Force Sensitive Archive

Thread: Are the levels of Sith Thugs going to be balanced

TheAincient
Fri May 06, 2005 5:30 am
#1

Hi.

Last night I helped a couple of guys out with the "Capture Sith Leader" mission.

Well I finished my missions before the CU went live, but last night I was shocked.

Some of those thugs were lvl 162, well after a new group spawned right behind us
( we were stuck in a cross fire ) we gave up.

My real concern is phase IV, are these Sith going to be fixed BEFORE Phase IV?

Because based on my experience last night, Phase IV will be impossible if they are not re-balenced with some urgency.



A'Ton Sands, Elder Jedi, MOB Inquisitor (Bria)
Charlis B'Stard, Master Commando, MOB (Bria)
A'Mor Sands, Master Shipwright, MOB (Bria)
A'Sprin Sands, Master Medic, MOB (Bria)
A'Wol Sands, Master Officer, MOB (Bria)

MissMir
Fri May 06, 2005 6:25 am
#2

i hope so for the sake of all the people who have yet to unlock



Kori Mir
KyiasLightsun
Fri May 06, 2005 6:48 am
#3

the wild sith thug spawns I saw were level 77.




Inquisitor-General Kyias Lightsun
Stormtrooper Detachment Omega
Our Brand of Oppression is both Starwarsy and Iconic.
Lions don't make pacts with men.



MaliceMarcus
Fri May 06, 2005 8:53 am
#4






TheAincient wrote:
Hi.

Last night I helped a couple of guys out with the "Capture Sith Leader" mission.

Well I finished my missions before the CU went live, but last night I was shocked.

Some of those thugs were lvl 162, well after a new group spawned right behind us
( we were stuck in a cross fire ) we gave up.

My real concern is phase IV, are these Sith going to be fixed BEFORE Phase IV?

Because based on my experience last night, Phase IV will be impossible if they are not re-balenced with some urgency.



According to the FAQ guide for FS on phase 4 we don't have to kill Sith thugs...just pirates and outlaws. I saw both pirate and outlaw spawns yesterday and they were CL 77 and i took them all out very easily. Hopefully they will be just as easy for our next phase.




MaliceMarcus Entiock
Soba
Jocephus
Fri May 06, 2005 8:57 am
#5

If you want to survive long enough to kill those pirates and outlaws, you better be able to kill some thugs.
TheAincient
Fri May 06, 2005 9:02 am
#6

From what I know there will be thugs too.

Yes you get credit for the Pirates and outlaws but how does that help if you are killed by thugs, it does not sound like fun to me.



A'Ton Sands, Elder Jedi, MOB Inquisitor (Bria)
Charlis B'Stard, Master Commando, MOB (Bria)
A'Mor Sands, Master Shipwright, MOB (Bria)
A'Sprin Sands, Master Medic, MOB (Bria)
A'Wol Sands, Master Officer, MOB (Bria)

Taelnia
Fri May 06, 2005 10:18 am
#7

Ran several tries of the phase 3 commander escort last night. The Pirates are level 76, the Outlawas are level 77 and Thugs are level 77. The Thugs only have about 6k to 7k Health, so they die fairly fast(double elite ranged prof master). Heck, the base gate's took longer to take down than the thugs. =p

Now, we'd be done with the mission, except the commander is *walking* back to the base

We're farming sith patrols now trying for one of the three really close base codes.
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