Force Sensitive Archive
Thread: When do you convert xp
Well what do you do?
Exactly, also, if you wanted a bit more exp, you could cap unarmed, 1h, 2h, and polearms at 200k each, not much by themsleves, but added up that's another 800k of exp. With the way weapons are set up now, you just need to have whatever CL the weapons have to use them, melee or ranged. Many don't have specific skills tied to them, so it's a good way to make that little bit of extra exp each time.
Ni'obe Amnas
Master Dancer / TKM / Master Brawler
AMOR - Bria server
jcecil wrote:
You should be capping pistol at 1.2 mil, carbine at 900k, and rifle at 900k. By that time, you'll have plenty of combat xp to convert too.
Daetori wrote:
jcecil wrote:
You should be capping pistol at 1.2 mil, carbine at 900k, and rifle at 900k. By that time, you'll have plenty of combat xp to convert too.
This should work fine but it is still a long way to go
True, but it worked out for me ideally. It took me about 3-4 hours to cap these with a decent group, which is about my tolerance for grinding anyway. After that i'd wanna cash in at the village just so i can start the next day fresh. It is nice to know that if you are in that perfect uber group where you're racing just to get one hit in, that once you cap your high xp guns it's still worthwhile to have a decent pike in your inventory and cap melee as well. Seems like its getting harder and harder to get in an uber group though.
JordonUK wrote:
At the moment I am going as soon as I cap my rifle points, but thats only 40k force xp and seems like a long way to go. I am no way near capping my combat xp should I wait till I cap it? But then I am missing out on the rifle points...
Well what do you do?
he cant. you need tier 4 in brawler for that. he would cap at 10k xp or less
NiobeAmnas wrote:
Exactly, also, if you wanted a bit more exp, you could cap unarmed, 1h, 2h, and polearms at 200k each, not much by themsleves, but added up that's another 800k of exp. With the way weapons are set up now, you just need to have whatever CL the weapons have to use them, melee or ranged. Many don't have specific skills tied to them, so it's a good way to make that little bit of extra exp each time.