Force Sensitive Archive

Thread: An xp idea

OmaeVogoo
Sun Jan 09, 2005 10:56 pm
#1

(xp always has to do with force sensative)



ok since all the xp spawning exploits have been being changed i recently thought of a new idea. this post is really worth reading.


Ok, how bout this, you get as much xp for killing things for as half their HAM is. so if their HAM is 10K, ull get 5K xp, if their HAM is 20K ull get 10K xp. and this rule applies to anything up to 50K HAM and anything above 50K ham is worth 25K xp. this rule is different for things with 1K HAM, anything between 1-1000 HAM is worth its HAM in xp. so if something has 1000 HAM its worth 1000 xp, and if something has 625 HAM, its worth 625 xp. im still thinking of what to do for things between 1001-1999 ham tho.


i really think this would help with attitudes vs the squill caves spawn being chaned as well as the geos spawn.


tell me what ya guys think. and this isnt my final idea but its a big chunk of it.
Koichi
Sun Jan 09, 2005 11:08 pm
#2

/agree
Townnut
Sun Jan 09, 2005 11:09 pm
#3

Time to go kill some Super Battle Droids then.





SGT Xyio Quen
----------
Quen Shop - Tatooine (-4660, -6780)
500m NE of Wayfar
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agkBenny
Sun Jan 09, 2005 11:25 pm
#4

this would be nice its kind of sad you only get 5k for killing a krayt...would be cool if you got 150k



AGKBennyPRE-CUFull TemplateJedi
JenyElder Pikeman
I supported pre-cu, the cu, but not the NGE!!!
kiane
Sun Jan 09, 2005 11:53 pm
#5

/agree

they really should do something like this. Like the man said, 5k for a kryat really isnt worth the trouble of killing one. I spent 20 min on a tusken witch doc. Got him down pretty far, then i was told that you only get 5K for them. What the crap is that?





-Kiane Ota - Master Bounty Hunter - Master Rifleman - Force Sensative-


I aint in it for your revolution either


Han_Solo_67
Mon Jan 10, 2005 9:17 am
#6

Tell me a bout it, as a Master Pistoleer I FINALLY solo one, ONE night sister protector and survive to tell the tale, and what do i get for my near death expereince and drug abuse to survive? 139 credits and 4910 xp!!!!!!




sigh!



The risk is supposed to be worth the reward!




Rikarus Sinn
Rebel Captain,
Formerly of ACES and Arakeen
Jedi?
Cartouche
Mon Jan 10, 2005 9:43 am
#7




It would certainly be nice if a Krayt (or a high-level NS, or an ancient bull rancor, etc) gave more than 5K xp. But it's so obvious that I can't help thinking that the devs thought about it and deliberately decided to cap the xp at ~5k (for a reason that's unknown to me).


I think the devs should also reward "courage" or "valiance". Let's say you can get 5K xp either by killing 5 blue cons with 2K HAM each, or by killing 1 red con with 10K HAM. I think the guy who goes for the red con should get an xp bonus.

Message Edited by Cartouche on 01-10-2005 08:49 AM



Cartouche
Sidalo
Mon Jan 10, 2005 2:08 pm
#8

I would like to see a HAM based XP as well, but 50% could be a little high for some things.

I think it should be a combination on the HAM of the enemy, and how difficult they are compared to your skills. This is essential to prevent people from AFK'ing small things all the time and just AFK'ing allt here way through.

This way you would still get appropriate credit for killing high level creatures and would get rewarded for going after large things, and you couldnt exploit it for killing a bunch of meatlumps AFK just to get Xp after you are a 3 time melee master. Since this is basically the way it is now, not much to change but may need to change a couple things to make it happen as well.



Sidalo Yalew - Sith Apprentice
Renamed - Master Merchant

All Accounts Cancelled by NGE
DravTroele
Mon Jan 10, 2005 2:59 pm
#9

Almost all MMORPG's are based upon level of the Mob vs level of the player. If you are low level and solo something way above your level, you get a great exp reward. If your level is way above a Mob your exp is crap for the kill. Of course Loot should be the same way. The 5k exp cap is a horrible idea.



"You're part of the Rebel Alliance and a traitor. Take her away!" Darth Vader -

'I beg your pardon, but what do you mean: naked?' - C-3PO


Drav Troelle - Scylla - Colonel in the Rebel Alliance
Cartouche
Mon Jan 10, 2005 4:05 pm
#10







Almost all MMORPG's are based upon level of the Mob vs level of the player. If you are low level and solo something way above your level, you get a great exp reward. If your level is way above a Mob your exp is crap for the kill.







That's true of course. Butit's not justraw xp per killor xp/HAMthat matters. You have to consider xp per second (or per minute, or whatever ), and you also have to considerthe risk involved.


Say you can get the same amount of xp by killing 10 blue cons with 1000 HAM each, or by killing a single red con with 10K HAM. Even thoughthetotal HAM is10K in both cases,killing the 10 blue cons is often faster and safer than killingthe single red con (maybe the blue cons don't db and the red con does, for example; or maybe the red con has higher resists than the blue cons). This kind of situation happens quite often in the game, even before you reach the 5k xp cap.


My point is that the guy who chooses the longer and riskier path should get more xp per HAM point. For example, the guy who kills the 10 blue cons gets 5K xp, and the guy who kills the red con gets 7k.


RIght now the game doesn't often reward being "brave" and taking risks.


Message Edited by Cartouche on 01-10-2005 03:07 PM

Message Edited by Cartouche on 01-10-2005 03:11 PM



Cartouche
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