Force Sensitive Archive
Thread: Guide/Rant for grinding FS xp... so no more crying!!
you are a saint iam not worthy *deepbow*
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/master swordsman/master rifelman/medic 0440
the force sensitive grind doesen't determine if you want to be jedi it detremeins if you are strong willed and worthy for jedi!!
V good post and 100% correct. I was amazed at the amount of whining going on that XP is impossible (I was one of them as I don't particularly like group hunting). However there are plenty of hunting groups going now and I got vast amounts of xp without having to spin attack lairs. I hate to admit it but its more fun now to grind
. The CU is improving things.
*Sticky* this please ![]()
Ok genious... now. How about for those of us who have 1.5 boxes left and are now currently stuck with a 63 combat level, and need scouting xp to finish. /bigsmile.
xLateralusx wrote:
I posted this once already in a reply to one of those ever so annoying, excessively overposted threads about FS xp being too hard to grind out that makes me want to stab a spork into each one of my eyes because I am just that tired of reading about it. So without further delay... I bring you my guide/angry overworked and tired rant (which was very easily figured out... which is the sad part *glares at everyone*)...
ok... I am hearing a lot about how FS xp is "impossible" to obtain. Rather than post a thread in which the topic has been ranted over and discussed so many times that it gives me a headache just thinking about it, you should be off trying to think of productive ways to get around this.
Be it that I like to follow my own advice, I have done just this. My plan to grind FS xp is as follows.. pay close attention now....
-MBH / M Pistoleer
wow that doesn't sound so hard... does it? What am I getting at you ask? Well simply my own personalized and fully tested...
Guide to Post CU FS grinding....
Gives you three damage types to cap on, which first and foremost saves you from making more frequent trips to the village. Find a hunting group. You need not worry too much about CL as each individual players' CL is adjusted to fit that of the player in the group who holds the highest CL. I'm not sure if you've noticed, but it only takes 1 hit off a creature or NPC to obtain the max amount of xp. Not only that, but lairs now spawn a massive amount of creatures when in a full group of 8 players. Amass your group (make sure you havea couple healers in it, preferably CM) and have everyone pick 2 missions each in the same direction. Creature missions tend to be a more productive use of time as they have a greater spawn.
By greater spawn I mean this... an initial spawn of close to 10-12 creatures. A second spawn with roughly 10-15 creatures, and the same for the third spawn as well.
-CL of 80 making a hit on a CL of 80-82 = 5000-5900 xp (assuming your using a combat prof)
-12 creatures x 3 spawns = 36 creatures
-5000 xp x 36 creatures = 180,000 xp
If your group is good at drawing a couple creatures out slowly (as my group today was very efficient at doing), and your healers actually know what they're doing and are good at keeping the group healed, each lair will be no problem. An hour and a half later, I had capped on Pistols xp at 1.2 mil (thanks to master pistoleer). Along with that 1.2 mil pistols xp, I had gotten 145k combat xp.
*-1.2mil xp / 30 (FS conversion) = 40k FS xp
*-145k combat xp / 3 (FS conversion) = 45k FS xp
*yes.. it is necessary that I be this precise about my explanation. I want to make my point to be made very clear to hopefully bring an end to such excessive flooding of the forums about the same exact topic.. over... and over... and over... and over... (get my point).
This gives you 85k FS xp in an hour and a half. Yes it is not quite as fast as the old nade tactic, but heaven forbid you not fill all 6 of your unlocks in the span of a few days.
So why MBH as well? Along with capping Pistols xp at 1.2mil, MBH allows you to also cap Carbines xp and Heavy weapons xp at 900k. MBH will also allow you to cap out combat xp at 900k.
So after capping pistols, carbines, and heavy weapons.. it will take you around 4 - 5 hours and will leave you with the following results :
900k xp = 30k FS xp
30k FS xp x 2 = 60k
60k FS xp + 40k FS xp (from pistols cap) = 100k
In the meantime, you have achieved 325k combat xp
325k xp \ 3 (FS conversion) = 108,333 FS xp
108,333 FS xp + 100k FS xp = 208,333 FS xp in 4-5 hours
If this method of leveling FS xp is too slow for you, then I believe there is a problem. I'm hoping this shows you that there is no more need to cry and complain about how FS xp is "impossible" to obtain. I just did it today... which means either I'm a god and am capable of achieving the impossible... or you can do this too.
Here is one last breakdown... the breakdown of estimated time to complete one FS branch using this method.
1 branch of FS = 1.2 mil FS xp
4 hours = 208k FS xp
1.2mil / 208k = 6 total xp caps (rounded up)
6 xp caps x 4 hours = 24 hours*
*During double xp week, it will take roughly 12-14 hours to obtain enough xp for one FS branch
I'm sorry this is slower than your usual 100k FS xp in 25 minutes to an hour, but it's still good enough. Definately not months and months to obtain at any rate. And if this form of FS grinding is too slow for you still, perhaps you shouldn't be a jedi anyways.
Thus concludes my Post CU FS grinding rant/guide. Now no more excessive "impossible to grind FS xp" posts or I'll be baaaaack *shakes fist*
Disclaimer: If at any time you think my calculations are off or if this is only a matter of theory, please remember the fact that I personally have tested this. All numbers are subject to vary from person to person, as all figures are pulled directly from merely my own experience, and thus I am in no way liable for any blindness, nausea, or hemmoraging due to excessive gaming.
Note : Double xp is in one day. *cough* hint *cough*. Which means what to you? Using this method during double xp week will mean this method will be reduced from 4-5 hours to a low low time of 2-3 hours.
HornedSandRanger wrote:
Ok genious... now. How about for those of us who have 1.5 boxes left and are now currently stuck with a 63 combat level, and need scouting xp to finish. /bigsmile.
Oh yes and I forgot to mention one of my figures is off. 1.2 mil is not the Pistols cap, as somebody has pointed out. I simply stopped grinding when I had roughly 1,170,000 as I had assumed I was close enough to capping. If you can indeed cap at 1.7mil + this only makes the method of grinding much better. Less trips to the village is a very good thing.
So any word for anyone who has really tried as to what the cap on xp is?
And yes, don't forget about using a Rifle to as someone had pointed out. That will then equal 4 weapons you can cap on. Thanks for the constructive replies. And once I test out grinding with CM and Ranger for heightened Senses, I'll put up how the experience went in a more accurate portrayal. ![]()
xLateralusx wrote:
I posted this once already in a reply to one of those ever so annoying, excessively overposted threads about FS xp being too hard to grind out that makes me want to stab a spork into each one of my eyes because I am just that tired of reading about it. So without further delay... I bring you my guide/angry overworked and tired rant (which was very easily figured out... which is the sad part *glares at everyone*)...
ok... I am hearing a lot about how FS xp is "impossible" to obtain. Rather than post a thread in which the topic has been ranted over and discussed so many times that it gives me a headache just thinking about it, you should be off trying to think of productive ways to get around this.
Be it that I like to follow my own advice, I have done just this. My plan to grind FS xp is as follows.. pay close attention now....
-MBH / M Pistoleer
wow that doesn't sound so hard... does it? What am I getting at you ask? Well simply my own personalized and fully tested...
Guide to Post CU FS grinding....
Gives you three damage types to cap on, which first and foremost saves you from making more frequent trips to the village. Find a hunting group. You need not worry too much about CL as each individual players' CL is adjusted to fit that of the player in the group who holds the highest CL. I'm not sure if you've noticed, but it only takes 1 hit off a creature or NPC to obtain the max amount of xp. Not only that, but lairs now spawn a massive amount of creatures when in a full group of 8 players. Amass your group (make sure you havea couple healers in it, preferably CM) and have everyone pick 2 missions each in the same direction. Creature missions tend to be a more productive use of time as they have a greater spawn.
By greater spawn I mean this... an initial spawn of close to 10-12 creatures. A second spawn with roughly 10-15 creatures, and the same for the third spawn as well.
-CL of 80 making a hit on a CL of 80-82 = 5000-5900 xp (assuming your using a combat prof)
-12 creatures x 3 spawns = 36 creatures
-5000 xp x 36 creatures = 180,000 xp
If your group is good at drawing a couple creatures out slowly (as my group today was very efficient at doing), and your healers actually know what they're doing and are good at keeping the group healed, each lair will be no problem. An hour and a half later, I had capped on Pistols xp at 1.2 mil (thanks to master pistoleer). Along with that 1.2 mil pistols xp, I had gotten 145k combat xp.
*-1.2mil xp / 30 (FS conversion) = 40k FS xp
*-145k combat xp / 3 (FS conversion) = 45k FS xp
*yes.. it is necessary that I be this precise about my explanation. I want to make my point to be made very clear to hopefully bring an end to such excessive flooding of the forums about the same exact topic.. over... and over... and over... and over... (get my point).
This gives you 85k FS xp in an hour and a half. Yes it is not quite as fast as the old nade tactic, but heaven forbid you not fill all 6 of your unlocks in the span of a few days.
So why MBH as well? Along with capping Pistols xp at 1.2mil, MBH allows you to also cap Carbines xp and Heavy weapons xp at 900k. MBH will also allow you to cap out combat xp at 900k.
So after capping pistols, carbines, and heavy weapons.. it will take you around 4 - 5 hours and will leave you with the following results :
900k xp = 30k FS xp
30k FS xp x 2 = 60k
60k FS xp + 40k FS xp (from pistols cap) = 100k
In the meantime, you have achieved 325k combat xp
325k xp \ 3 (FS conversion) = 108,333 FS xp
108,333 FS xp + 100k FS xp = 208,333 FS xp in 4-5 hours
If this method of leveling FS xp is too slow for you, then I believe there is a problem. I'm hoping this shows you that there is no more need to cry and complain about how FS xp is "impossible" to obtain. I just did it today... which means either I'm a god and am capable of achieving the impossible... or you can do this too.
Here is one last breakdown... the breakdown of estimated time to complete one FS branch using this method.
1 branch of FS = 1.2 mil FS xp
4 hours = 208k FS xp
1.2mil / 208k = 6 total xp caps (rounded up)
6 xp caps x 4 hours = 24 hours*
*During double xp week, it will take roughly 12-14 hours to obtain enough xp for one FS branch
I'm sorry this is slower than your usual 100k FS xp in 25 minutes to an hour, but it's still good enough. Definately not months and months to obtain at any rate. And if this form of FS grinding is too slow for you still, perhaps you shouldn't be a jedi anyways.
Thus concludes my Post CU FS grinding rant/guide. Now no more excessive "impossible to grind FS xp" posts or I'll be baaaaack *shakes fist*
Disclaimer: If at any time you think my calculations are off or if this is only a matter of theory, please remember the fact that I personally have tested this. All numbers are subject to vary from person to person, as all figures are pulled directly from merely my own experience, and thus I am in no way liable for any blindness, nausea, or hemmoraging due to excessive gaming.
Note : Double xp is in one day. *cough* hint *cough*. Which means what to you? Using this method during double xp week will mean this method will be reduced from 4-5 hours to a low low time of 2-3 hours.
Thats great stuff, couple of questions though. Firstly, is there any advantage to having Master Pistoleer instead of Master Rifleman, as rifles would probably be better for me when it comes to phase 4 in the village?
Secondly, what weapons, aside from pistols, rifles and carbines, can a BH use? You mentioned Heavy Weapons but there is nothing in the tree to indicate what weapons they can use anymore, so which ones can they use and cap xp with?
Thanks