ignorant than normal most helpful one i seen is Nathan i think its NathanS dont really pay attention to last 1 but hes nice i got stuck he asked me if i wanted to be transported outside cloning terminal or like somewhere else altogether
GuyLarson
Tue Oct 25, 2005 8:48 am
#8
I had no problem completing it. Ranged rifle with cover can do it easy, or if you don't have that stand exactly 80m away from the turret so your out of range and send a probot or something up there to murder those turrets. Completed it easy. The run back is the hard part due to the lack of the guy running not the base itself.
GrimzKeeper
Tue Oct 25, 2005 1:22 pm
#9
GuyLarson wrote:
I had no problem completing it. Ranged rifle with cover can do it easy, or if you don't have that stand exactly 80m away from the turret so your out of range and send a probot or something up there to murder those turrets. Completed it easy. The run back is the hard part due to the lack of the guy running not the base itself.
RyadhiMakkar
Wed Oct 26, 2005 5:33 am
#10
I was aggroed by a turret while prepping my probot for attack. Ended up triple incapped and rezzed at a forceshrine ~1500m away. As soon as I rezzed the turret started firing at me again for a double incap.
Not a game breaker, but a pain in the boot.
Zoner2002
Wed Oct 26, 2005 5:48 am
#11
Turrets have been bugged since the CU, all turrets hit for crazy numbers, they'll fix this the same time they'll fix frs...... when theres a blue moon
StarPilot3000
Wed Oct 26, 2005 10:15 am
#12
Zoner2002 wrote:
Turrets have been bugged since the CU, all turrets hit for crazy numbers, they'll fix this the same time they'll fix frs...... when theres a blue moon
Next Blue moon is November the 31st so guess that means be done next month!
Zoner2002
Wed Oct 26, 2005 11:55 am
#13
StarPilot3000 wrote:
Zoner2002 wrote:
Turrets have been bugged since the CU, all turrets hit for crazy numbers, they'll fix this the same time they'll fix frs...... when theres a blue moon
Next Blue moon is November the 31st so guess that means be done next month!
There is? I hear the Dev's will be nerfing that next
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