Force Sensitive Archive

Thread: medical XP . . . why do you play with my feelings?

Cuit
Wed Oct 26, 2005 5:18 am
#1

When the combat XP conversion got the silent (though edited into the patch notes) nerf, medical XP got the same treatment. Personally I understood as medical XP seemed to be treated like any other weapon type and the experience from XX critter was simply split between whatever weapon you were using and medical.


CurrentlyI've been getting about 100XP per heal . . . so healing once per critter if I really had to nets about 800 XP . . . if I'm lucky


so now that medical XP isn't a viable sourse of senses XP (at least as a simple medic it doesn't seem to me) is there a chance they might reduce the conversion rate back to its former amount?


yeah this seems like just another whine post, but hey, just wanted to share




Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
theEwokDude
Wed Oct 26, 2005 5:23 am
#2

I am a Combat Medic and I can't convert med xp fast enough. With Bacta Spray and spin groups I can see why the conversion was changed honestly. Med xp, at least with my template, MBH/MCM, is very very easy to get. I only need Reflex xp so I never watched how fast I can 1.2 mill med xp but I know I do it very fast if the group needs healing and we don't have a healer around.




"There are a lot of different levels within that [profession], so the people who've been [working down the Jedi path] for a long time will be much more powerful than the people just coming up. We're still rewarding people for their loyalty over the years." - John Smedley

Aerofea (90) Dark Elder Jedi of Lowca - Imperial Colonel
DarkAgeTat2
Thu Oct 27, 2005 12:32 am
#3

It's near impossible to get medical experience solo. Find a group and do nothing but heal, don't even think about pulling your weapon out and you will cap medical experience in less than an hour with a good group.




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