Force Sensitive Archive

Thread: What skills should i have before starting on Jedi?

Jasay
Sun Jan 30, 2005 9:09 am
#1

As the title says, should i master a proffesion? Or what?
Voave25
Sun Jan 30, 2005 9:37 am
#2

If you want things to go smoothly it would be best to master a combat profession. doesnt really matter which one. Could be anything from tkm to m.rifles. Having a mastered profession will allow you to do the quests and gather your XP for transfer to FS xp without relying on others to help you everyday.
HornedSandRanger
Sun Jan 30, 2005 9:41 am
#3

You should do everything before jedi. Finish your template, enjoy the game, explore, get badges etc.... don't just play to do jedi mate, or you'll miss out on the other fun things this game has to offer.




cheers.





" I like respec Jedi they are like watching a kid with a new toy but then asking if it needs batteries." Iskareot
"Rangers are your friends..... keep it that way.....or they will be your worst nightmare."

Uudoo Graeth: Ace Pilot/Elder Jedi Uudoo's Story
Monastic Order of Krayt (RP).
Kromalla: Engineering Trader/Pilot
Resta Rantay: Smuggler/Pilot
Shaik Jerbooty (BRIA): Entertainer
Sefou (BRIA): Dark Jedi
Jasay
Sun Jan 30, 2005 11:00 am
#4

I played this game quite long now without even thinking about going jedi Now i made a new character on a new server, so i thought i might try out jedi... Though im not sure...
Chaosxv279
Sun Jan 30, 2005 12:59 pm
#5

If you want to MINDLESSLY grind just go like TKM and 4000 commando with the rest thrown around where you like. Just use TKM for everything normal and grenades to grind FS. It's pretty boring and straightforward. The grinding at least.



Curse Hawkwind
Elder Jedi
Smuggler for life.
PaxEternus
Sun Jan 30, 2005 3:53 pm
#6

Would any elite combat profession be able to handle taking on Sith shadows and such for the Force Sensitive branch unlocks?



~ ego optare tibi pax eternus ~
Yureb
Sun Jan 30, 2005 11:46 pm
#7


I'm a TKM and can generally take the sith outlaws and pirates, even if they are in a 5-6 size group. However if you get three or more thugs on you your dead meat without help, I don't care what you are those thugs are tough suckers.

Message Edited by Yureb on 01-30-2005 10:46 PM

Nipplehead
Mon Jan 31, 2005 1:01 pm
#8

TKM (defence, offence, and wound healing)

medic 0040 (healing, 40 med use stim E)

smuggler 0010 (feign death)

scout 4000 (terrain negotiation, burstrun bonus, mask scent)








Enani
Master Procrastinator ~ Master Baiter
The circle is now complete!
Coronet -180 -5659

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