Force Sensitive Archive

Thread: KILLED MELLICHAE...he is not impossible...

DanoCollins
Tue May 03, 2005 9:23 pm
#1

Well, I thought he couldn't be killed, and going with some of my original assumptions and advice from a few posters, we killed the jerk.


I knew early that ranged would be the only way to kill this guy, because of his tremendous one-hit melee power. The roots and snares are the only way to stick him down and the only way to kill him.


I started a post on the Sunrunner forum to look for help with this quest, hoping I could get a CSR to fix the bugged crystal before we left...but couldn't, so:


CRYSTALS:


In my mission, there were two green, and two red. I decided that we had to try the crystals to see if they were still bugged....


First, aggro and pull only the Sith Thugs and Mercs. Our group had 6 Ranged, 1 Swords and 1 Doc and 1 Ranged/CH...7 in group, 2 out of group. We started with about 6 people, until the last crystal was destroyed, but we called in three more buddies to help, since Mel gave us an early scare that needed some rezzes.


The Ranged 6 or 7 wasted the Sith fast...levels in the 40's and 60's...we had all but two Level 80's with us.


Once the Sith were dead, we destroyed one green crystal. We couldn't kill the second green crystal..it dropped to zero health and stayed there. Per a post here, I pulled the group back to safety and logged out, and then back in. This reset the mission and all the crystals and Sith were back.


We killed the Sith again, but this time, both green crystals went down. So, logging out and back in DOES WORK.


We finished the third and fourth crystals and then used the CH's pet to pull the newly spawned Sith that appear after crystal 4 went down.


After the new wave of Sith, we pulled Daktar (Level 109 I think) and kept nailing him with root and snares while the CH pet and tanker Swordsman held him in place.


Once Daktar went down, the CH aggroed Mellichae and pulled him out. We kept nailing him with root and snares, along with KD, Intim and Crit shots, and he was soon dead, without a casualty in the final stage.


This is possible afterall, with a great group and the right strategy. I apologize to those who said it could be done...you were right!


Ranged is the key...Jedi will not help, unless they can tank with great defenses. Use a pet, or use many Ranged profs and spread out...don't let Mel get a grip on you.



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Lazerius
Tue May 03, 2005 10:08 pm
#2

nice....

this is something similiar 2 1 of my guildees I helped with today.


2nd green crystal bugged, but we had 2 squads of storm troopers. after about 20 minutes of them pounding away @ troopers mal. had worked himself far enough away from the crystals (and our jedi and shuttled out and in) and malichi went vuln. we took him down quick after that



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SimKest
Tue May 03, 2005 10:31 pm
#3

Combat Medic also works EXTREMELY well. You can stick a paralyze on him and hold him for 10 secs.

We just did it for a guildie, we had me Master Pistoleer/Master CM, a M Rifles/MBH, MCarb/MBH, a Rifle/Doc, and 2 more ranged classes. We pulled Meli, and I got the paralyze off soon as possilbe. Everone all fired on him at once, and we nailed him just as the paralyze went off. Teach that dirty rat from using h is 3k aoe/db >.<



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hanzsolo
Wed May 04, 2005 5:13 pm
#4

When I log in and out again, the mission is just gone. It doesn't respawn. I have to die for it to respawn.
UbifaA
Wed May 04, 2005 5:32 pm
#5

great work guys ! congrats !


and thanks for sharing your strategy
Reion
Sat May 07, 2005 4:53 pm
#6


hmm, for me it is impossible....


I wrote this ealier:


I just get my 6 branches, but I cant become a jedi, becuse the mellichace mission is bugged, the crystals wont destory completly. And I have tried to relog, restart my comp and fullscan. Still it wont work. Im been trying to complet this damm mission for over 2 days now, and still it wont work. I have made a ticket, but after the serversetback, many ppl have made a ticket, so there will go a week or even more, before SCR will answer. I was hopping to get those 4xp on chemira server as a jedi paddy, forget about it. I heard a rumor that SCR has made this bug on perpose, cause they wont have that a new jedi can grind it faster. I hope this is not so, and I think the SCR are aware of this bug. So I heard. Why dont they fix it. I have been grinding for over 7 mounth to be a jedi and finnnaly I got my brances and after 2 days the old man came, yay. Damm anoying to find out that I cant defeat mellic, becasue of a stupid bug. Anyone heard about this and when SCR will fix it?



Even if I relog it still does not work, so it could seem that after the SCr heard about this that it would work to relog and fix the bug so it wont work, and after the 4xp week the bug will get fixed... I hope it is me that are paranoid and perhaps a little tired of trying to defeat mellic for the 10. time now. And the SCR know that being a jedi is very import and poten for some ppl to be keep playing this game, so you would think that they would fix the bug fast, and I hope they compensate for all the time that are lost of grinding the 4xp or those who have dobbl. xp...?

Srabolai
Sat May 07, 2005 7:11 pm
#7

I did this quest today with a bunch of great people from Chilastra.



I have tried for several days, but kept getting a bugged green crystal that would not explode. I have a strictly melee character. Someone suggested, on these fourms, to use a ranged weapon when killing the crystals, and to kill all 4 if it is your quest. Up to today, as melee, I have never been able to get the second crystal past 0/40000 health and make it explode.


Got myself a advanced e-11 rifle (range 64m). The E-11 is combat level in the 50's and you do not need any other skills than your combat level to use it. It was doing about 540 damage each shot for me. To my astonishment I was able to kill the two green crystals, one red , and get on red to 1/4 health. I did not roundup some help, prior to my attempt, as I did not know if I would be able to destroy the crystals. I tried for several hours to round up a group afterwards, and finally had a full group and then some. Thanks to all those who helped and invited friends. A group was necessary, as there were no red mobs/aggro to lure Mel to in hopes that he would start attacking them. This has been suggested as a way to get rid of Mel. Many times, alone, I was able to lure him away from the camp, but not very far. (maybe 200-300 meters) I also did attempt, with previous tries, to set up some rebel bases and turrets to help with the lower level spawn at Mellichaes camp. I was not able, due to the terrain, set up bases close enough to Mel's camp. I did however, at one try, lure Mel past a turret and it did hit him, but the rebs at my base did not attack Mel.


I would suggest getting alot of ranged profressions, docs, and CH's. Mellichae and and his second in command, Darkar?, hit pretty hard.


Make sure you stay back from the fighting as not to get killed. Once Mel is health is down, take a few shots to get credit for the quest.



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