Force Sensitive Archive
Thread: So...nades still combat xp?
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NotoriousMatt
Tue Jun 14, 2005 3:31 pm
#1
are nades still giving combat xp, not sure because i haven't used a nade in the CU...yet
zTiLer
Tue Jun 14, 2005 3:36 pm
#2
yes they do
but they dont work for fs grind
they are slower and aggro everything
but they dont work for fs grind
they are slower and aggro everything
Sageon
Tue Jun 14, 2005 3:37 pm
#4
Aye, and it's even easier to get now in groups. Though you may want to be honest and tell the group you're in that you're doing this, as they my not be very happy if you do this and manage to aggro all the creatures around the lair, leading to ... immediate incap. You have to be smart with nades now mate.
Anosa
Tue Jun 14, 2005 5:15 pm
#5
yes one group saw me and i got kicked u must be smeaky i do it and grind 2-3 caped combat xp per day if im on long enouhg
mxxpower
Wed Jun 15, 2005 3:17 pm
#6
The way I do it is get a large group, grab bol missions. Then kill all the Bol's with the group using my main weapon, then use nades on the lair and the second wave of creatures that spawn. If I ever aggro too many I switch back to my pistol... I don't see what the problem is with this.
Maxil
Wed Jun 15, 2005 4:38 pm
#7
eh wrote this in another thread, but I feel the people that just sit there and grenade can be doing something productive, so I'll add it in here too...
alright guys, let's look at this.
The force sensitive quests were set up so if you max one weapons xp each a day (when it was 900k) at the end of the phase, you'll have your branch all trained at the end of the phase. (with mixed gained combat xp)
That said, there is NO REASON TO USE NADES unless you are insainly behind. You can cap 3 weapons now in the time it used to take one. Now, I took a break and fell behind. I came back, and found out I unlocked next phase, but I had NO boxes filled in.
I picked up master doc, and master commando.
The groups don't mind me nading at the very beginning and near the end of the lairs, as long as I keep them buffed.
You can revive, heal someone that's been incapped, heal someone that is not fighting a creature and buff, and it does not take away from your combat xp. They really seem to like the speed buffs, and it makes it go quicker for everyone.
If you heal someone that is fighting a creature tho you'll lose that combat xp, but your keeping them alive. You'll make back that 7k combat xp soon enough.
As long as you have a support role, doc especially, people don't mind as much. However if you toss a nade and just sit there, nearly every person I've hunted with puts these nade/sitters on ignore and never groups with them again. There is no need to grenade unless you are insainly behind on fsxp and about to unlock. (like my case..)
At least do something while you nade. Buff, whatever. But don't just sit there. That's a quick way to get on everyones nerves.
Oh..one other thing.. you gain combat xp quick enough, you don't have to "reapply" the nade... this usually messes up the flow of the group through the lair. Only time you should need to reapply is to each creature when they start respawning before the lair goes down, and then everyone, even the nader, should be relativly safe...
alright guys, let's look at this.
The force sensitive quests were set up so if you max one weapons xp each a day (when it was 900k) at the end of the phase, you'll have your branch all trained at the end of the phase. (with mixed gained combat xp)
That said, there is NO REASON TO USE NADES unless you are insainly behind. You can cap 3 weapons now in the time it used to take one. Now, I took a break and fell behind. I came back, and found out I unlocked next phase, but I had NO boxes filled in.
I picked up master doc, and master commando.
The groups don't mind me nading at the very beginning and near the end of the lairs, as long as I keep them buffed.
You can revive, heal someone that's been incapped, heal someone that is not fighting a creature and buff, and it does not take away from your combat xp. They really seem to like the speed buffs, and it makes it go quicker for everyone.
If you heal someone that is fighting a creature tho you'll lose that combat xp, but your keeping them alive. You'll make back that 7k combat xp soon enough.
As long as you have a support role, doc especially, people don't mind as much. However if you toss a nade and just sit there, nearly every person I've hunted with puts these nade/sitters on ignore and never groups with them again. There is no need to grenade unless you are insainly behind on fsxp and about to unlock. (like my case..)
At least do something while you nade. Buff, whatever. But don't just sit there. That's a quick way to get on everyones nerves.
Oh..one other thing.. you gain combat xp quick enough, you don't have to "reapply" the nade... this usually messes up the flow of the group through the lair. Only time you should need to reapply is to each creature when they start respawning before the lair goes down, and then everyone, even the nader, should be relativly safe...
GrimzKeeper
Wed Jun 15, 2005 4:47 pm
#8
As I put in the other thread i will say again.
Very well said....
bLink1971
Wed Jun 15, 2005 5:21 pm
#9
Good grief! I wish I had the time you did. Accumulating 11.25 million FS xp (if you went m. combat prowess and 4400 reflexes) in that short a time frame is unreal. Fortunately, I took my time gaining XP having started back in October or November and understand the ins and outs to combat fairly well. So using nades to grind FS XP in 10 days taught you what aboutdefending yourself when you unlock? Good luck with your unlock....
GunFu wrote:
Wrong, nades rule. I got master combat prowess in 1 week by using nades. Right now I have all my xp required for jedi and it only took me 10 days. Now I just have to wait 2 months to finish the quests, lol.
Maxil
Wed Jun 15, 2005 5:25 pm
#10
yes, the plain-grenade grinders are generally the ones that whine about being killed and being underpowered because they don't have a complete grasp of the combat system... Nor do you learn the patience required that you will have to have when grinding the jedi boxes. (granted they don't exploit the system again like they did the fs)
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