Force Sensitive Archive

Thread: Question about FS- Please Help!!!

Inimesa
Tue Feb 22, 2005 3:37 pm
#1

I have a question about the FS skills...
What skills are the best to get. I am definetly getting Ranged Defense and Melee Defense, and probably melle accuaracy and speed, but what other two should I get. Or what is a good template. Another question...IF you don't want any Phase 1 skills do you have to wait until phase 2 and if their are 2 skills you want to get in Phase 2 can you only get 1 of them at a time and wait all those months until you get another?

Message Edited by Inimesa on 02-22-2005 03:29 PM



lInimesa Otil

.::Light Jedi Elder::.


Inimesa
Tue Feb 22, 2005 5:28 pm
#2

/bump; can anyone answer my questions?



lInimesa Otil

.::Light Jedi Elder::.


jcesare
Tue Feb 22, 2005 5:55 pm
#3



Good choices:

Vehicle control will allow you faster getways if you're in danger.

Survival will give you some terrain negotiation.

Persuasion might help during the GCW scanning.


Marginal choices:

Luck increases credit drops but padawan arn't going to kill NPCs because you'll gain visibility.

Healing doesn't help unless you have medic (doesn't help force healing skills)


Bad Choices:

Crafting Tree. Surveying. You're a Jedi, not an artisan.

Ranged Accuracy, Ranged Speed. You use a Lightsaber not a gun.



Message Edited by jcesare on 02-22-2005 04:56 PM






ggggggggggxnnntnnnnnnntnnnxgggggggggg



Inimesa
Tue Feb 22, 2005 7:57 pm
#4

Should I wait to get better ones or should I just do six in a row?



lInimesa Otil

.::Light Jedi Elder::.


Caradepoto
Wed Feb 23, 2005 12:12 pm
#5

Dont you still need Range Accuracy and Range Speed for the mean time while you are paddy and on you way to jedi only if you have a Ranged Prof like MR, or Pistols?



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cwhooks
Wed Feb 23, 2005 12:24 pm
#6

Well ultimate what you get depends on what your long range plans are...


If you're getitng the full Jedi jsut for a 2nd character and your Jedi is just going to me a normal combat toon, then many of the combat chocies are good, some reflexes are good and healing maybe very useful, or repair skills, etc...


If you going to be a FS crafter, well mastering all of the repair skills, vehicle control and survey would be great joices...


If you're heading for Jedi Knight... Well... FS skills aren't goign to help to aweful much... Defenses might help a little, some extra terrain negotations might help the most, repair might help a wee bit, vehicle control and healign will most likely help the most early into your Jedi grind, but near the end will have basically no effect. If ultimately you're going for a Jedi looter, luck might or might not be of use... None of the combat stuff is goig nto help you though and repair will not work on Jedi equipement. But will work good on those clothing with skill attachements in them! *wink* Craftign skill will not help with your libersabers either... Ultimately... If a Jedi is your goal, I'd almost go with whatever 6 trees are easy... If you want to expend a little more effort in the FS... Vehicle Control, Healing, Repair, Survival (terrainnegot)and the 2 defense trees I think are you best bet. If for some reason you're a lucky git with loot normal, maybe swap in luck for repair instead...



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jcesare
Wed Feb 23, 2005 12:41 pm
#7




Caradepoto wrote:



Dont you still need Range Accuracy and Range Speed for the mean time while you are paddy and on you way to jedi only if you have a Ranged Prof like MR, or Pistols?




I was Master Pistoleer so I was capped at both. Once you start the Jedi grind, you're only going to revert to your old skills in an emergency.







ggggggggggxnnntnnnnnnntnnnxgggggggggg



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