Force Sensitive Archive
Thread: What is a good Template as Padawan Do abilites stack?
Ooola wrote:
Ebrek_TehGimp wrote:
ONLY Lightsaber skills work with lightsabers. Any skill from other melee profs CANNOT be used with a lightsaber. ONLY "General" modifiers will stack. Brawlers General Speed and Accuracy for example...
It should be noted that your defense mods will still work. Ranged and Melee. Also I think it does help to have some medic/doc to heal.
I'm not sure about General Melee Accuracy and Speed though. Does anyone know if that helps?
Also the FS skills are separate from the general ones. If you look at your skills page you'll see something like "Force Melee Speed" or something like that...
General Melee Speed and General Melee Accuracy DO work for lightsabers. General Ranged Speed/Accuracy work for Force Powers.
It is debated as to whether the FS accuracy/speed mods actually affect lightsabers and force powers. I am of the opinion that is does work, as I spent a lotmore time hitting things with my training saber than my friends did (i have melee accuracy/melee speed from FS branches). My buddies (who didn't have those trees) would constantly tell me to get foods and stuff as they would make a huge difference for accuracy and stuff...yeah, they helped, but they weren't a HUGE help for me. I did okay on my own. SO, yeah I think they apply to saber use. Same with Force Powers and ranged FS skill mods.
If nothing else, the FS melee and ranged defense are helpful. No debating that.
I mostly focused on just getting fun/interesting FS skills. The truth is that the little bit of bonuses aren't a huge difference, unless we're talking about the +5 terrain negotiation or the force vehicular control.
I got vehicle control, and let me just say - I've out run Bounty Hunters at an even pace (slightly behind me, to the left) and beat them back to my safe house, to hide in. The acceleration over hills is a lot nicer...picture combining a Swoop with a Landspeeder's hill climbing/recovery abilities.
Anyhow, just get the FS skills that seem cool or helpful to you. In the end, you're just working to really start the grind, so the sooner you get there, the better.
I have tested Master TK and Master Rifle... in both instances, NONE of the skills stacked. Most combat professions have "dedicated" skills that only work while using an applicable weapon for that profession. The only skills that have applied are GENERAL skills found in some Melee and Ranged profs (Brawler, Pike, Swords, BH).
For example... when using a rifle (if Rifleman) or Unarmed (if TK) your defenses for Ranged/Melee can double when using the correspinding weapon. As soon as you equip your lightsaber, those modifiers will not work (unless they are General).
IMO there is no such thing as the "best" template. Depends on your play style. If you like to group, then you need a combat profession that will allow you to defend against BHs. If you play "solo" then you need one that will stack your defenses or allows you multiple options (CH works good). Difference between both is this: Group grind is a lot faster but incurs a VERY HIGH risk. Solo is VERY SLOW, but little risk (if you're careful).
Good luck!
Ebrek_TehGimp wrote:
ONLY Lightsaber skills work with lightsabers. Any skill from other melee profs CANNOT be used with a lightsaber. ONLY "General" modifiers will stack. Brawlers General Speed and Accuracy for example...
It should be noted that your defense mods will still work. Ranged and Melee. Also I think it does help to have some medic/doc to heal.
I'm not sure about General Melee Accuracy and Speed though. Does anyone know if that helps?
Also the FS skills are separate from the general ones. If you look at your skills page you'll see something like "Force Melee Speed" or something like that...