Force Sensitive Archive

Thread: A More Sensible Way to Fix the Jedi Overpopulation

Krespo
Wed Aug 03, 2005 1:00 am
#1

I'm sure they're good ideas but I ain't gonna read them...such a small font it hurts my eyes









Dune
Furax
Verratyr
Wed Aug 03, 2005 1:08 am
#2

That's basically the same size you just posted in. It's just Garamond.



"If you're not with me, then you're my enemy." ~Darth Vader

Ronnin Dex
Sith Apprentice
oayarc
Wed Aug 03, 2005 1:21 am
#3

i liked your ideas till i read your sig





"If you're not with me, then you're my enemy." ~Darth Vader

Verratyr Evaso
Future Dark Jedi Master <====================================================
CL 80
Master Rifleman
Bounty Hunter 1444
Pistoleer x2x4
Force Sensitive as of 7/30/05






so you want there to be less jedi but yet you want to be one your self... so your adding to the problem that you want fixed? j00 cOnfU5E m3




Oayarc Ge'Tvo


Imperial Colonel & Storm Squadron Ace Pilot
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groundcrew
Wed Aug 03, 2005 1:43 am
#4






Verratyr wrote:


The Jedi system should be one that weeds out idiots. I'll give you an example of someone who should NOT be a Jedi. I was in Coronet this evening after collecting a bounty, and I went into the cantina for a drink. I saw a Trandoshan Dark Jedi with his lightsaber out killing someone of a different profession. I always hate seeing Jedi use their powers in public. So I asked him why he and his fellow Force-usersdid that if he knew that the Empire hunted down Jedi. He told me "lol cuz we can." I told him that I hoped the Empire sent Lord Vader after him, so that he could be brought to justice. He told me "lol dumb newb i am a dark sith like vader."( This is were the littlejeeteye would have lost me. The true mark of a newb is there in ability to understand there position and roll in the game. If Vader could give the order,this guy would be gutted like a fishby a pack of Storm Troopers)

I tried to tell the young, rather reckless Jedi that there was a difference between a Dark Jedi and a Sith Lord. That there could be only 2 Sith Lords at a time, and that they were the ancient overlords of an extinct race called the Sith, whereas Dark Jedi were simply beings who used the Dark Side of the Force. He would hear none of it. ( Did you really expect any less? I know ofonly 2Jedi on my server the rest are just jeeteye wanabe's )


By the way, the urge to post this idiot's name and galaxy was overwhelming.( You probably should have, Kids like this are exactly whyI avoid jedi and dont associatethem. ) However, in the interest of kindness, I did not. Should I have any negative altercations with him down the road, however, I will be more than happy to post his name all over the forums. So send me an e-mail if you really want to know.





great post. i like the idea of becoming FS unique to the player and not something you can go out and get. Personaly i'd like to see more quests associated with becoming a jedi. That would give all thoes people with quest icons over there head a real pourpose.



Flakk Gun:Elder Ranger
Improvise, Adapt, and Overcome

"My camps may be gone and my cammo changed to Vanish....But I still have my rifle, I still have my love of hunting...and the outdoors, and THAT is what makes me a Ranger."
Verratyr
Wed Aug 03, 2005 1:51 am
#5






oayarc wrote:

i liked your ideas till i read your sig





"If you're not with me, then you're my enemy." ~Darth Vader

Verratyr Evaso
Future Dark Jedi Master <====================================================
CL 80
Master Rifleman
Bounty Hunter 1444
Pistoleer x2x4
Force Sensitive as of 7/30/05






so you want there to be less jedi but yet you want to be one your self... so your adding to the problem that you want fixed? j00 cOnfU5E m3







It's an odd situation, I see where you're coming from.


I want to be a Jedi. I've played since 3 days after release, and for 2 years I've wanted the same thing out of the game. However, the idiots (like the one in my post above) make me wish that the system were more selective.



"If you're not with me, then you're my enemy." ~Darth Vader

Ronnin Dex
Sith Apprentice
pizzathehut67
Wed Aug 03, 2005 2:01 am
#6


i think they should have a sort of jedi perma death... or at least a jedi lock down period. here are my ideas.


1. if a jedi is killed, 2Xcombat level is the number of minutes they must wait to regain use of the force. they can use lightsabers during this time but no force powers

2.Jedi should be hunted by the empire whether light or dark. doesnt matter. a jedi should approach their own home only to find an assload of troopers waiting for em. The number of troopers would bebased on the amount of time the jedi used a light saber in "plain sight areas", cities, player cities, highly populated areas of all kinds. Jedi should not be able to run around willy nilly... it makes no sense at all and ruins the "star wars" feel. yeah i know the "feel" sucks anyways... but no sense in making it worse.

3. Jedi missions to kill bounty hunters . If a jedi is killed... wouldnt the other jedi be like "YOU MEANIE HEAD! i shall smote you!" and go after the bounty hunter? these missions could not be done in groups.

4. In order for a paddy to gain skills... they should be grouped with a higher ranking jedi (at this point that isnt hard to do at all) for a certain amount of time. nothing that would be difficult to do during the normal grinding phase anyways... but just somthing to add to the feel of being a jedi. These would be "jedi groups"... not normal groups. only two jedi in a jedi group at a time.

5. the sort of perma death... the big one... each jedi has a ticker... an uknown number of total deaths before the jedi dies completely and "reincarnates". however, items are tough to find... and to negate the effect of losing all the cool stuff you collected... those items and creditswould be given to an npc and could be claimed when the jedi is reincarnated. the number of deaths would be considerable... ranging from say50-75 deaths. PVP deaths of course would NOT count towards this at all. perhaps bounty hunter mission deaths do count? perhaps bounty hunter deaths are the only deaths that count?

6. instead of a complete perma death, the jedi could be considered as reincarnated... 120 minutesXtotal deaths (which would change each time the jedi perma died) would be a count down. over this period the jedi would regain force skills. during this time they could use the force as normal... force bars would be damaged and regen would be halved while they re-adjust. 120 times 75 by the way is a lil over 6 days. so its not a terrible time to wait and does not involve losing xp for the BIG death. although the normal xp penalty would apply for the deaths leading p to the BIG death.


i think this system would thin the numbers that are visible a bit. by making players who are dumb (running around theed with their saber out and throwing it around and such) pay for their own stupidity there would be fewer "overt jedi". just an idea to help thin the ranks a bit.


i added the bounty hunter deaths are the only deaths? thingie in the fly... im not crazy about it after further thought... i think some over zealous people screaming "OVERCROWDED PROFESSION!" would hunt jedi non stop just to thin the numbers a bit.



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Ghinjorn
Wed Aug 03, 2005 5:44 am
#7


Personally, I love the idea of a random path. Seems much more ... 'realistic' to me. I also want to have a jedi character, but the idea of following a preset plan posted on the forums just doesn't seem right. No two jedi should have the same prescribed path to force awareness (ok, statistically some still might, but hey, no one would know).


As for the requirements of combat in the training, a big part of Jedi-ness is, obviously combat. However, this should not necessarily be a requirement to get FS. IMHO once you become FS and start on the path to Jedi-ness, there should be an entire new theme park for each level of force progression. The important part would be that your previous combat skills are not used, and should be surrendered ("You must unlearn what you have learned" - Yoda). Hence the themepark would be designed to allow FS people at various levels in their training to go against enemies, or complete tasks,that they should be able to handle due to their force training, NOT due to whether they are a CL80 double elite or not (remember, most FS were children in the old republic and padewans were only teens - no chance for double elite there!). XP grinding could and shouldstill be part of it, in addition to and in combination with missions- envisage: you must cull the wild animal population of xxx planet or help with an epidemic by healing and have to heal xxxx number of people, or craft xxx equipment for the government of xx planet.


The precise details of the themeparks have been discussed elsewhere, suffice to say that I believe they should be on a variety of planets (to hide from the empire) and in space(?).


One important thing to note, however, is that with a random path to FS, starting the path would be much more difficult and thus the FS/padewan/Jedi themeparks would not have to be as long as now. Consider that the children started FS at about 6 years old, padewan around 14 and Jedi by about 20 or so (Jedi Master could take another decade or more). This path would actually be shorterwith the GCW sincepeople are not found so young, and they would be fast-tracked a bit. Thus, compared with the progression of any other profession, and it should not actually be that much different - each step up the force progression should be roughly equivalent to an elite profession - if, and only if, the path to FS is random and hidden.


Of course, such a major revamp would/could not be done soon (anyway, the smugglers are still waiting).


Ryuke
Wed Aug 03, 2005 5:58 am
#8






Verratyr wrote:

Needless to say, I'm more frustrated than Christopher Reeve doing the Hokie Pokie.






OUCH!




Ryuke Hwan-Jin
Twin Suns, Tatooine.
Jedi Bodyguard

...Wait a second, wrong game. That was back in SWG. What am I in this new game? Oh nothing special just a generic Elder Jedi.
Verratyr
Wed Aug 03, 2005 12:17 pm
#9

Just like everyone else, I'm pretty upset right now about the nerf that's coming (or perhaps already came?). The Devs have decided to make the Combat XP ratio 30:1 instead of 3:1. That means that although we only get 10% Combat XP for every 100% of Weapons XP we get, they're now worth the exact same amount.


Needless to say, I'm more frustrated than Christopher Reeve doing the Hokie Pokie.


What really gets me mad is that the Devs think that this is going to solve the Jedi problem. It won't. It only makes the entire process more difficult for light/average players, rather than power-grinders.


We all know what the problem is. The simple fact is that there are far too many Jedi out there, and with the system the way it is the problem isn't fixing itself. The Devs made their mistake when they made the path to beinga Jedi known. The way to get glowie is posted on the forums, for Christ's sake! There are player-made, step by step guides to help MORE people become Jedi. If the problem is too many Jedi, and the players agree, why are they making guides to help aid the problem?


The profession of Jedi Knight or Dark Jedi Knight is the most coveted, overall, in the game. But as long as the path to become one is known, everyone and their mothers are going to try and get glowie. Did you notice a slight increase in the Bounty Hunter population after Skill Respec came along? Of course you did. People wanted to be able to be Bounty Hunters without having to work for it. And, that's exactly what Respec let them do. The Jedi system is no different. You can now become glowie by doing a minimal amount of work.


The Jedi system should be one that weeds out idiots. I'll give you an example of someone who should NOT be a Jedi. I was in Coronet this evening after collecting a bounty, and I went into the cantina for a drink. I saw a Trandoshan Dark Jedi with his lightsaber out killing someone of a different profession. I always hate seeing Jedi use their powers in public. So I asked him why he and his fellow Force-usersdid that if he knew that the Empire hunted down Jedi. He told me "lol cuz we can." I told him that I hoped the Empire sent Lord Vader after him, so that he could be brought to justice. He told me "lol dumb newb i am a dark sith like vader." I tried to tell the young, rather reckless Jedi that there was a difference between a Dark Jedi and a Sith Lord. That there could be only 2 Sith Lords at a time, and that they were the ancient overlords of an extinct race called the Sith, whereas Dark Jedi were simply beings who used the Dark Side of the Force. He would hear none of it.


By the way, the urge to post this idiot's name and galaxy was overwhelming. However, in the interest of kindness, I did not. Should I have any negative altercations with him down the road, however, I will be more than happy to post his name all over the forums. So send me an e-mail if you really want to know.


Anyhow, there's a simple solution to this, one which the Devs don't seem to have thought of.


When the game came out, we all heard about a Force Sensitive Character Slot (FSCS) that we could unlock and that could becomea Jedi. I'm not proposing that we bring this system back, so hear me out.


The great thing about FSCS was that no one knew exactly how to unlock it (until Holocrons came into everyone's inventories for Christmas, 2003. Big mistake, by the way.) The path to Jedi was unknown, and people were blindly wandering around the galaxy hoping that they'd get lucky. About one in a hundred thousand did. I think that's too small a number. However, the Jedi population we have now is obviously too large.A nice mix in between those two will do very nicely.


My idea is this: scrap the "glowie" system as it is now. It's too easy. I have an e-mail in my in-game inbox that tells me, specifically, what badges I need to get in order to get my visit from the old man. I ended up getting a Master Marksman badge, Imp theme park, Jabba theme park, Nym theme park, the 1st n00b mission badge, and Compassion to a widow. The Compassion badge is the one that finally got me glowie. Isn't it sad that I know exactly which badge got me my visit from the old man? In the old system, no one knew what the hell they were doing, and that's the way it should be.


Here's how the system ought to work:


  • As I said, scrap the current way to become "glowie," but keep the term. Keep the village as well, seeing as how that system seems to work much better. Players have to work a little bit to get their Jedi, which is good.


  • There needs to be a checklist, randomly determined, of things that a character needs to do in order to become "glowie." A sample checklist should include things like:



    • Has completedX theme parks.


    • Has mastered X amount of professions.


    • Has gained X amount of XP.


    • Has joined X amount of groups.


    • Has joined a guild.


    • Has visited X planets.


    • Has visited certain specific towns on certain planets. Make these random.


    • Has earned Xcontent badge (meaning you've earned a specific one, not an amount.)


    • Has earned X location badge (same as above).


  • This system must not cater to certain professions. When the game started, the Devs claimed that the FSCS system would not be partial to a specific profession. We can see with this glowie system, what with Sith Shadow outlaws being CL 75, and the Village of Aurilia missions involving combat, that this system does indeed cater to combat professions.


  • Modify the Village missions a bit, so that they cater to NO specific profession.


  • This system must not require specific badges that are associated with a certain faction. Rather, it must only require badges affiliated with faction. Example: if a faction badge is required, you can get either the Imp theme park badge or the Reb theme park badge, and the requirement will be filled. This way you don't screw yourself by joining the wrong faction.


  • This system must be different for everyone, perhaps determined randomly by their credit card number or the number of characters in their name, and their avatar's name. No large group of people should unlock their slot the same way.


  • Devs, please, in the name of all that is good and holy, don't give out Holocrons so that people can find out what to do. The lines at the Force Caves of Dantooine were insane and unnecessary. I felt like shooting myself after a week camping out at the cave, only to get the dreaded Armorsmith Holocron as a Christmas "present."


  • That's about all I can think of at this moment. Add something if you wish.

Devs, hear my plea. Don't punish moderate players for having lives while the powergrinders (out of school for the summer, I suspect) have all their fun with the lightsabers. Revamp the glowie system, and permanently fix the problem.




"If you're not with me, then you're my enemy." ~Darth Vader

Ronnin Dex
Sith Apprentice
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