Force Sensitive Archive

Thread: XP will be harder after CU

Silvarran
Fri Apr 01, 2005 8:19 am
#1

This post from a Dev pretty much explains it...much like when the game first launched...wooohooo:



This is a common point I have seen all night and it is very obvious that people need to stop going after PURPLE conning mobs. In the current game I know folks pretty much ignore the color con of a mob, but it is very important in the new system. Reds and Purples are very very dangerous. At level 1 a level 5-7 Durni is going to stomp all over you, go look for some of the new level 1-5 mobs we put in around Bestine and MosEisley and see how you fare.


Characters are no longer invulnerable to everything, try to stick with white blue and green conning mobs. If you have trouble with the color, you combat level is under your group role symbol next to your HAM bar and the mob should reflect its level by a number in the center of its con bubble.


http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=86302#M86302




Click here to support Glzmo's great Visions to save SWG!


Old Jedi never die, they just Ebay away!!
murphy7
Fri Apr 01, 2005 9:16 am
#2

Actually, that's prettycool. Will the XP costs for some things become deflated as individual experience points increase in their apparent value (due to their becoming harder to accumulate)?





"Malt does more than Milton can, to justify God's ways to man."

Hyro Protagonist, Jedi adventurer
Gallii Frey, sidekick, houseboy at Manse Protagonist
Silvarran
Fri Apr 01, 2005 9:25 am
#3

I would say no, the intent is not to go as fast as possible through a profession.



Click here to support Glzmo's great Visions to save SWG!


Old Jedi never die, they just Ebay away!!
Morock
Fri Apr 01, 2005 9:34 am
#4

It wont be harder to get xp.. Just harder to get it solo.. Again I feel like the game is being pushed into a mode of community playing rather than solo playing.. SO youll need to get a group to go out and kill rancors and nightsisters rather than just you and a droid..



When I feel blue, I start to breathe again.

- I support keeping & balancing the old combat system You can too

SIGN THE PETITION, TOO!!

Morock Master Doctor ---- Cancelled
Ymea Master Musician---Cancelled
Emye Master Rifleman-----Cancelled
Seyton Master BH----------Cancelled

Check out www.mmorpg.com for some new alternatives.
Silvarran
Fri Apr 01, 2005 9:52 am
#5

Right, just like it was in the begining and how they intended it to be, more group than solo



Click here to support Glzmo's great Visions to save SWG!


Old Jedi never die, they just Ebay away!!
DTUEntities
Fri Apr 01, 2005 12:14 pm
#6


yes, just how it was when it was more fun to play, i remember going to dathomir outpost and seeing groups of 20 people gathering to hunt ER's when you couldn't solo them, it was so much more fun hunting in groups as you met lot's of new people everyday and no mind numbing grind as you were doing it more for fun than for the xp etc. I personally can't wait for the changes, although i am interested to see what i will be able to kill solo with my Jedi.

Jereck
Fri Apr 01, 2005 12:28 pm
#7

so much more fun having some random idiot get you and half your group killed. Right, i agree.



Karras - Lowca
SWG - We know drama
Mrkalador
Fri Apr 01, 2005 12:32 pm
#8

But for the people who do solo, this is a shame, I have been playing FFXI since the na launch, sometimes i wait for up to 4 hours to get a group just so i can get some exp, I like SWG because i can go at my own pace, in my own time, if they push this game for a more group based MMO, I am done with it, & i imagine alot of others will be also, They can't just change things like this at such a stage in the games progress, it's a bad decision IMO, & if it does become more group based, I imagine like alot of other MMO's out there, SOE will loose alot of money to WoW.


oh well, nvm, guess SWG isn't as unique as i thought it was, Just another MMO now.



~Kaylum Keitaro~
~Teräs Käsi Master~

Eisei
Fri Apr 01, 2005 12:50 pm
#9

yeah, the original concept of this game was choice. I cannot tell you how boring it was to play, let alone, watch someone play FF online...it burned my eyes. I want choice to go solo while having choice for grouping...don't want one or the other



(gnnLi'hainnnnWX9gggggggggggggggggggggggggggg)
Renegade of the Force
Spill the blood of the Weak
Let crimson tears rain on the strong
01 02 03

(gggggggggggggggggggggggggggg:WXnnnnChen'zainng)
Starson
Fri Apr 01, 2005 5:34 pm
#10

I am a solo player, Iike what was stated in a post above, I don't like the groups that have the one's who want to kill everything by themself's, grab all the loot, and just generaly rum amok. I perfer to take my time scout out the area, and make a logical choice in how I attack and whatever blah blah. To the point, if after the cu, if a player can only take out a mob that gives 1k xp solo, but he has to group with 4 others to take out a mob with 5k xp....ya still only get'n only that 1k. In other words groups will get the same xp as a solo player, the higher lvl mob's just will not be avalible to the solo pep's. In 'Blair's Blog' (prob. misspelled) it was stated, today I might add, that the xp on TC is low now on pourpse, it will be adjusted as the test process advances.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
Gilamu
Fri Apr 01, 2005 11:14 pm
#11

As a ranger, I got used to going solo, since up until recently I was penalized for grouping in the form of lower harvests. I appreciate that the game mechanics allow me to solo as I usually do, hunt with 1 or 2 friends (as I did today to round up some hide for an armorsmith) or with big groups to take on krayts and GDK's. Note that I like having the CHOICE. It sounds like that choice will be taken from me.






Gilamu ti'Caro

Imperial Colonel, Elder Ranger
Captain of my Fate, Master of my Soul
Mrkalador
Sat Apr 02, 2005 1:03 am
#12

I personally dislike grouping, I like watching my own back, If i make a mistake, I pay the price & i don't have to worry about anyone else, or cope with bad players, AFK's, in-experienced players, nasty players, I know this is just the negative side, but a negative it still is, I like this game because of the freedom in it, I hope this doesn't change, solo/group should be 50/50,

Solo or group for prof grinding &, solo slow paced hunting/looting
Group for high level mobs, end game content & rare loot

So atleast you can make the choice, If it's anything like the above, i'd be fine with it, I just hope to god that the solo option stays LOL, i want my jedi



~Kaylum Keitaro~
~Teräs Käsi Master~

Silvarran
Sat Apr 02, 2005 1:06 am
#13

Well from what I have read, they said that people wont be able to solo the high end creatures/mobs, which is how it should be. No one should be able to go kill Krayts or NS elders, heck even Rancor lairs by themselves.



Click here to support Glzmo's great Visions to save SWG!


Old Jedi never die, they just Ebay away!!
Page 1 of 2
Previous Next