Force Sensitive Archive
Thread: C22's vs. Thermal Grenades
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MasterMind013
Fri Dec 12, 2003 11:40 pm
#1
Prices vary per server. When you have a dry spell of Thoranium Steel on your server (pushing 6 months at least and there is none) you can demand practically any price you want. We regularly have posts on the trade forums for people looking for Thermal Detonators. I supply them at the price I think they are worth.
There are practically no weaponsmiths on Radiant making Thermals. It's the law of supply and demand. Demand is high, supply is low. Sellers ask what they think they can get. And I do get it at 130K/crate.
Mine are there for the player who has to have them. They are very good grenades and I take a lot of pride in what I make. If the player doesn't like the price, they don't have to buy them. Simple as that.
Is it worth spending days upon days looking for them or getting them from me at the price I decide they are worth? That's up to each individual player to decide.
MasterMind013
Wed Feb 02, 2005 11:36 am
#2
I am confused regarding the demand for Thermal grenades. Yes, I have played a Master Commando and really enjoyed the Flamethrower, but I never did anything with grenades.
I am trying to figure out what the draw is with Thermal Grenades and FS grinding. I realize that C22's have a lower average damage than the Thermals. We're looking at 336-1550 damage for C22's vs 900-1900 damage for Thermals. But when you sit down and figure out cost/damage ratios, the C22's are MUCH better to grind with.
I make grenades on Radiant and as a weaponsmith, I'd much rather make C22's than Thermals. Just the amount of time and materials is bad. But for what I have to charge for it, it just doesn't make sense to me. You can buy 3 crates of C22's (35K/crate) for every one crate of Thermal's (130K/crate).
Is it just patience and the need to get the absolute most bang possible? If it is that, then why not go all the way to Protons? I admit that I have never made Imperial Detonators so I don't know where they fall in this mix. But it would seem to me that with a little patience, C22's would work just fine. Either that or go Master Commando and use Protons with grenade powerups for the ultimate bang.
I make what my customers want. I am just better trying to understand the demand.
Thanks all.
JBrad95706
Wed Feb 02, 2005 12:28 pm
#3
It's not about cost it's about speed.
If it was about cost no one would use any grenades.
Thermals are VERY FAST, up to 500k FS xp can be made with them per buff. (I can pull in 400k FS xp per buff with Thermals without having to race around.)
Radich
Wed Feb 02, 2005 2:41 pm
#4
I use thermals on FarStar. But them at 75k a crate. Average speed and dam, but remember they have AP2 which means they add 25% damage rating and blast radius 7m. I find them to be better then Imperial Detonators - especially against Giant baz Nithces.
MasterMind013
Wed Feb 02, 2005 3:09 pm
#5
I've never taken notice of the AP level of the grenades. You're right, that would definately make a big difference in damage if C22's don't have the same level. That changes the comparison a bit. 
Thanks.
RebelStaffSergeant
Wed Feb 02, 2005 5:37 pm
#6
I use ID's, havent used terhmal gernades but ID's get the job done. I cap combat xp in 30mins so its great.
thegreyman
Wed Feb 02, 2005 11:10 pm
#7
RebelStaffSergeant wrote:
I use ID's, havent used terhmal gernades but ID's get the job done. I cap combat xp in 30mins so its great.
30 minutes?
jebus tapdancing chr!st...
can you share your secret? ![]()
thanks
Eclipse442
Wed Feb 02, 2005 11:23 pm
#8
It's all about the armor peircing. Anything on Dathomir or Dantooine that gives decent enough XP to grind quickly has medium skin, so Thermals tear through them MUCH faster!
NJ_Ragman
Thu Feb 03, 2005 1:21 am
#9
Imp Dets are faster to throw, do more damage, but have a lesser blast radius. IMHO they're the best of all the nades in the commando nades tree, aside from Protons, which i don't use as i've not got master.
Bermag
Thu Feb 03, 2005 2:00 am
#10
NJ_Ragman wrote:
Imp Dets are faster to throw, do more damage, but have a lesser blast radius. IMHO they're the best of all the nades in the commando nades tree, aside from Protons, which i don't use as i've not got master.
Speed on grenades and thrown weapon skill doesn't matter., is bugged.No matter the speed you will still throw at same speed.
To answer the question:
- Thermals have higher min damage than C22
- Thermals have AP2 while C22 has Ap1. Against any creature with blast resists you will get a 25% damage boost compared to C22s
Imp and Thermals have about the same effective damage (little higher for Thermals). Thermals have a larger blast radius. However against creatures which don't have any blast resists Imp detonators will do more damage than thermals. Most creatures do have some blast resists though, but it might be a good idea to carry both.
Rhadida
Thu Feb 03, 2005 5:41 am
#11
Don't forget that Protons have Heat Damage and Giant Bazz Nitches have vulnerabily to Blast. And the Protons do 3200 max damage 
My guildies all use the 3200 max damage protons I provide them 
Cardo_Snyders
Thu Feb 03, 2005 6:25 am
#12
Radich wrote:I use thermals on FarStar. But them at 75k a crate. Average speed and dam, but remember they have AP2 which means they add 25% damage rating and blast radius 7m. I find them to be better then Imperial Detonators - especially against Giant baz Nithces.
Where can you buy Thermal Detonators for 75k/crate? O.o
Bermag
Thu Feb 03, 2005 6:33 am
#13
Rhadida wrote:
Don't forget that Protons have Heat Damage and Giant Bazz Nitches have vulnerabily to Blast. And the Protons do 3200 max damage
My guildies all use the 3200 max damage protons I provide them
GBN have 25% resists against blast, vulnerable to heat.
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