Force Sensitive Archive

Thread: Quest based path to Jedi.

Jedi_Xan
Fri Aug 19, 2005 11:08 am
#1


It starts from the very first day at the player tutorial, then you go to Trehla, from there you begin a quest that will take26 weeks to complete minimum. You will meet various characters in the star wars universe. The difficulty of each level of the quest increases as you progress until you are CL80. There are phases where you grind and phases where you gain experience from questing, but the end result would be the padawan trials.


Now, this is just a quick cliff note of a brainstorm. The quest is very intricate, and involves many different paths and not every path leads to jedi. It would take problem solving, skill, patience, and confidence to complete the course, and would last about26 weeks from start to finish. A less dedicated player would take longer, a less skilled player may not complete it.


The idea here is to tie a quest based system into the current game, but actually guiding the person along the entire way, offering multiple choices to make, difficult obstacles to overcome, and to get the character to learn about themselves, the force, and their role in the galaxy, and to help them to decide the path they would take. Each completed quest will gain the user force skill points which the user can trade in for skills, till they have 24 skill boxes. The quest will take the player through all the game has to offer and have content on every major planet.


What do you think so far?



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Jedi_Xan
Fri Aug 19, 2005 1:00 pm
#2

Actually, that would work right in. As I said, this quest based method basically would make someone go through all the game has to offer. At some points they would have to stop, and grind, or master a profession, these are givens.


Changing the idea that a newbie can go out, and get all his badges, and master a profession in a week, would really be impossible in this system, because you would have periodic stops that gate your advancement.





Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
MasterGettingOnTerms
Sat Aug 20, 2005 12:02 am
#3

"starts at the player tutorial"



ok so nubs are going to start going jedi as soon as they buy the game? its practically already happening but first they have to find out what to do.





Opasrats Ascero
Pre-CU Jedis Spy
Jedi_Xan
Sat Aug 20, 2005 12:24 am
#4






MasterGettingOnTerms wrote:

"starts at the player tutorial"



ok so nubs are going to start going jedi as soon as they buy the game? its practically already happening but first they have to find out what to do.








Ok, if you havent gone through the new player tutorial, and the trehla thing, newbies are already steered into the idea there is something special about them. What I am suggesting is instead of leaving them hanging to find their own way, that a series of quests be made that keep them pursuing jedi, but in a way that they HAVE to experience everything else, just by virtue of the path to jedi. After 6 full months (or longer), they will be able to complete the padawan trials, which is where the quest ends, then they start a whole new life as a padawan.


I personally think it is brilliant because newbies come in and that is exactly what they want. This quest is 6 months long for the most dedicated, skilled players. Many people will not be able to hang with it that long.





Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
SX911
Sat Aug 20, 2005 12:46 am
#5


I think it may be on the right track. But lets not make it into a huge Them Park to become a jedi. Let say you get to a certain point, you have to decide on a profession, work on it, and until you reach a certain level in that profession, it won't let you continue on the path to the Jedi. This way we can keep a lvl 15 noob being glowy.


Or SOE could just decide to nerf the entire game.






Do you hear that? That is the sound of a thousand horrible things, coming this way...
Jedi_Xan
Sat Aug 20, 2005 12:47 am
#6






SX911 wrote:


I think it may be on the right track. But lets not make it into a huge Them Park to become a jedi. Let say you get to a certain point, you have to decide on a profession, work on it, and until you reach a certain level in that profession, it won't let you continue on the path to the Jedi. This way we can keep a lvl 15 noob being glowy.


Or SOE could just decide to nerf the entire game.








Actually, it is already designed for that. The mayor quest kinda helps people decide what they want to do.



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
SX911
Sat Aug 20, 2005 12:54 am
#7






Jedi_Xan wrote:





SX911 wrote:


I think it may be on the right track. But lets not make it into a huge Them Park to become a jedi. Let say you get to a certain point, you have to decide on a profession, work on it, and until you reach a certain level in that profession, it won't let you continue on the path to the Jedi. This way we can keep a lvl 15 noob being glowy.


Or SOE could just decide to nerf the entire game.








Actually, it is already designed for that. The mayor quest kinda helps people decide what they want to do.







Not really. . Im saying it should do as it does now..give you some info on the basic professions. Then when you master 1, help you decide onan elite profession and then help you along the way. Killing lvl 1 Tusken Zealots is not helpful in deciding where you want to go in the game.





Do you hear that? That is the sound of a thousand horrible things, coming this way...
BobbyBrujo
Sat Aug 20, 2005 2:27 am
#8

although I do like the idea of a quest based system, there has so far been two ways of unlocking jedi:


hologrind - randomly or intelligently grinding professions, and although you didn't keep your profession for too long, it helped you learn different parts of the game, not completely but still a little bit


village - eliminated the need to switch professions but still gather a lot of xp in your choice of template ( to a certain extent ), the time to unlock was a bit more controllable, if you were lucky you could unlock after just a few professions under the hologrind system, it took me 31 professions to unlock, so I learned a lot of stuff


the only problem I have is the original poster mentioning how the quests would get harder until you get to level 80, so in this new system, you'd have to be combat to get jedi....and although that's all jedi is.... at least the current system allows more than just combat to become jedi


and also yes, becoming glowy is way too easy, and for those of you that are thinking about the corvette and themeparks, all the mayor quests for marksman and such that give you badges, those count as event badges.... at least the marksman one does


I do believe that the method to unlock will change, it changed once, it will change again, and it will probably be more structured ( don't laugh ) as the village method is.... or maybe the method to get glowy will change, i think that's where the problem is


just my 2 cents





Brujo - Master Rifleman // Master BE
Kobra - Light Jedi Padawan - waiting for Knight Trials
Jaris
Sat Aug 20, 2005 2:56 am
#9

I would like a similar since the new tutorial does push you right away to think of being jedi. My only change would be that as you quest you get choices, and by these choices you would receive light, Dark or neutral points. So when the day come you would become either a light Jedi, Dark Jedi or one that could choise then what they would liket, or even a apth between them, neither a master of either but can take a bit of each,
Baelok28
Sat Aug 20, 2005 7:38 am
#10

What if in this quest system you were sent to different themeparks based on your decisions? Good (rebel) evil (empire) neutral (Jabas). This way you could encourage players to use the content you already have in a more interesting way (as of right now people do them just to get the badges).
All in all I think this Idea is a good one, though one that would take a long time to incoporate into the game. I wouldnt expect anything like this to happen in game in under a few years time, if ever. Though it is fun to think about.



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