Force Sensitive Archive
Thread: medical XP . . . why do you play with my feelings?
When the combat XP conversion got the silent (though edited into the patch notes) nerf, medical XP got the same treatment. Personally I understood as medical XP seemed to be treated like any other weapon type and the experience from XX critter was simply split between whatever weapon you were using and medical.
CurrentlyI've been getting about 100XP per heal . . . so healing once per critter if I really had to nets about 800 XP . . . if I'm lucky ![]()
so now that medical XP isn't a viable sourse of senses XP (at least as a simple medic it doesn't seem to me) is there a chance they might reduce the conversion rate back to its former amount?
yeah this seems like just another whine post, but hey, just wanted to share
I am a Combat Medic and I can't convert med xp fast enough. With Bacta Spray and spin groups I can see why the conversion was changed honestly. Med xp, at least with my template, MBH/MCM, is very very easy to get. I only need Reflex xp so I never watched how fast I can 1.2 mill med xp but I know I do it very fast if the group needs healing and we don't have a healer around.