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Thread: Suggestions/Tips for Phase 3: Commander Escort Mission

Slip3Kid
Mon Oct 31, 2005 10:19 pm
#1







-Obviously figure out which bases, on -your- server, are closest to the village. From my experiences and what others have told me, 3km is the -max- distance you will want to attempt the escort from. And be aware that you pretty much need a perfect run in order to make it in time. If you have a base closer to 2km, that is definately your best bet and I highly suggest you take the time to loot those codes until you finally land the one you need for that 2km base. The time spent is well worth it, considering the aggravation you will save yourself when you get the commander within 200m of the village and he dies. /sob



I have a question about this. How many disk should I have to try and get 1 of the 2 close bases on my server?

And also, how many times can I go back to Capt Sarguillos with more disk to try and get the one I want? Not sure how this part of it works. Tks




If I win your auction you can contact Walleyedai or Slipkid In-Game, or drop the goods at the "Ship Chassis" vendor at the cords listed below.
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zenblend
Tue Nov 01, 2005 1:41 am
#2




I hope I'm not reitterating anything already stated in the stickies, but I myself followed those guides closely (and thank goodness for them; they were extremely helpful) and still noticed a couple of things that seemed to not have been already mentioned (or perhaps I'm blind). So I'm just gonna run off a couple of things that I think might be helpful to someone who hasn't ran the mission before.


-Obviously figure out which bases, on -your- server, are closest to the village. From my experiences and what others have told me, 3km is the -max- distance you will want to attempt the escort from. And be aware that you pretty much need a perfect run in order to make it in time. If you have a base closer to 2km, that is definately your best bet and I highly suggest you take the time to loot those codes until you finally land the one you need for that 2km base. The time spent is well worth it, considering the aggravation you will save yourself when you get the commander within 200m of the village and he dies. /sob


-You do not need a full group, as I've seen many people suggest, or even claim is necessary. Of course this isn't to say a full group, or as large as you can gather, isn't encouraged. A group of three level 80's can accomplish this mission with the proper patience and planning. I'd even venture to say a group of 2, very talented players, could also do this.


-You do not need to be within range of those bloody turrets in order to bring down the shield and your remote will not exit your inventory until the shield is down. Once you bring down the shield, that base is 'yours' until it either resets itself (which I imagine is somewhere around an hour of no activity) or your commander spawns and is delivered/dead. So don't worry about another group swooping down and ganking your base; in fact, welcome it. They can both destroy the turrets for you, and distract the sith once you need to get in and out with the commander.


-If you are doing this with a small group, be aware those turrets have 100k HP, hit for 550 or so a shot and shoot roughly once every 2 seconds. Because of this, take/purchase a droid/creature with you. You can stay out of turret range and have the pet/droid head down and destroy all 3 turrets and the gates, without ever taking aggro. At times the droid/creature MAY stop attacking, so try to find a location where you can run down/or camp and continue to direct it to attack, without aggroing the turrets yourself. Just be patient and make SURE you destroy all 3 turrets and both gates before you kill your 5 sith and spawn the captain. Every second counts from him spawning. I also suggest bringing a battery or two along if you are using droids.


-Once the turrets and gates are down, go ahead and carefully pull 2-3 sith at a time, until you have your 5. At this point, you have two options--and I'm still speaking as if you have a small group, as a large group has no trouble here--have one or two people aggro the whole lot of Sith and lead them away, so the escort can get in and out with the commander safely. (Pay attention to which direction the village is in. I know you may be thinking 'duh', but you never know what might happen and if you take aggro while escorting him out, you may head off in the wrong direction and again -every- second counts. In addition to having group members lead them away, you can wait till they despawn and then go in, but as said in the guide, they respawn again quickly, and also that is more time wasted while the commander is waiting inside. It's your call though.


-As for the actual escort: Make sure whoever is doing the escorting can take a good deal of dmg before getting too concerned with their surviving. It's best to make sure the escorter does -no- fighting of their own, always letting their group members steal aggro from them and clear the path. That brings me to another point, if you are heading down a path and 3 rancors are waiting, do NOT go around them. I know that sounds stupid, but it wastes time to go around them when your groupmates can go aggro them and run away, clearing the path for you and keeping you on target. If at any point you yourself are aggro'd by something, just keep walking and let your groupmates know they need to come steal your aggro.


ALWAYS keep your eye on the commander. Another 'duh', I know, but I've seen it happen where someone isn't paying attention for all of 2 seconds and suddenly the whole group is shouting'HE'S RUNNING' If you must turn your camera in a way that removes him from view, continue to keep him targetted so you can monitor his distance from you.


Apart from random aggro, you of course have the sith ambushes. Now, from what I noticed, they come in from pretty far ahead or behind, giving your group plenty of time to deal with them. In fact, at one point I was able to walk right past them, within 5m and they just watched me move by. Your real concern will be the random NS, Rancor and other such nasty creature along your path. If you have a large enough group, obviously scouting ahead is advised, but again I don't suggest you alter your path to avoid anything, but rather let the group move it for you.


-The biggest issue I ran into while escorting was getting over, onto and off of hills. I'm pretty certain it's a line of sight issue and as soon as the commander loses line of sight with you, he takes off. You can still be within 8m of the guy, but if he can't see you, he's gone. This is especialy irksome because of little bugs that despite your clear line of sight, the game mechanics still tell you he isn't visible. My suggestion for avoiding this, is to head up and down hills at an angle, rather than right over the edge. He doesn't seem to stall much at all when moving onto and off of a hill at an angle. Once he is on the slope, your good to go and in fact, he moves faster on slopes, go figure. Though, at times, depending on how he got on or off that slope, he can move very slow. Just judge for yourself if he is moving slower or faster than normal. If he appears to be moving faster and making sure to keep up with you, you can move a bit quicker than usual here.


-I read 12m is about the max you want to get ahead of him, but I noticed something -very- helpful for time constraints. If I walk, on even ground, he seems to close the distance quickly enough to about 10m. I can then jog/run to about 15m ahead of him, then return to walking pace and he'll again close the distance quickly enough to 10m. I'm sure you can go even further than 15m but I wouldn't push it. THIS, is awesome, because you can run 5m, walk 10, run 5, walk 10 and so on. This adds up after a while and you'll save a lot of time doing this, rather than walking steadily. But be careful you don't get too far ahead of him; I noticed I was 17m ahead at points and he still followed, but I think that may have been pushing it.


-Once you get him to the village, be careful around the gate because he can get snagged on invisible objects and then you receive another line of sight error message when trying to 'follow me' him. Lead him a ways out away from the gate and then turn towards it and walk straight through. Do not approach it at an angle. Pretend you were trying to drive a large automobile into a small garage.


-I'm not sure what happens when bringing him in from the non-fenced side of the captain, but from the fenced/hut side, he suddenly stopped and seemed to turn around, but not walk away, once we got close to the fence. You should be able to notice the difference in all of the other times he stopped following you and this is when you can run towards the captain and should get your update that the mission is complete.


I think that's about everything I wanted to say. It's a terribly frustrating mission, but also a lot of fun. Best of luck, ladies and gents. : )



IGN - Samssin Draa'ziiw
IGN - Vennence Draa'ziiw

I support a healthy blend of nihilism and existentialism!
zenblend
Tue Nov 01, 2005 10:38 am
#3






Slip3Kid wrote:



I have a question about this. How many disk should I have to try and get 1 of the 2 close bases on my server?

And also, how many times can I go back to Capt Sarguillos with more disk to try and get the one I want? Not sure how this part of it works. Tks






As for how many will you need to loot: It's impossible to say. It could be 1, it could be 100. There are a total of 25 bases on Dathomir and the codes you loot are random. I must have looted roughly 20 codes myself and then purchased 9 more off the bazaar at 20k a pop and I never once received a disk for my 2k base. I often had duplicates of the same base, even 3 or 4 of them at times, but never the one I wanted. Which makes me a bit suspicious about just how 'random' the codes really are.


This reminds me though; while looting, but sure to destroy the ore/energy you loot to keep your inventory empty enough to not miss a code by mistake.


As for the Captain: You can return to him as often as you like, as many times as you need to in order to turn in those codes for a remote. If you havemore than onecode in your inventory, each conversation with him will return one remote at a time. If you are on a fairly populated server, check the bazaar at the science outpost. There are always remotes for various bases on there (though obviously the most desired remotes will be tough to find) and sometimes even codes not yet turned in.


Again I highly suggest you shoot for that closest base remote, no matter how long it takes. It is worth it. But once you get it, make sure you havea decent group and are confident that you'll be able to get the commander out. The remote is gone once the shield goes down.



IGN - Samssin Draa'ziiw
IGN - Vennence Draa'ziiw

I support a healthy blend of nihilism and existentialism!
zenblend
Wed Nov 02, 2005 8:17 am
#4

Just gonna bump this periodically through Phase 3.


So.


/bump



IGN - Samssin Draa'ziiw
IGN - Vennence Draa'ziiw

I support a healthy blend of nihilism and existentialism!
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