Force Sensitive Archive
Thread: pre-padawan template
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Yogol
Sun Jan 30, 2005 2:41 am
#1
I would drop some of the medic and the fencer and take smuggler 0010 for feign death. The rest is perfect. One could take TKM and only 4000 fencer, but that's just a personal choice, really.
Message Edited by Yogol on 01-30-2005 11:11 AM
Abimaster
Sun Jan 30, 2005 4:53 am
#2
Short after become LS Novice you willpick upall the Novice boxes to raise your force limit, this will cost you 8 SP per Box, the first Lightsaberbox will take 8 points too... i mean you reach the your sp limit in 1-2 buffsessions aftertheLS Novice box.
FD is a good option and you can drop it really late when you get closer to your Jedi-Template, high meleedefense is nice for leveling without armor.
AelricMistrider
Sun Jan 30, 2005 6:35 am
#3
Feign death is so cheap for Jedi..I wish they made it unavailable for anyone but "normal" players.
I'd keep the medic, but maybe drop it to 2-0-4-0, that way you can heal yourself of any damage whatever creatures you are fighting inflict and take care of bleeds. As for the rest, state defenses are probably your best friend early on, so keep those for certain.
I'd keep the medic, but maybe drop it to 2-0-4-0, that way you can heal yourself of any damage whatever creatures you are fighting inflict and take care of bleeds. As for the rest, state defenses are probably your best friend early on, so keep those for certain.
Message Edited by AelricMistrider on 01-30-2005 07:36 AM
HornedSandRanger
Sun Jan 30, 2005 9:48 am
#4
Yogol wrote:
I would drop some of the medic and the fencer and take smuggler 0010 for feign death. The rest is perfect. One could take TKM and only 4000 fencer, but that's just a personal choice, really.
Message Edited by Yogol on 01-30-2005 11:11 AM
BAH!!! feign death is weak. If ya get db'd take the xp loss and learn from it. Sorry, but I can't stand that skill.
Salebow
Sun Jan 30, 2005 1:59 pm
#5
Ok just wondering what you guys think of this template for pre-padawan, as in before i start padawan trials. Main purpose is to at least give me a fighting chance against those pesky BH's
of the 24 boxes i need to have a visit from the old man, i currently have 22, and need 25K more force sensitive to make 23. I recon i'll have 24th by monday evening.
so here is the template:
TK 4/0/0/4
Master Fencer
Medic 3/2/4/0
scout 4/0/0/0
combat prowess 4/4/4/4
enhanced reflexes 4/4/0/0
which gives me these skill #'s:
Skill mod Summary:
Alertness+10
Burst Run Efficiency+40
Alertness+10
Burst Run Efficiency+40
Camping+5
Combat Equilibrium+40
Combat Equilibrium+40
Creature Harvesting+45
Creature Knowledge+40
Creature Knowledge+40
Creature To-Hit Bonus+10
Defense Acuity+71
Defense Acuity+71
Defense vs Blind+40
Defense vs Dizzy+40
Defense vs Dizzy+40
Defense vs Intimidate+20
Defense vs Knockdown+50
Defense vs Knockdown+50
Defense vs Posture Change+50
Dodge+105
Dodge+105
Enhanced Melee Accuracy+12
Enhanced Melee Speed+12
Enhanced Melee Speed+12
Enhanced Ranged Accuracy+12
Enhanced Ranged Speed+12
Enhanced Ranged Speed+12
Injury Treatment+50
Injury Treatment Speed+35
Injury Treatment Speed+35
Mask Scent+70
Medical Foraging+75
Medical Foraging+75
Medicine Assembly+10
Medicine Experimentation+10
Medicine Experimentation+10
Medicine Use+40
Meditate+75
Meditate+75
Melee Defense+156
Melee Mitigation+3
Melee Mitigation+3
One-handed Melee Toughness+32
One-handed Weapon Accuracy+170
One-handed Weapon Accuracy+170
One-handed Weapon Center of being duration+31
One-handed weapon Center of being efficacy+115
One-handed weapon Center of being efficacy+115
One-handed Weapon Speed+90
Polearm Accuracy+10
Polearm Accuracy+10
Polearm Center of being duration+5
Polearm Center of being efficacy+10
Polearm Center of being efficacy+10
Polearm Speed+5
Ranged Defense+134
Ranged Defense+134
Taunt+10
Terrain Negotiation+40
Terrain Negotiation+40
Trapping+5
Two-handed Melee Accuracy+10
Two-handed Melee Accuracy+10
Two-handed Melee Center of being+5
Two-handed melee Center of being efficacy+10
Two-handed melee Center of being efficacy+10
Two-handed Melee Speed+5
Unarmed Accuracy+170
Unarmed Accuracy+170
Unarmed Center of being duration+25
Unarmed Center of being efficacy+80
Unarmed Center of being efficacy+80
Unarmed Damage+115
Unarmed Speed+35
Unarmed Speed+35
Unarmed Toughness+34
Wound Treatment +5
Wound Treatment +5
I'm up for any suggestions or anything u think would be great or better or whatever.
Salebow 
Message Edited by Salebow on 01-30-200503:03 AM
Message Edited by Salebow on 01-30-2005 03:05 AM
Salebow
Mon Jan 31, 2005 12:15 pm
#6
Thanks everyone who posted their thoughts and ideas to the thread here, really appreciate your help.
jcesare
Mon Jan 31, 2005 4:48 pm
#7
theedge_22 wrote:
HornedSandRanger wrote:
Yogol wrote:
I would drop some of the medic and the fencer and take smuggler 0010 for feign death. The rest is perfect. One could take TKM and only 4000 fencer, but that's just a personal choice, really.
Message Edited by Yogol on 01-30-2005 11:11 AM
BAH!!! feign death is weak. If ya get db'd take the xp loss and learn from it. Sorry, but I can't stand that skill.
Umm..feign death isn't only for bh's. It's very useful in PVE as well.
Exactly. I'm a Master Smuggler that's been a Padawan for 2 weeks and it's saved me a least a half dozen times in PvE. Especially with this current releaserubberbanding me in the middle of a spawn. I'd be several hundredthousand Jedi xp in the hole without it. IMO It's a must have.
theedge_22
Tue Feb 01, 2005 1:19 am
#8
HornedSandRanger wrote:
Yogol wrote:
I would drop some of the medic and the fencer and take smuggler 0010 for feign death. The rest is perfect. One could take TKM and only 4000 fencer, but that's just a personal choice, really.
Message Edited by Yogol on 01-30-2005 11:11 AM
BAH!!! feign death is weak. If ya get db'd take the xp loss and learn from it. Sorry, but I can't stand that skill.
Umm..feign death isn't only for bh's. It's very useful in PVE as well.
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