Force Sensitive Archive
Thread: Post You FS Grind Template/Strategy/How much FP XP you get
group needs to be stacked like this one tank perfered to be master tka,fencer, and sword. to hit the lair and area taunt and then area attack while targeted on the lair.
also need a combat med to keep the tank alive heh best sulotion is the heal over time then do jabs evey once and a while the rest of the group jsut need to do lots of damage while targeting the lair and jsut spam the aoe attacks till the lair is dead . the best way to singnal the group is the tank does one major hit to the lair to draw agro then a few aoes then the area knock down to signal the rest of the group to start hitting.
the most important thing is for the tank to keep spaming the aoe and the area taunt to hold the agro .
the second inmportant thing is the rest of the group must be with in 2-4 meters from the lair so if they do grab the agro momentarly the area taunt shouold grab it back after a sec or two.
agin i recomed to only use regular dew backs ,grizzle and rontos , level 78,79,80 mainly becasue there are faster to kill less healing on the tank and they dont attack in packs or agro on line of sight .
now back to the aggro spawns after patch 17 it will be worth the havac of doing them b/c they will be giveing a extra 5%to 10 % extra xp per kill atm its not really woth the hassel ,
i was geting around 350k elete prof xp and 35k combat xp a lair with 8 people in the group . reason for master bh by the way is they cap out in combat xp at 1 mil so it gives plenty of time to max pistols and carbine xp.
my curent template is
master bounty hunter,master carbaneer , 0/0/3/4 pistols for intimade and stoping shot also the ranged and melee def in the last tree of pistols
hope this helps sorry if it posts it twice for some reason i tryed to post once befor this and it never went through and deleted it so i re wrote it heh good luck
MBH/MC/Pistoleer 0 4 0 0
doesn't really matter which branch of pistoleer just as long as its all the way up.
i get 210k FS xp per cap (not capping combat xp since i'd have to cap everything else like 3 times)
lets me get 1.2mil carbine 1.2mil pistol 900k rifle and i end up with 330k combat xp
get a good gurk group and just slaughter them, capped in about 6 hours mayb a little longer
atm i am Master Image Designer and going for Master Psitoleer.
u get roughly 34k fs exp an hour which isn't bad, just sit on ur arse in village all day and image design urself, or persuade a buddy to ID them and u can get about 2x as much exp. i think this is the most "easy" "est" way atm. just bores the heck out of you, but u end up get used to it.
choi
get a combat proffesion with ur ID cause u need some combat to unlock ur 6 trees during the "phases". gl.
The Template
Strategies
How much time it takes you to Cap/
How much FS XP per cap
Message Edited by LandonRyuu on 05-23-2005 05:27 AM
Can cap combat in 2 hours.
I am currently in respec after 6 week hiatus. I am MBH/MCM. I have group hunted with some people who know how to hunt and the xp gains are great. (Last night capped pistols,rifles,and carbs in just over 3 hours) Of course that included all the bugged missions on MO, Dant.
Anywho I found a way to nade grind and get a lot more fsxp per hour. It's easy no problems at all. Only thing is hard to find enough nade grinders to fill a group.
please read my thread it explains how to do it in detail without aggroing everymob on the planet.
The thread name here in "Force Sensitive" is
The way to nade grind post-CU
(sorry don't know how to sticky yet)
Full group, makeup really isn't to important, though you'll want a Master Defender with 0404 Saber, and probably a Combat Medic (we had 3 Jedi in the group at 1 time, 1 a finished template, and the other 2 were grinding). Everyone else was either doing their ranged or healing thing.
On Dant, take lvl 80+ Bol or Picket missions (16 missions in total). At each mission everyone gets in position. The Jedi AOE the lair to draw and hold aggro. Everyone else lights up AOE on the lair as well (with low-mid damage weapons, don't want to be outdamaging the Jedi). I was averaging 100-150k weapons (combat if use grenades) xp per lair. This is non-double xp.
Template: TKM (1.2 mill UArmed)/ M. Swords (1.2 mill 2Hand)/ Smuggler 0420 (1.2 mill Pistols)
Strategies: Get large group, don't waste time between kills and don't use cone shots to multi-aggro. Kill lvl 80-82 Pikets on Dantooine.
Time: In an efficient group, I cap each in about an hour, so 3 hours total. This also caps my Combat at 300k. However, I "usually" stop once my Combat xp is capped because once this has happened, I'm only getting a 30 to 1 trade which isn't worth the time.
FS xp Trade in (if I decide to max everything): 220k = 40k + 40k + 40k + 100k
FS xp Trade in (if I decide to trade after maxxing Combat): 200k = 40k + 40k + 20k + 100k