Force Sensitive Archive
Thread: My fs grind template
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Bab-Skorker
Mon Jul 11, 2005 11:52 am
#1
So here we go . .Im thinking - TKM - M.fencer and 4xxx commando . .and of course novicemedic . .cant live without that
and I eblieve that leaves me with 2 skill points still . .so how do you guys ( or girls) think this will do?
Kivrin
Mon Jul 11, 2005 4:07 pm
#2
Any double elite combat profession can grind well in groups. You'll cap twice on weapons xp then finish up the combat and be good to go. TKM's good cause you'll save on armor wear and can heal your own wounds. I did mine as a Pikeman / Bio-Engineer so anything goes post-CU :/
Message Edited by Kivrin on 07-11-2005 07:07 PM
Handb00k
Mon Jul 11, 2005 4:09 pm
#3
Get a medical shirt, with healing efficiency +19, perhaps a pants as well to cap at +25. Invest those last 2 points in medic xx1x for the extra +5 med eff. You should now bacta shot for around 1000 points per shot
Bab-Skorker wrote:
So here we go . .Im thinking - TKM - M.fencer and 4xxx commando . .and of course novicemedic . .cant live without thatand I eblieve that leaves me with 2 skill points still . .so how do you guys ( or girls) think this will do?
ShadowCM
Mon Jul 11, 2005 4:12 pm
#4
TK should help if ur going jedi...but u'll have to start dropping skills so it's good to have a mastery in something and dabble in something else(mrifles + mbh stays, pistols going down for me). Also, that innate armor helps when u become a jedi...it'll override ur jedi innate since it's so low. Personally, I don't feel like grinding tk since I'm personally sick of grinding, but Iwant to become a jedi.
/sigh
Oh and, keep medic
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