Force Sensitive Archive
Thread: Becoming a Jedi should be Fun.
UTech wrote:
Blakgun wrote:
In order to get through the FS grind, 221 million experience points are required at the 30:1 ratio.
This would be true if you didn't get any combat xp with that weapons xp. But since you get as much FS xp from the incidental combat xp that comes with your weapons xp, you have to divideyour number by 2. Still a very big number, but certainly not the picture of doom and gloom that you paint.
Good point UTech. I forgot about that when I did my calculations. Ten percent of your 30:1 exp will be Combat experience which can be turned in at the higher 3:1 ratio. I'm not sure where you come up with the reason to divide by two though. Without doing any fancy math I'd say that my estimates are within 10% of an accurate figure. The idea though is that the Jedi grind is not only ridiculously boring, but it's not practically reachable by the casual gamer.
It would be possible to walk from Florida to Alaska, but it's not practically doable by someone who just wants to take a few steps a day.
Message Edited by SalomonXsjado on 02-19-2005 02:33 PM
Blakgun wrote:
I'm not sure where you come up with the reason to divide by two though. Without doing any fancy math I'd say that my estimates are within 10% of an accurate figure.
I'm just addressing the math here.
You get 1 combat xp for every 10 weapon xp you get.
900k weapon xp = 30k fs xp
90k combat xp = 30k fs xp
900k weapon xp + 90k combat xp = 60k fs xp per capping
6 lines = 7,350,000 fs xp, +100k fs xp for unlocking novices
7,450,000 fs xp/60k fs xp per capping = capping 124 times (and change) to unlock
If you cap, say, twice a week, that's 62 weeks to unlock - a year plus three and a half months. If you're dual master and still cap twice a week, that's 32 weeks to unlock - eight months, a minimum of four of which you'll be waiting for the village to cycle. Someone half-assed power grinding without grenades - dual master, five times a week - can finish the xp in about three and a half months, leaving your minimum village time exceeding your grind time. The hard core sorts - the ones who can doublecap once per buff session and do it daily, plus more on the weekend - call it 10 times per week - finish in about six weeks.
It's definitely not impossible for someone to casually go through and finish it, though obviously the more time and effort you put into it, the faster it goes. It's also obvious that it has little value in controlling the number of jedi - aside from the "everyone can make it through eventually" factor, anyone who puts significant effort *without* grenades can finish in about the same time as the village cycle. Grenadiers blow through it so fast it's almost funny.
MC
Weapons were pathetic, as there were few serious weaponsmiths, they only were them because a holocron told them to be. They grinded out as many as 26-32 professions just to unlock their Jedi Character.
Since Publish 10 the game has only improved in this regard, yes people are still on their endless pursuit for jedi. But they are able to do it with the template they currently are, not constantly change it. Items have improved in quality, buffs have improved in quality.
The only problem now is that there are so many Jedi, that PvP is decided on how many jedi one side has. This if anything is what needs to change.
I dont give a rats arse if you arent having fun with your FS Grind, neither am I, neither is Anyone else doing it. If it was fun, then everyone would be doing it, and noone would be such professions that are necessary. Doctors, Weaponsmiths, Armorsmiths, Bio Engineers. Artisans make the game, because they make the items we use. If they were able to get a jedi and have fun doing it, wouldnt they drop what they are doing and pursue it like everyone else?
Nope, the Publish 10 Jedi System is right now Ideal, until they figure out a harder way to gain jedi. Its not fun because it shouldnt be fun.
So, Cry more noob..
Blakgun wrote:
In order to get through the FS grind, 221 million experience points are required at the 30:1 ratio.
Like many have pointed out...a Master combat template can do all the grinding neccessary in between phases, without going to crazy.
It is a grind to be sure, but that is part of the "price" required to become a Jedi. If it starts to bother you...do something else for a while...the village is here to stay so you can always go back and pick up where you left off.
tokeneyes wrote:
/shuts door on blaksuns face
The villlage is fine, the grind is fine, although realize this u guys....the grind is hard and takes time! what? did i just say that? yes i did, and even if u capped 24 times a week, thats not that bad taking 5 months...due to how it takes 6 months just waiting for the phases to change in the first place! do us all a fav. go get commando 4000, buy some thermo nades, power um up, and slay baz niches like none other! i did this for a good 2 weeks, and got all the xp for 5 branches i need. Now for my last branch i have to do senses, so im doing the rezing way. i started today and have 2 force boxes of fxp stacked up. If you dont want to put in the time to finish it, dont waist our time byputtin up poststhrashing what some players only play the game to accomplish
Excuse me, but I'm not sure what I did to deserve that rudeness.
I simple posted what I thought would be a more fun route to take than the endless grinding. I have a gripe with the current system and I posted a possible solution to it, unlike most of the posters here who simply complain and whine without a solution. Like you have nearly done, I have completed the FS grind and I used grenades to do it. It took me 9 days to fill all six branches. I can powergame with the best of them, and I proved my worth against countless Baz Nitches, but it occurred to me that someone with less available free time would have an enormously boring task ahead of them, so I did some math which confirmed that. There were some glitches in my math but the point I made remains firm, i.e. it is a very lengthy and boring task to complete the FS grind if you are a casual player. I can see your confusion though in regards to my posting. To make my point more clear; I do not have a problem with the length of time that the grind takes. That is something that needs to be in place to act as a bottleneck to prevent a surge of Jedi class players from taking over the game and decreasing the enjoyment of others. What my posting was about was the tediousness and ridiculous GRINDING that has to take place for one to be successful. This Grinding does not have to exist! There are other ways to accomplish the same goals! There is no reason that the game has to be un-fun for someone to become a Jedi, or even advance in the Jedi profession. I presented a possible solution to this issue, which you apparently didn't read.
I'm sorry you missed my point. I hope it's more clear now. I'm sorry you feel it's a waste of your time and I am NOT "thrashing what some players only play the game to accomplish." I really can't see why you were offended by a possible solution to this. Unless of course you really enjoy doing nothing in the gamebuttossing thousands of grenades over a period of approximately 72 hours. If you really like doing this then I can suggest some other activities you might enjoy equally as well,such as filling the Grand Canyon with building blocks one at a time, or building a half scale model of the White House using toothpicks.
FS Grind Completedin Nine Days - Prowess 4/4/0/4, Reflexes 4/4/0/4
Message Edited by Blakgun on 02-21-2005 09:47 AM
Saxiff wrote:
I agree that it should be more fun but its not gonna happen. Not to mention that grinding FS xp is so freakin easy compared to grinding Jedi xp. The casual gamer will die if they do ever reach Jedi cause it would take them years and years to level up his/her Jedi to the point that he/she is a viable character. It was designed this way to limit the numbers of Jedi, least thats my opinion.
As for dynamic quests...al la EQ. Screw that. Everquest was and is the biggest time sink game ever designed. SWG did one thing right and it was the omission of the "Have to group" mentality. I played Eq for almost 4 yrs and it sickens me still to think of all the time wasted just waiting to get a "raid" going. At least here you can solo/group/pvp basically whenever you want without the need for 50+ people to assist you. That is wonderful in my book. EQ/EQ2 can die =p
Saxiff, I have to say that I agree with 100% of your posting. As far as the casual gamer never reaching Jedi - yep, absolutely. The casual gamer probably NEVER will reach Jedi and I agree with that completely. The point I was trying to make, which most people here seem to have missed, is that while the journey to Jedi should be very long and hard, it should also be a lot of fun. As things stand now it is not hard, it is not fun, but it is very long. I am still doing it however because for some reason I'm convinced that the destination will justify the journey.
And about the EQ thing - I agree completely, the EQ groupingphilosophy is what killed it for me after two years of that hassle. Looking back I really can't believe I was suckered into that garbage for so long. Not being able to change professions? What was I thinking? ![]()
mcorey wrote:
Blakgun wrote:
I'm not sure where you come up with the reason to divide by two though. Without doing any fancy math I'd say that my estimates are within 10% of an accurate figure.
I'm just addressing the math here.The divide by two is because of the way you get combat xp and because of the rate you trade it in at.
Grenadiers blow through it so fast it's almost funny.
MC