Force Sensitive Archive

Thread: The Grind Seems longer for me.

Pliscken
Tue Mar 08, 2005 12:28 pm
#1

I am 3xxx commando, master sowrds and 4xx4 rifleman, i use 3k dmg Imp dets with nade attachments, i stand in a baz nitch lair, toss my nades. I hear everyone say it takes them 3 stacks, it takes me 6 STACKS! 6!!. 6 stacks of 3000dmg nades, I can get one FS box a day but i can only cap 1.5 times in a buff, any ideas whyu it is taking so long??
Victar-Wolf
Tue Mar 08, 2005 12:48 pm
#2

Mind you I am not an expert but I am up to 300fs exp in a buff session. couple things I have noticed.


1. Make sure that there are the max number of baz nitches attacking you and you are dead center in the lair.

2 LARGE group cant stress enough you get the same mission for the same payout BUT you get like 3x as many creatures per lair.


bascially I got to the lair start smacking it soon enough there are 5 on me and more waiting for a spot to attack me. it does take me like 6 nade packs to get all 10 but then I goto the next mission and repeat yes I go through like a crate per set of missions. but then again I am getting probably 200k per set of missions at least to..




Victar Wolf - Imperial Bounty Hunter
Pliscken
Tue Mar 08, 2005 12:56 pm
#3

Thanks for the info, i am usually in a 20 man group though, but i will try dead center of lair.
PeccaviCraft
Tue Mar 08, 2005 2:15 pm
#4

I have the same issue, but I still max twice a buff session.



There is no peace only Destruction...

Peccavi.
Pliscken
Tue Mar 08, 2005 4:08 pm
#5

Thanks for the help guys, ill try this
VinniusZola
Tue Mar 08, 2005 6:36 pm
#6

I don't know if you are using or if anyone has mentioned PUP's, they are very important. If I can cap combat xp twice in once buff with only C12's, you should be capping way more than me. Just get two missions in the same direction. Kill first two waves of animals, go to the other lair, kill the first two waves, go back to the first and repeat once. I'm sure you've heard this before but it really does cut your grind time in half.



................................
Vinnius Zola | d Protector of Peace d
(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggggg)
Vittorio' Zola | Master Doctor / Master Rifleman
................................

Sakaba-Tou
Wed Mar 09, 2005 1:00 am
#7






Pliscken wrote:

Thanks for the info, i am usually in a 20 man group though, but i will try dead center of lair.







That should go without saying. Your supposed to be as far into the middle of the lair as possible. Lair hits have 100% accuracy, and so the radius damage will almost always him them. I'm 4/0/0/0 commando and when I was grinding, I was getting about 2 caps per buff too. A lot of people say "Milk the lairs" and stuff like that, but it never worked for me. Good luck to you.



Kenshin'Himura

GodsOfDeath

TKM/Grenadier/FS Grinder


"You couldn't possibly defeat someone who smells of so much blood."

-Saitou Hajime-



Colonel Kenshin'Himura
Jedi/Ace Pilot
NJ_Ragman
Wed Mar 09, 2005 1:29 am
#8

Remember the difference:

Imperial Dets: Radius of 4m
Thermal Dets: Radius of 7m

Both are good nades to use, but you just have to be more precise when using Imp Dets. I never used Thermals as i wanted the extra damage, but sometimes it takes a few extra nades to do the trick.



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

MinimeAbala
Wed Mar 09, 2005 1:36 am
#9

when you confront a lair, make sure to hit it several times then just peace and wait. wait for like 10 or so to be spawned then start attackin again. i had close to 12 on me at one time doing that. makes more use of nades that way.



True story im bringin the team back, even Roy Jones was forced to lean back
mastered: scout/ranger/squadleader/marksman/swordsman/brawler/fencer/tka/
current template: Master Swordsman/ Master Brawler/ Master Fencer/ 4-0-0-1 tka +12 fs melee speed. speed capped 2 hand goodness.
Give in to the powers of the dark side, true strength lies within ones ability to channel hatred into a deady weapon
memberg
Wed Mar 09, 2005 1:51 am
#10

GIANT BAZ NITCH LAIRS, don't do regular or mutant. Should be 11k on the mission terms. stand 7-9m away from lair and lobb your nades into it. BUT watch your health. if your getting beat up take them out with your weapons not nades you will get some COMBAT exp less but atleast you will stay alive.






Karsen - Elder Jedi
www.new-camelot.com

(gnn[[[[nnnWX9ggggggggggggggggggggggggggg)
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