Force Sensitive Archive

Thread: What would be the best template for grinding up Force Sensitive boxes?

BraumHadar
Sun Oct 16, 2005 1:57 pm
#1

A "Spin Group" is a fast grinding group, you use AOE's(area of effect specials)and go straight for the nest generating a mass amount of creatures in a small area and then just keep spaming your AOE's. you'll gain xp very, very fast but spin groups can be dangerous for lower lvl's and even for higher lvls if your not paying attention. it's intence and fast which is what i love about it, but it is hard on your armor. i can wear a set of armor out pretty quick in a spinning lairs.

Not really sure what the best temp would be, mine is MBH/MCarbs with CM4000. with bh spray shot and carbines full auto i have two very powerful aoe's and i just alternate between full auto and spray shot, also with the CM i have good area heals so i can heal myself and the group which is always nice. with full auto and spray shot i useally tend to draw agro because of the power of thoses specials so if you choose to go that route defentily get some healing in your temp and that would be a good ideal regardless.




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StarPilot3000
Sun Oct 16, 2005 3:10 pm
#2

senses get master scout any 2 trees in ch and 1 tree in ranger



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SKULRON
Sun Oct 16, 2005 6:38 pm
#3

best way to get xp in spin groups is TKM and Master Pikes with some medic...that is my temp and i get XP like crazy...ranged attacks blow in spin groups and alot of people dont even want ranged people in their spin groups....so stay mele and go with pikes best for area attacking and TKM gives you good defenses



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HawkBurn
Sun Oct 16, 2005 7:40 pm
#4

To max out the most xp per trip (for combat/reflexes) try:

Master Pikeman
Master Bounty Hunter


900k pistol
900k carbs
900k rifles
1.2 million polearms

Pikeman has the best (and only I believe) melee AoE's plus an area KD. MBH has spray shot.





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BraumHadar
Sun Oct 16, 2005 11:07 pm
#5



SKULRON wrote:
best way to get xp in spin groups is TKM and Master Pikes with some medic...that is my temp and i get XP like crazy...ranged attacks blow in spin groups and alot of people dont even want ranged people in their spin groups....so stay mele and go with pikes best for area attacking and TKM gives you good defenses





i wouldn't say ranged "blows" in spin groups, with full auto from carbines and spray shot from bh, i out damage jedi aoe's. the only thing TKM is got on it is being able to tank, but bh can be a perrty effective tank in the right hands. And imo full auto is one the best damage dealing aoe's. so really it's just a matter of how the OP is comfortable playing, if he perfers ranged then i would suggest bh/carbs and some CM, if he's more the melee type then your temp would probably be more suitable.




Judah Juabi
Elder Bounty Hunter
Beware the ides of March!
Eredo
Sun Oct 16, 2005 11:33 pm
#6


my template is mbh/master ranger.


keeps my cl at 80 and i get


900k pistol

900k rifle

900k carbine

270k combat (total 99k combat/reflexes)

+

1.2mil scouting (125k senses)


3 branches in combat/reflex + 3 branches senses = less trips to make


note : ranged branches are useless for jedi coz ranged don't work for powers and ranged def works only when you have ranged weapon equiped. there was a post in the jedi forums about this.

Message Edited by Eredo on 10-17-2005 03:34 PM

Chaind2f8
Mon Oct 17, 2005 12:22 am
#7

I've noticed a trend lately of alot of "spin groups" forming up on Dantooine. Can someone enlighten me as to what this "spin group" is and what kind of template would be necessary to get involved in one of these?



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mtnsurfer
Mon Oct 17, 2005 8:31 am
#8

What about MPikes TKM fencer 4000 swords 0034


then you could cap


pikes 1.2

swords 1.2

unarmed 1.2

fencer 1.2

combat 300000


= 5,100,000 / 30 = 170,000 per trip


total of 43 trips


you get AOE, AOE kd, TKM def, wound heals etc.





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