Force Sensitive Archive

Thread: FYI, grenades still give Combat XP on TC5 Server (CU Beta)

Dessimus
Fri Apr 01, 2005 2:13 am
#1



ukapu wrote:
Even though the devs have disclaimers all over the place saying nothing is set in stone, I was still quite surprised not to see a new "Grenade XP" type in this first CU version.





first CU version being the key phrase. They have too many other things to worry about at this point. but don't get your hopes up yet. I would not count on it staying the same.



Dessimus
Master Smuggler, Alliance Soldier, Unsociable Jerk
Alonso
Jedi Padawan
Monteigo
Master Architect
Silvarran
Fri Apr 01, 2005 8:31 am
#2

Plus remember this post from a Dev:




http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=86302#M86302


This is a common point I have seen all night and it is very obvious that people need to stop going after PURPLE conning mobs. In the current game I know folks pretty much ignore the color con of a mob, but it is very important in the new system. Reds and Purples are very very dangerous. At level 1 a level 5-7 Durni is going to stomp all over you, go look for some of the new level 1-5 mobs we put in around Bestine and MosEisley and see how you fare.


Characters are no longer invulnerable to everything, try to stick with white blue and green conning mobs. If you have trouble with the color, you combat level is under your group role symbol next to your HAM bar and the mob should reflect its level by a number in the center of its con bubble.



So standing alone throwing nades at a giant baz lair or whatever will just get you killed in the future




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RogueFettt
Fri Apr 01, 2005 11:09 am
#3

Im pretty sure you can kiss nade grinding bye bye once this hits live. Im just glad im done with it.
DTUEntities
Fri Apr 01, 2005 12:34 pm
#4

There is one problem with the grenadegrinding after the CU, is without armour and buffs you will just be committing suicide as you won't be able to handle so many GBN's etc and probably blow yourself up to.

ukapu
Fri Apr 01, 2005 1:38 pm
#5

Even though the devs have disclaimers all over the place saying nothing is set in stone, I was still quite surprised not to see a new "Grenade XP" type in this first CU version.




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Deverontheman
Fri Apr 01, 2005 2:23 pm
#6


Yep. No more NS runs for me after CU j/k. One concern that kind of goes towards all professions on this and stuff. (Yes I know they are putting in critters you can take at your level etc.) But what about the people that like to hunt alone. On other servers and even on my main when I go to work on a profession it usually consists of getting buffed (medic and entertainer) grabbing some extra mind drugs, and thenheading out to Dant, or depending on what faction my char is hunting rebels or imperials,heh. no more getting master marksman in a day.

Anyways, I still figure they will make grenade xp by the time it goes live.

That's my two cents.

Message Edited by Deverontheman on 04-01-2005 03:26 PM



"For over a thousand generations the Giant Baz Nitches were the guardians of combat xp in the galaxy. Now they are all but extinct."
GrimzKeeper
Fri Apr 01, 2005 6:09 pm
#7

they will prob make it heavy weapon exp...




AleronPre CU Jedi Elder

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