Force Sensitive Archive
Thread: Please help!!!!
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furbok
Wed Jul 07, 2004 2:04 am
#1
Here is the problem=
A group of friends and Iare breaking off from the guild we are currently in and startingour own, our problem is we put our guild hall down while we were still members of the old guild. So my question,is there anyway we can clear the old guild off the terminal with out taking our guild hall down and redeeding it. Thanks for your help.
AtraJedi
Wed Jul 07, 2004 4:24 am
#2
You can re-deed your guild hall. Here are the steps:
- Make sure there is some maintenance in your guild hall
- Make sure your inventory is not full
- Destroy the guild hall
- Remove yourselves from your current guild
- Place your guild hall again
I've never done this before, just putting together other events I have done. I've had to move our guild hall before so I know it can be re-deeded.
I've only re-deeded my guild hall once so I cannot say I have a lot of experience with this so use caution.
gorillajin
Fri Aug 27, 2004 8:26 pm
#3
i'm a new master smuggler and i'm trying to make clapms factory crates....
i know i have to make schematic..and install it into a factory...i don't know what to do after that. i put 10k copper and 3k steel into access station ingredient hooper.....and activate manufacturing objects....but nothing happened.....
please i really don't understand what is going on. i asked my friend and he said "put your sche into the fac and put your resources in it and activate it..easy!!" but it doesn't work!! do i need to put 10k copper 10k steel? i don't really get how it works..
please explain to me detail...
thank you very much.
Zandergeef
Fri Aug 27, 2004 8:45 pm
#4
First off do you have power in the factory. Also when it starts up it will take some time so be patient. But other than that it looks like you were doing things right.
TheEpitaph
Fri Aug 27, 2004 9:35 pm
#5
First, the factory: it has a maintenance fee you need to pay credits in to and it also has power that needs to be added (you can buy power from a surveyor if need be).
So you make a schematic, then insert it in the equipment factory, then open the ingredients window and add theexact same type of resource(s) you used to make the schematic.
All that's left is to hit "start manufacturing item" and it should crank up and start making 'em. It will take awhile to get a full crate, just be patient. 
oh, and if you want to view how the manufacturing is going without stopping the factory, highlight the "stop manufacturing" line and RIGHT click. it will open the hopper window and show you how many are made so far.
gorillajin
Fri Aug 27, 2004 10:52 pm
#6
ah....thank you so much. i guess i didn't put exact same resources that i used. thanks i will try it right now!!
TheEpitaph
Sat Aug 28, 2004 2:42 pm
#7
AldaronTavish wrote:
Actually just use examine and it will tell you how many have been made as well as how long each item takes in seconds.
True, I had forgotten that the timer is in there. Still, with the right click method you can remove finished crates without shutting down and restarting, something that's handy when my vendor is out and people are pleading for more clamps.
MalMuerto
Sat Aug 28, 2004 9:58 pm
#8
Just a tip to help with the clamps. Dont even bother with the Steel. Just use all copper or any non ferrous. I use aluminum my self. I found like a 90% spot somewhere and just stocked up. Since experimentation doesnt make a difference, neither does resource quality or type.
MalMuerto<PHO>
Master Smuggler
Imperial Colonel
Kauri
AldaronTavish
Sun Aug 29, 2004 12:33 am
#9
TheEpitaph wrote:First, the factory: it has a maintenance fee you need to pay credits in to and it also has power that needs to be added (you can buy power from a surveyor if need be).So you make a schematic, then insert it in the equipment factory, then open the ingredients window and add the exact same type of resource(s) you used to make the schematic.All that's left is to hit "start manufacturing item" and it should crank up and start making 'em. It will take awhile to get a full crate, just be patient.oh, and if you want to view how the manufacturing is going without stopping the factory, highlight the "stop manufacturing" line and RIGHT click. it will open the hopper window and show you how many are made so far.
Actually just use examine and it will tell you how many have been made as well as how long each item takes in seconds.
gorillajin
Sun Sep 05, 2004 6:09 pm
#10
i'm a tka/smuggler...... and i'm a combat prowees 4/1/4/4.
my question is......1. what is the fastest and best way to get xp for tka?
2. after master combat prowees, i have to get 2 more branches to be an initiate...since i'm a smuggler..should i
go for spice crafting? or shoul i just gain scout and survival xp while doing hunting missions? what can be the
fastest and best way to get non combat FS xps??
please give me some advices.
thank you
NoiprocSx
Sun Sep 05, 2004 6:12 pm
#11
gorillajin wrote:
i'm a tka/smuggler...... and i'm a combat prowees 4/1/4/4.
my question is......1. what is the fastest and best way to get xp for tka?
2. after master combat prowees, i have to get 2 more branches to be an initiate...since i'm a smuggler..should i
go for spice crafting? or shoul i just gain scout and survival xp while doing hunting missions? what can be the
fastest and best way to get non combat FS xps??
please give me some advices.
thank you
scout would be the quickest if you go kill rancors
FusionX
Fri Oct 22, 2004 11:24 am
#12
I have been out of action for 6 months, and not playing SWG in the mean time. But I decided to delete my old Jedi Character, and I wanted to create a new one. So when I did, now my boxes won't show up. And I am stuck as a noob Artisan. Someone Please HELP?
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