Force Sensitive Archive
Thread: Quest based path to Jedi.
Actually, that would work right in. As I said, this quest based method basically would make someone go through all the game has to offer. At some points they would have to stop, and grind, or master a profession, these are givens.
Changing the idea that a newbie can go out, and get all his badges, and master a profession in a week, would really be impossible in this system, because you would have periodic stops that gate your advancement.
"starts at the player tutorial"
ok so nubs are going to start going jedi as soon as they buy the game? its practically already happening but first they have to find out what to do.
MasterGettingOnTerms wrote:
"starts at the player tutorial"
ok so nubs are going to start going jedi as soon as they buy the game? its practically already happening but first they have to find out what to do.
Ok, if you havent gone through the new player tutorial, and the trehla thing, newbies are already steered into the idea there is something special about them. What I am suggesting is instead of leaving them hanging to find their own way, that a series of quests be made that keep them pursuing jedi, but in a way that they HAVE to experience everything else, just by virtue of the path to jedi. After 6 full months (or longer), they will be able to complete the padawan trials, which is where the quest ends, then they start a whole new life as a padawan.
I personally think it is brilliant because newbies come in and that is exactly what they want. This quest is 6 months long for the most dedicated, skilled players. Many people will not be able to hang with it that long.
SX911 wrote:
I think it may be on the right track. But lets not make it into a huge Them Park to become a jedi. Let say you get to a certain point, you have to decide on a profession, work on it, and until you reach a certain level in that profession, it won't let you continue on the path to the Jedi. This way we can keep a lvl 15 noob being glowy.
Or SOE could just decide to nerf the entire game.
Actually, it is already designed for that. The mayor quest kinda helps people decide what they want to do.
Jedi_Xan wrote:
SX911 wrote:
I think it may be on the right track. But lets not make it into a huge Them Park to become a jedi. Let say you get to a certain point, you have to decide on a profession, work on it, and until you reach a certain level in that profession, it won't let you continue on the path to the Jedi. This way we can keep a lvl 15 noob being glowy.
Or SOE could just decide to nerf the entire game.
Actually, it is already designed for that. The mayor quest kinda helps people decide what they want to do.
Not really. . Im saying it should do as it does now..give you some info on the basic professions. Then when you master 1, help you decide onan elite profession and then help you along the way. Killing lvl 1 Tusken Zealots is not helpful in deciding where you want to go in the game.
All in all I think this Idea is a good one, though one that would take a long time to incoporate into the game. I wouldnt expect anything like this to happen in game in under a few years time, if ever. Though it is fun to think about.