Force Sensitive Archive

Thread: Combat XP Cap???

CapnJax21
Fri May 06, 2005 7:03 am
#1


If this has been posted before, I apologize...


Last night on Intrepid, joined a hunting group on Dant....


Read somewhere on the forums that you can still use 'nades for the combat xp grind. So I threw some in my toolbar, and waited for my group to start attacking. Fighting CL 81 Pikets, I was getting around 10K Combat xp per throw!!! I capped (well I thought I did, see the rest of this post) at 300K with 30 pikets. I couldn't believe it! It was great.


But, as I got to another mission for our group, I threw a 'nade, and had every piket aggro me. Not good. I was incapped in a matter of seconds. So I decided just to use my trusty Advanced Laser Rifle (that became uber with the CU). I was getting rifle xp now in addition to combat. After the lair was destroyed, and a pile of piket guts lay on the ground, I decided to check my stats.


I now had over 400K combat xp!!!! Figuring it was part of double xp week, I continued. 3 Hours later, I had over 800K of combat xp, 1.2Mil of Rifles, 800K of pistols, and 400K of carbines (didn't cap the rest - was exhausted)


Was this intended? I'm not complaining - it was actually quite nice to see xp go up and have fun.


I have to say, once you get the hang of the CU, its really not that bad. I'm a casual gamer, and only know people from my guild. My friends list has been tripled since the inception of the CU. I'm meeting new players, and its a total joy to rake in xp now.


Still see a few problems with the CU though with combat (I concentrate more on my action bar and toolbar then i do on the action) and the way it was pushed to the community, but all in all, I think it will bring the player community together.


Now only if they could keep double xp week for an additional week....




/////Ferros Ante -- Arus Ante\\\\\

.:: Jedi :: Medic ::.
.::Galactic ArmedForces::.

CapnJax21
Fri May 06, 2005 7:04 am
#2

sorry for the double post....



stupid IE...






/////Ferros Ante -- Arus Ante\\\\\

.:: Jedi :: Medic ::.
.::Galactic ArmedForces::.

digital_suicide_1uk
Fri May 06, 2005 8:34 am
#3

Wow man your lucky ..ive beenmultiple capping rifle carbs and pistol everynight for the last 4 nights...and each night my combat xp caps at 300k

still not complaing 3.8mil fs xp banked....just need this next damn phase to hurry up now



Curried Codfish - Elder Jedi


ckclyde
Fri May 06, 2005 8:47 am
#4

A quick question...do nades do any damage to your group memebers who are near the point of impact? Great going on the xp, btw....glad to hear somebody is getting it.




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CapnJax21
Fri May 06, 2005 10:42 am
#5


To be honest, I didn't notice any of my members getting dmg. When I threw 1 grenade, I only hit for 40 pts of dmg. So if i did hit anyone, I don't think it effected them in anyway. I will check later tonight to see if anyone gets hit by it in the combat log.


I only threw one per piket, and did not attack with anything else.


The cooldown is 60 seconds. You can't even attack during that cooldown period. So if you're in a group that isn't somewhat organized.....clone facility


Message Edited by CapnJax21 on 05-06-2005 10:44 AM




/////Ferros Ante -- Arus Ante\\\\\

.:: Jedi :: Medic ::.
.::Galactic ArmedForces::.

AntLordi
Fri May 06, 2005 10:52 am
#6

i am not sure what the cap is, but for bounty hunters it is somewhat over 300k as their master box now requires 340k combat exp .. for any other prof though as far as i have seen the cap is still 300k



Herio Mortis
Proud Rebel Colonel
Wasz
Fri May 06, 2005 11:04 am
#7

XP turn in for me is typically 1.2M pistol, 900K rifle, 900K carbine, 400K combat. I don't wait to max combat. Just cap the 3 weapons and bike to the village. I stopped using grenades. That deal got nerfed hard post CU. My suggestion is to get ina good group and steamroll the mobs as fast as you can and convert. Double XP will end this weekend. I got 79K FS XP to earn that I am done. Happy Hunting.




Wasz Ipo, Jedi, Bustah Boute, Spy, Praise Darkness, Smuggler
Chubbatunde, Trader, Munitions



"I don't have time to bleed", Jesse Ventura, Predator
Imperio59
Fri May 06, 2005 6:25 pm
#8

No, grenades are still the fastest, you just need a group that kills fast and you need post CU crafted nades (the old ones didnt convert right). If you have a root, you can throw a nade onto 4 mobs, your group should take care of 2, you can root the third, and take on the 4th (after your 10 second timer for throw nade is gone, once again, post-cu crafted nades are the key).
You can get 900K combat xp with mbh in under 1h30 atm, without double xp week i am guessing it will be do-able in 3 hours, so 300K xp plus the leftover wepaons xp from shooting down a few mobs, overall near 350-400K FS xp in 3 hours, same rates as before, except you will be in a group, so you can do it with guildies.

I banked over 2M FS xp so far with double week, i expect to have enough to complete my 3rd branch by the end of the week, after that i'll grind from time to time while i wait for 2 more months to complete my last 3 missions, then jedi grind time




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Blue_Harvest
Sun May 08, 2005 12:51 am
#9

Here some XP cap info for you:

Master Bounty Hunter:
Rifles: 900k
Carbines: 900k
Pistols: 900k
Combat 900k

Master Ranged Elite Prof

Rifles/Carbs/Pistols/Heavy: 1.2mill
Combat: 900k

So if you are MBH MCommado you can pull in 1.2million heavy weaps, 900k rifles, 900k carbs, 900k pistols and 900k combat before you need to visit the village.



Vhaal [GSA] "Do what must be done. Do not hesitate. Show no mercy."
I survived the death of Chimaera on 29th April 2005.
Current Jedi Kills: 4

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