Force Sensitive Archive

Thread: Should I go 4000 in Comando if Im doing Nade's?

cougar80
Sun Dec 19, 2004 3:40 pm
#1

yes it is


i can cap combat exp 3 times in 1 buff session so thats 300k fs exp per session


so lets say u want to do 1 session per day 5 days 300k fs exp per day thats 1.5 million 1 whole tree


Nasedo
Sun Dec 19, 2004 3:47 pm
#2


what is 4x0x0x4 ? i naver really done Commando.. is that the things you throw? if so, whats best for xp. i knwo there are other type.

Message Edited by Nasedo on 12-19-2004 02:48 PM



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"Im doing it for you, to Protect you. '' - Anakin Skywalker
"obi-wan was right, you Change." - Padme Skywalker
''The Jedi turned Against me. don't you turn against me." - Anakin Skywalker
"I have Failed you anakin i have failed you." - Obi-wan
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''From my point of view the Jedi are Evil!!'' - Anakin Skywalker
''then you are lost!!.'' - Obi-wan
DexbaccatheWookie
Sun Dec 19, 2004 4:11 pm
#3



Jerele it is worth it yes and no. Of course the upside is capping combat xp about 2-3 times a buff, but the downside is armor. If you do not wear it you will incap yourself leaving you open to a deathblow from creatures. And if you wear it, youwill have to buy a new set of Armor every Branch or so. I had Commando 4/0/0/0 for about 1 day, I threw 11 grenades and dropped it. I found it boring and thought about the creditsIwouldhave spent in the long run. So, instead I will do it the old fashion, and long way, two master combat professions. So, it's really up to you, spend money on nades, buffs, and armor. Or just use your two Combat profs and only worry about buffs and very little about Armor!

Message Edited by DexbaccatheWookie on 12-19-2004 06:12 PM

Message Edited by DexbaccatheWookie on 12-19-2004 06:13 PM



Moxxus Suggs ..................................

Servant of the Force |||Knight of Bushido

Handb00k
Sun Dec 19, 2004 4:52 pm
#4


4xxx gets you the ability to throw most of the types of grenades - just not the proton grenades which are most powerful but require master.


Imperial detonators or Thermal detonators are most popular as they do the most damage.


I.D do about 2000 damage, have a 4m radius (so you have to be really close to the lair).

T.D do about 1800 damage, but they are medium armor piercing so you get a bonus. I often saw mine hit for 3500 damage. They also generally have 7.0 radius.


Remember that you do have to throw the grenades at the lair - the animals will all attack you so you have to be within the blast radius (hence the warning by post above). I went through 1 set of compo only, but I repaired it 3 times. Maybe I was just lucky that it did not fall apart sooner than that. I used 99.99% repair tools I found on the server - well worth the 5k per crate I paid.


FYI the other 3 trees of commando are for heavy weapons, Flamethrower/rocket launcher/acid rifle etc.

Message Edited by Handb00k on 12-19-2004 03:55 PM

Jerele
Sun Dec 19, 2004 6:16 pm
#5

Money is no problem, grendade seem the fastest. I need 21.6 Million Combat xp using grenade, or get 108,000,000 Weapon XP and the 10% combat makes it 7.2 million FS xp. I basically need to cap COmbat xp 70 more times. That only 24 Buff sessions. Ill probaly do Grenade, grind it for 1-2 weeks to get the XP needed, then pick up my template again.




::Jerele Boh::

Master Rifleman Master Swordsman
:::.::.MONKS.::.:::

Jerele
Mon Dec 20, 2004 1:53 am
#6

My template is Master Rifleman, Master Swordsman, and medic. If I pick up Commando I would need to drop Master Swordman and pick up Master Marksman (4 time rofl) and do the Unarmed grind. If it worth it?




::Jerele Boh::

Master Rifleman Master Swordsman
:::.::.MONKS.::.:::

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