Force Sensitive Archive

Thread: Mission versus natural lair..

AnadElgoff
Thu Nov 11, 2004 9:28 pm
#1

Im currently doing the whole grenade grind strategy..it works pretty well, but i notice people mentioning they are getting up to 75k per lair. i have run missions off terminals on both Dantooine and dathomir and have not seen anything give me more than 55k (quenkers, brackasets, nitches, )..question is:

Should i be using missions off the terms or trying to find natural, wild spawns..i know wild spawn give more mobs, but is this how others are getting such high xp per hour..is it really time effective to search for wild lairs?
DarthNkari
Thu Nov 11, 2004 9:58 pm
#2

i think all mob types are different, but some random spawned lairs can pop out up to 20 or more mobs, when mission lairs can do maybe 6 or so?


in this extreme case, the random ones are way better. guess it depends on the exact mob type and exact spawn numbers to be compared. just count mobs from the different lairs and see what pops out the most stuff



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Eicy
Thu Nov 11, 2004 11:36 pm
#3

Solo group on Dant, improved job market, huurton STALKERS. they are high 11k and 12k missions. if you are in a solo group then there are about 10-15 per lair, 5k per huurton. You can also kill all the mobs, run to your next mission, kill all the mobs there and come back to your first mission, they should have respawned. you should be able to do this once on each lair before you will get a "mission imcomplete" message on your screen. This is howI grind out combat prof's in less than a day....




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Cerene
Fri Nov 12, 2004 5:37 am
#4

my otherconcern would be, how do you know it's a natural lair, and not someone elses mission?



wickedHangover
Fri Nov 12, 2004 6:10 am
#5






Cerene wrote:

my otherconcern would be, how do you know it's a natural lair, and not someone elses mission?









someone else's lair is either glowing with a colored mist, or the lair is named like "Huurton Stalker Lair" instead of "Brambles"





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Cerene
Fri Nov 12, 2004 6:22 am
#6






wickedHangover wrote:





Cerene wrote:

my otherconcern would be, how do you know it's a natural lair, and not someone elses mission?









someone else's lair is either glowing with a colored mist, or the lair is named like "Huurton Stalker Lair" instead of "Brambles"






Cool tyvm Never noticed that about the name being different...



WayneInAustin
Fri Nov 12, 2004 8:35 am
#7






Cerene wrote:





wickedHangover wrote:





Cerene wrote:

my otherconcern would be, how do you know it's a natural lair, and not someone elses mission?





someone else's lair is either glowing with a colored mist, or the lair is named like "Huurton Stalker Lair" instead of "Brambles"





Cool tyvm Never noticed that about the name being different...




Yah... It took me a long time to figure that out. If it has the MOBs name in it, its a personal mission.




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Goochman
Fri Nov 12, 2004 9:55 am
#8

You know, I got into an argument in solo group-chat the other day about the topic of identifying random lairs vs. someone's mission lair. I said the exact same thing as above (i.e. if it is "huurton stalker lair" rather than "pile of rocks", then it is a person's mission), but was told that wasn't always true. I've always believed this, but there have been times where I've passed what appeared to be someone's lair. Because I identified it as such, and because I am generally a decent person, I passed it by on the way to my own mission. However, upon returning, I would still see it there. Sometimes, I'll hang around a good length of time salivating over the XP possibilities waiting for someone to arrive at their own mission. But sometimes, that person never seems to arrive. Could the folks who were arguing with me in groupchat have been correct? That perhaps it could be true to say all people's missions are "named" lairs, but not all "named" lairs are peoples missions?
Eked
Fri Nov 12, 2004 9:59 am
#9

when im buff'd and brady'd to the max I like to hit up non-mission pickett lairs.. I can get up to 150k per lair... hard to see at time with the piles of pickett bodies.



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wickedHangover
Fri Nov 12, 2004 11:11 am
#10






Goochman wrote:

You know, I got into an argument in solo group-chat the other day about the topic of identifying random lairs vs. someone's mission lair. I said the exact same thing as above (i.e. if it is "huurton stalker lair" rather than "pile of rocks", then it is a person's mission), but was told that wasn't always true. I've always believed this, but there have been times where I've passed what appeared to be someone's lair. Because I identified it as such, and because I am generally a decent person, I passed it by on the way to my own mission. However, upon returning, I would still see it there. Sometimes, I'll hang around a good length of time salivating over the XP possibilities waiting for someone to arrive at their own mission. But sometimes, that person never seems to arrive. Could the folks who were arguing with me in groupchat have been correct? That perhaps it could be true to say all people's missions are "named" lairs, but not all "named" lairs are peoples missions?







well here's the thing, you will get a mix of players who take missions and cannot complete them. Maybe they die, lose their buff and quit playing that day. These named lairs don't go away until server reboot and there are times I've seen the servers come up and out in the wild are yellow misty lairs. But /who shows nobody around. So I'm not sure if lairs have timers or not.


As for the lairs themselves, there are some that are named and not missions. You can usually tell that by the number of creatures outside the lair. If there are more than 4 creatures standing around, chances are its not a mission unless the lair got tapped and they all healed it back up. I usually only see lairs like this more than 3k from terminals on endor, yavin and dath. But I have not seen them in a very long time.


I think, and could be wrong, that a patch back in April made it so that the lair does not appear unless the character who took the mission on it arrives within 100m of the lair, this was to help prevent kill stealing. Prior to that, it was almost common to take a mission on Dant andafter starting out(on foot) it was crowded enough that you would get the mission completed message because another player or group took it.


Best I can offer is that if you don't want to take other players lairs, then just take missions and hit unnamed lairs. You can always do a /who and if nobody is in the area, then take the lair. In the event that you're taking someone's lair who's /anon and doesn't show in /who, well then that's their fault...






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AnadElgoff
Fri Nov 12, 2004 11:48 am
#11

hey guys..thanks for the info!! but you raised another question:

when u say kill all mobs then head to next lair, do same there, then return to first lair..are u talking about killing just the initial spawns first, or taking the lair all the way down to no new spawns, then going to next lair. so, is it initial spawns or ALL spawns?

Thanks guys!
EuroTrash
Fri Nov 12, 2004 11:55 am
#12

Why do you worru if it is someone else's lair? I just do it and if I get some guy to come and complain that I did his mission - I tell them: At least you got some money for it - once they nerf the Solo groups you'll get zilch cause you weren't here

EuroTrash - all arround nice guy
Goochman
Fri Nov 12, 2004 11:58 am
#13

They're talking about killing the initial mobs, tapping the lair once and killing the follow-up spawns then moving on to your next mission. Do the same at your next mission then head back to your first one. When you get back, more mobs will have re-spawned. That is, if too much time has not passed and you get the "Mission Incomplete" message. That is why it's important to get two lairs relatively close to each other and not spread apart 2K or more.
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