Force Sensitive Archive

Thread: Persuasion..?

Ktulu_KbaMalu
Thu Dec 09, 2004 11:12 am
#1

Is persuasion and active skill? Do you have to enable it? How does it work? Is it effective?

It worked for all the movie Jedi, does it work for FS folk in SWG?






"Exigo a me non ut optimis par sim sed ut malis melior." - Seneca
Sharwynn
Thu Dec 09, 2004 11:27 am
#2


The general consensus I think is that it is kind of useless; working or not it hasn't shown a noticable changefrom what I've been told.


Not too mention a pain to get if you aren't at least a master medic.

Message Edited by Sharwynn on 12-09-2004 01:28 PM




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Sharwynn--Nothingisfoolprooftosufficientlytalentedfools.
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Lako
Thu Dec 09, 2004 11:35 am
#3

From what i've heard, it's like the "Underground" branch that smugglers have. Basically, if you have it and some troopers stop you for a search, you have a better chance of not getting busted.

Now...I have no idea what % of the time it'll help or how much it'll help... but that's what I heard it does.
*shrug*



Chapter 5. Do or die time. Last chance.
devastation
Thu Dec 09, 2004 11:40 am
#4

i got trained for the first time for a while now and when i used to get trained it cost me 3k - 4k - 5k and such.


well i am 0/0/2/0 in senses (1/2 up persuasion) and when i go to get trained it only costs about 2189 something daft like that.
SSSnuggles
Thu Dec 09, 2004 12:06 pm
#5

*Points to the READ ME FIRST Thread* where you would have found:



  • Persuasion [+20] lower skill training costs, higher % pass of scans, any faction npc's will aid you if anything is aggroed

  • LightSlayer2
    Sat Dec 18, 2004 5:35 pm
    #6


    Found this screenie. Maybe it works this way. You know "These are not the droids you are looking for..".


    Oh well. Make a clicky pls.


    http://www.imagedump.com/index.cgi?pick=get&tp=149285



    Ithav/Ithou Darkwave

    Teras Kasi Master/Master Medic/Master Marksman/Master Artisan/Merchant/Slicer/Master Weaponsmith /Scourge Of The Multiverse


    Surrender, and I will kill you peacefully!

    Sobetan
    Sat Dec 18, 2004 5:47 pm
    #7

    whoa cool



    Sobetan is back?

    -yes im still a wookiee.
    Nexxus82
    Sat Dec 18, 2004 7:04 pm
    #8

    To bad they took that feature out of the game Still its a cool pic. But it only raises scan pass rate and lowers cost of trainers atm. It is my hope that eventually they will make it do more.



    Cuthburt - Jedi Knight Leader of -JU-
    Albert Einstein failed math and I failed spelling. So what's your point?

    - I support a rollback and keeping & balancing the old combat system.
    ...and making SWG a better place to be.
    Your voice counts!
    Lako
    Sat Dec 18, 2004 8:02 pm
    #9

    THey didn't take that out. It's just at "Master Powers" from what I understand



    Chapter 5. Do or die time. Last chance.
    EnSab
    Sun Dec 19, 2004 12:57 am
    #10


    LightSlayer2 wrote:
    Found this Screenie Maybe it works this way. You know "These are not the droids you are looking for..".
    Oh well.


    Clicky
    iansarria
    Sun Dec 19, 2004 1:04 pm
    #11

    only thing i notice is that training costs like 4001 credits



    ~Decon Frost - Rebel Captain/Smuggler/Smuggler Alliance Ace Pilot~
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    Bea25
    Sun Dec 19, 2004 1:32 pm
    #12

    is useless if you look at bigger pic...saving 1999 cr to train is worth the 1.2 mil exp?? jedi ie 20 ml exp??? onyl jedi exp worth trading for is melee speed &melee acc ...combat def ranged and melee is and will be more useless come CU so only two branches worth learning as far as I can see and only 2 that work...unless you wanna unlock jedi dun do any more bc you will only be denied the privaliges the benefits and the honors....you do know ranged speed and acc dun work....only 2 that work are melee and dun need accuracy so unless you are going jedi or the devs fix/make anything work no more to learn that melee speed bc that covers ranged and hw speed as well as plain ol melee...so just learn that and you are covered for all that work



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