Force Sensitive Archive
Thread: An xp idea
they really should do something like this. Like the man said, 5k for a kryat really isnt worth the trouble of killing one. I spent 20 min on a tusken witch doc. Got him down pretty far, then i was told that you only get 5K for them. What the crap is that?
Message Edited by Cartouche on 01-10-2005 08:49 AM
Almost all MMORPG's are based upon level of the Mob vs level of the player. If you are low level and solo something way above your level, you get a great exp reward. If your level is way above a Mob your exp is crap for the kill.
That's true of course. Butit's not justraw xp per killor xp/HAMthat matters. You have to consider xp per second (or per minute, or whatever
), and you also have to considerthe risk involved.
Say you can get the same amount of xp by killing 10 blue cons with 1000 HAM each, or by killing a single red con with 10K HAM. Even thoughthetotal HAM is10K in both cases,killing the 10 blue cons is often faster and safer than killingthe single red con (maybe the blue cons don't db and the red con does, for example; or maybe the red con has higher resists than the blue cons). This kind of situation happens quite often in the game, even before you reach the 5k xp cap.
My point is that the guy who chooses the longer and riskier path should get more xp per HAM point. For example, the guy who kills the 10 blue cons gets 5K xp, and the guy who kills the red con gets 7k.
RIght now the game doesn't often reward being "brave" and taking risks.
Message Edited by Cartouche on 01-10-2005 03:07 PM
Message Edited by Cartouche on 01-10-2005 03:11 PM