Force Sensitive Archive
Thread: Thermal Detonator Question
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TPRGoonan
Mon Jan 10, 2005 5:57 pm
#1
Hey I have 2 full trees to go and I am going to go and am about to change to Commando 4000 to finish the grind off. How many crates of Thermals do you think I would need?? And as Rifleman is my other profession is it worth getting Commando instead of Doc to finish the grind.
Amsterdoominator
Mon Jan 10, 2005 6:05 pm
#2
20 crates should be enough. If not you'll find out at the end of your last box and then just buy another crate or something 
Be sure not to toss too many grenades per lair (as described in my guide somewhere in these forums) cause it's a waste of time and grenades.
10/11 crates per branch should be plenty.
And yes, commando is very very useful to get cause itmakes the grinding go about 10 times faster.
JulianSpeed
Mon Jan 10, 2005 6:18 pm
#3
Yeah I think Amster is correct 2-4 crates per box on average..Im guessing though. I have not really monitored it but it is an excellent way to grind and very expensive.
super_moomoo
Mon Jan 10, 2005 7:18 pm
#4
i acutally just notice dim using about 1 crate per a cap. with an extra stack here and there. although im wasteing a bunch im sure as i just throw em till only ones dead then hjust kill that one and mov eon. i cap 3 times so im happy. i also have 2.4 mil FS xp to go and figure i can get that xp with 25 crates at most. just remember pups will save you tons of nades and money
Reb4ever
Mon Jan 10, 2005 10:12 pm
#6
I use 6 grenades per giant baz lair, I need 4 lairs to cap, so I need a full crate for a lair. Thats 100k force combat xp per crate. So about 12 crates is fine.
SinWalker1
Tue Jan 11, 2005 11:43 am
#8
Hey you guys, what's theMax dmg on your thermal dets? I'm about to start this myself (I'm trying to get tier 4 block in commando right now 3-0-0-0) and wanted to know what Max dmg output I should try getting without ripping my wallet to shreds. I mean if you get the 3k dmg thermals do you need pups on them still or is that jsut enough?
Han_Solo_67
Tue Jan 11, 2005 12:04 pm
#9
Lucky me a weapon smith buddy just ground me out 30 crates of imp dets for 175k total! woot!
Zeranthos
Tue Jan 11, 2005 12:07 pm
#10
1.2 crates per cap (300k combat xp, which gives you 100k fs xp). That's doing Giant Baz Nitches. You'll find that you need four Giant Baz Nitches missions to cap combat xp (well 3.5 to be exact), and you'll need just a bit over one crate per cap.
TPRGoonan
Tue Jan 11, 2005 7:35 pm
#11
Ok I just dropped Doc and am grinding out unarmed 4 atm. I have sourced a few places for the thermals. Now what technique should I use to kill them? Also will I need to equip an uncertified weapon?
drmidnight
Tue Jan 11, 2005 8:24 pm
#12
I'm TKM/Commando 4xxx/Smuggler x41x... I just slice my nades up before I use them and covert the combat xp and slicing xp every time I head to the village. I don't use PUps.
Unreal7
Tue Jan 11, 2005 9:13 pm
#13
drmidnight wrote:
I'm TKM/Commando 4xxx/Smuggler x41x... I just slice my nades up before I use them and covert the combat xp and slicing xp every time I head to the village. I don't use PUps.
hmm didn't think of smuggler for slicing the nades..... guess i'm gonna have to give it a go =D
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