Force Sensitive Archive
Thread: A More Sensible Way to Fix the Jedi Overpopulation
"If you're not with me, then you're my enemy." ~Darth Vader
Verratyr Evaso
Future Dark Jedi Master <====================================================
CL 80
Master Rifleman
Bounty Hunter 1444
Pistoleer x2x4
Force Sensitive as of 7/30/05
so you want there to be less jedi but yet you want to be one your self... so your adding to the problem that you want fixed? j00 cOnfU5E m3
great post. i like the idea of becoming FS unique to the player and not something you can go out and get. Personaly i'd like to see more quests associated with becoming a jedi. That would give all thoes people with quest icons over there head a real pourpose.
Verratyr wrote:
The Jedi system should be one that weeds out idiots. I'll give you an example of someone who should NOT be a Jedi. I was in Coronet this evening after collecting a bounty, and I went into the cantina for a drink. I saw a Trandoshan Dark Jedi with his lightsaber out killing someone of a different profession. I always hate seeing Jedi use their powers in public. So I asked him why he and his fellow Force-usersdid that if he knew that the Empire hunted down Jedi. He told me "lol cuz we can." I told him that I hoped the Empire sent Lord Vader after him, so that he could be brought to justice. He told me "lol dumb newb i am a dark sith like vader."( This is were the littlejeeteye would have lost me. The true mark of a newb is there in ability to understand there position and roll in the game. If Vader could give the order,this guy would be gutted like a fishby a pack of Storm Troopers)
I tried to tell the young, rather reckless Jedi that there was a difference between a Dark Jedi and a Sith Lord. That there could be only 2 Sith Lords at a time, and that they were the ancient overlords of an extinct race called the Sith, whereas Dark Jedi were simply beings who used the Dark Side of the Force. He would hear none of it. ( Did you really expect any less? I know ofonly 2Jedi on my server the rest are just jeeteye wanabe's )
By the way, the urge to post this idiot's name and galaxy was overwhelming.( You probably should have, Kids like this are exactly whyI avoid jedi and dont associatethem. ) However, in the interest of kindness, I did not. Should I have any negative altercations with him down the road, however, I will be more than happy to post his name all over the forums. So send me an e-mail if you really want to know.
oayarc wrote:
i liked your ideas till i read your sig
"If you're not with me, then you're my enemy." ~Darth Vader
Verratyr Evaso
Future Dark Jedi Master <====================================================
CL 80
Master Rifleman
Bounty Hunter 1444
Pistoleer x2x4
Force Sensitive as of 7/30/05
so you want there to be less jedi but yet you want to be one your self... so your adding to the problem that you want fixed? j00 cOnfU5E m3
Personally, I love the idea of a random path. Seems much more ... 'realistic' to me. I also want to have a jedi character, but the idea of following a preset plan posted on the forums just doesn't seem right. No two jedi should have the same prescribed path to force awareness (ok, statistically some still might, but hey, no one would know).
As for the requirements of combat in the training, a big part of Jedi-ness is, obviously combat. However, this should not necessarily be a requirement to get FS. IMHO once you become FS and start on the path to Jedi-ness, there should be an entire new theme park for each level of force progression. The important part would be that your previous combat skills are not used, and should be surrendered ("You must unlearn what you have learned" - Yoda). Hence the themepark would be designed to allow FS people at various levels in their training to go against enemies, or complete tasks,that they should be able to handle due to their force training, NOT due to whether they are a CL80 double elite or not (remember, most FS were children in the old republic and padewans were only teens - no chance for double elite there!). XP grinding could and shouldstill be part of it, in addition to and in combination with missions- envisage: you must cull the wild animal population of xxx planet or help with an epidemic by healing and have to heal xxxx number of people, or craft xxx equipment for the government of xx planet.
The precise details of the themeparks have been discussed elsewhere, suffice to say that I believe they should be on a variety of planets (to hide from the empire) and in space(?).
One important thing to note, however, is that with a random path to FS, starting the path would be much more difficult and thus the FS/padewan/Jedi themeparks would not have to be as long as now. Consider that the children started FS at about 6 years old, padewan around 14 and Jedi by about 20 or so (Jedi Master could take another decade or more). This path would actually be shorterwith the GCW sincepeople are not found so young, and they would be fast-tracked a bit. Thus, compared with the progression of any other profession, and it should not actually be that much different - each step up the force progression should be roughly equivalent to an elite profession - if, and only if, the path to FS is random and hidden.
Of course, such a major revamp would/could not be done soon (anyway, the smugglers are still waiting).
Verratyr wrote:
Needless to say, I'm more frustrated than Christopher Reeve doing the Hokie Pokie.
- As I said, scrap the current way to become "glowie," but keep the term. Keep the village as well, seeing as how that system seems to work much better. Players have to work a little bit to get their Jedi, which is good.
-
There needs to be a checklist, randomly determined, of things that a character needs to do in order to become "glowie." A sample checklist should include things like: -
Has completedX theme parks. -
Has mastered X amount of professions. -
Has gained X amount of XP. -
Has joined X amount of groups. -
Has joined a guild. -
Has visited X planets. -
Has visited certain specific towns on certain planets. Make these random. -
Has earned Xcontent badge (meaning you've earned a specific one, not an amount.) -
Has earned X location badge (same as above). -
This system must not cater to certain professions. When the game started, the Devs claimed that the FSCS system would not be partial to a specific profession. We can see with this glowie system, what with Sith Shadow outlaws being CL 75, and the Village of Aurilia missions involving combat, that this system does indeed cater to combat professions. -
Modify the Village missions a bit, so that they cater to NO specific profession. -
This system must not require specific badges that are associated with a certain faction. Rather, it must only require badges affiliated with faction. Example: if a faction badge is required, you can get either the Imp theme park badge or the Reb theme park badge, and the requirement will be filled. This way you don't screw yourself by joining the wrong faction. -
This system must be different for everyone, perhaps determined randomly by their credit card number or the number of characters in their name, and their avatar's name. No large group of people should unlock their slot the same way. -
Devs, please, in the name of all that is good and holy, don't give out Holocrons so that people can find out what to do. The lines at the Force Caves of Dantooine were insane and unnecessary. I felt like shooting myself after a week camping out at the cave, only to get the dreaded Armorsmith Holocron as a Christmas "present." -
That's about all I can think of at this moment. Add something if you wish.
Devs, hear my plea. Don't punish moderate players for having lives while the powergrinders (out of school for the summer, I suspect) have all their fun with the lightsabers. Revamp the glowie system, and permanently fix the problem.